Относно: Re: 2008-2009 WCF Camelot World Championship Tournament
Fencer: That would be great! I feel like I am stumbling around at this game, and would love to read about strategy. I've been too busy to take a look at some of the better players' games so far.
Pedro Martínez: Good. Honestly, when the site has made an automatic move for me in this game, I haven't checked it. It bothered me to think that it might not let me choose, if there were more than one option.
Pedro Martínez: I guess I assumed the site automatically took his piece to where it ended up. I haven't played many games of it yet. Once he clicked on that Knight, did he physically click each of those jumps? Did BK "auto" move him just as far as where he could make a choice of which opponents piece to attack? (where he had the choice of #2 or #3 in your list of options, after H10)
I guess it really has nothing to do with his original question. I am just curious.
I'm sure I will find out on my own, when I run into the situation myself at some point.
Ceiter: I see what you are saying. After you jumped I7, your piece had 3 different routes it could have gone to continue it's forced jumping. Your 2 other choices would not have put you in danger, at the end. BK forced you into the one bad choice.
It seems like it shouldn't make an "automatic" move for players when there are different routes you can take. The rules even say that you don't need to make the "longest" route. And in this game, it seems like there are lots of times that there are different routes your pieces can make in forced situations.
"Just like in checkers, jumping opponent's pieces is mandatory. It means that if a player's piece stands next to an opponent's piece and can jump it, it is forced to do it and it must continue jumping as long as it can."
It is near the bottom of the page, under "Other important rules"