One thing that would help the current version is if it had auto-pass and auto-play. When you can only pass or only make one legal move, the system would make that for you.
My games tend to be pass 8 times, get 1 man off, then move him 10 times in a row, since nobody else has gotten on the board. Which makes the game rather boring, since you never have any actual choices.
The Ludo team from FAST PLAYERS CLUB needs 2 more players in order to be able to play in the team tournament, anyone interested please inquire immediately!!!
Are there any Ludo players out there who want to play in the upcoming Ludo team tournament, who aren't on a team yet??? If so, please request membership to GuineaPig´s Club I am the captain of the Ludo team over there, and as of right now, we need 3 more people on the team!
Dolittle: Sorry I wasnt paying to much attn to the board here, its been so quiet so long and I havnt been here much, but im here now and eager to help ya with anything I can
I have a game where I have 17 passes before I was able to move. those passes plus the 2 non-6 dice I had on my 18th turn are 53 dice before being able to mave, I'd put a link, but I'd probably mess it up, can someone help me with that
Is anyone else having issues with just the ludo board? All my game boards look fine but my ludo boards are all missing pieces of the board and dice. I cleared cache, refreshed and nothing helps.
playBunny: Thank you for your response. I accept that people will develop many variations of a game, but I assume that somewhere there are basic rules of the game. As I look at the game preseted on this site it seems to be 95% chance with very little tactical skill facilitated. Of all the variations you mention, the 2 which would allow most tactical expression are the individual use of the dice rolls and the ability to stack and block. Maybe a variation of the present game could be added at some stage?
I'm new to LUDO on this site and find one of the rules very strange! At the start of my game I rolled 6, 6, 2. I assumed I could move 2 men out with the 6s and move one of them 2 with the 2. But NO! I must make all the moves with one man! Very different from how we played the board game all those years ago.
Hi everyone. I have recently implemented hexkid's AutoPlay Utility on my server. This is not officially part of Brain King but can be useful. If you are not already using hexkid's autoplayer you can sign up for mine at http://mctrivia.com/BK/AutoPlayer
This utility will play any games were you are in pass position or have only one possible choice.
Does anyone have any game situations that could have gone either way? I would love to spur good conversation about ludo and why one move of a piece would be better than another piece. I am not talking just any game situation here, but plays where it could go either way, and maybe even the statistical probability of good things and bad things happening after this said play!?
Well there are 40 squares(well circles) on the board plus 4 home space and 4 start spaces. This means that white can take up
48c4 posible ways(sorry can't find my calculator)
That is the easy thing to figure out. I beleive to calculate the number of positions both sides can be on would be
48c4+44c4+x
not sure at this moment how to calculate x. It i caused because the extra 8 positions are seperate for each board. I will have to think more about this when I have slept.
rednaz23: Yes, my record is also 10, which would be equivalent to 30! Maybe you can find the game so it can be added to the I Love Ludo Hall of Fame? And... while the person with 17 doesn't show up, we can share the bad luck record? :-)
TeamBundy: My most is 10... I believe I was told someone once had 17!? I am not sure though... statistically speaking that would be like someone going approx. 51 in a row.
Pedro Martínez: do you have statistics of most passes at the beginning of a game? That would be a real interesting record (currently at 7 in a game). :-)
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