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ugh... I think I made a mistake... before I made the BrainRook payment it was really fun playing, even though it was only 20 or less games... but then as soon as I could I joined as many games as possible and instead of being more fun, I found that it actually became a chore being in far too many games... I don't blame this on BrainKing or anyone running BrainKing, I just made this mistake on my own, as apparently too much of a formerly good thing can make it start to be not feel so good anymore...
I wish there was a better option than just letting my games timeout though, but I really don't feel like playing anymore...
Puckish: yes I have it the same ... it happens when you have some pond that has less than one hour till deadline ... I guess it is because of some bracket or apostrophe missing in the code ... I considered it such a dribblet that I did not write about it ... (people who play their ponds early do never see this )
- take-off is scheduling among 10. - 15. January 2008
1.) Be fee-paying full member and be laid games best from its country in ladders
2.) Defender title from last form
3.) Pawn only the, which win qualification on championship world
- for pawn will along of the year 2008 done 4 qualification from with qualifies only winner - qualification will always on January, April, July and in October
How can I see on the invitations I created (normal games) if they were set for members of a particular fellowship or for everyone in general? Or even for some BKR range, for that matter... One of my invitations was accepted by a pawn (that is not a member of a fellowship, I checked) and I was almost certain I had created that particular game for members of a fellowship. Thing is I don't know how to check the settings I had made (I still have another invitation pending that was made at the same time but can't see anything in there). This way I can't be sure if it's a bug or not.
Does anybody know how to check the parameters of an invitation we created?
Hi to everybody, I am the author of Cheversi and would like to ask you to help me to test the new rules. All of you who tried Cheversi know, that this game wasn't nicely balanced . So, this is my attempt to correct this obvious weakness of the game. Please accept ONLY if you would like to follow the new rules and help me testing this game. The games posted in waiting room are unrated and not counted. Here are the rules: Pieces can be put on the board ONLY when they touch any other piece(s) previously put on the board, regardless of their color ... pieces can be touched vertically, horizontally or diagonally ... so there will be an unbroken body or chain of mixed pieces of both players ... Please help me to try this new version of Cheversi rules... Thanks in advance, Andy.
puupia: That is correct. Every January 1, your vacation days are reset to the max. So you could have fun and set the rest of December as vacation days since they will be reset to 35. (and of course you can still be here and play your games)
And as noted, vacation days do not work with Fischer clock game, or fixed weekend only games (games with red dot next to time).
puupia: if you set vacation days, when your opponents play the game will immediatelly assume those days and include them in the time left (assuming it's not a Fischer clock game or without vacations). Also your opponents will be able to see on your profile that you're on vacations and for how long instead of expecting you to move every day. On certain occasions you can even "waste" less vacation days if you set them than if you let autovacations kick in (not that it matters much - we're at the end of the year and you still have 35 days!)
Looking at my BKR graph, I realized I've been playing here continuously for over 4 years now. (I started earlier, but took a break for about 6 months). Gosh, it doesn't seem that long. It's been fun!
Bernice: There is no limit in how many f/s one person can be the little boss. But there is a limit on how many little bosses one f/s can have: only one