Hrqls: I believe your question was meant to be "should i hit twice in my home?". The answer to this is not so clear. Chance of being hit is about 55%, but the advantage gained if not hit can be quite large.
I'd say it depends on how well developed your opponents home is (which would increase the risk) and how many builders you have ready to take advantage next turn.
Hrqls: IN that example definitely not, too risky. I would play 24/20 13/8. Maybe 13/8 13/9 if you're going for a gammon. Problem is that with the split the piece on 9 is more vulnerable.
Which, by the way, is another reason splitting the back men is good, makes it easier to hit the opponent on the next turn. :)
Hrqls: Here's and example of when you can play a double hit:
After opp rolls 4-3 and moves 24/20 24/21
Then you roll 3-2. Now you can play 8/5* 8/4*. The possibility of closing the 3 & 4 points is worth the risk. However hitting the 1 & 2 points is not helpful at all.
grenv: ah ok .. thats something to keep in mind .. i already to focus especially on the 5 point .. but 4 is important as well i guess :) .. makes sense :)
Hrqls: That's an interesting position. I'd probably make your 4 point instead, but putting both pieces on the bar with only one exposed may gain some time. I think it's probably a close call.
Hrqls: That first example where you drop two blots onto your 2-point and ace point.. that's a big no-no. Blots in your home table should be working for a living - that means either preparing to make high points or hitting twice and going deep (eg 4-1: 6/5*/1*). There are times when you'd hit with two blots, such as your opponent opening with a (doubtful but not bad) 4-1: 24/20 24/21. If you then roll a 2-1 you'd hit them both. You gain a tempo plus the chance to make one or both of those valuable points on your next go. [LOL. You were busy posting while I was writing this. The redsales games is that exactly!] Gaining blocks on 2 and 1 is very inferior.
In your own game example I would have done that hit. I frequently do a double-tap with a single man from the 6 or 8 points when given the opportunity.
playBunny & grenv: lol! i tried it out against redsale .. i would have done 12-14,1-2 normally .. but i wanted to try it out because of this conversation and it even happened in a game at the same time :)
he sent me to the bar with 1 piece .. the other is still there .. lets see what this will bring me :)
Hrqls: 12/14 1/2 would have been very bad because there were two men facing you: a direct 6 and the highest indirect shot, 7. Better is to fight for the 5-point with 6/5* (20/19*) and bring down the support with the 2 - 13/11 (14/12). But best there is the double-tap/double-slot that you did.
Hrqls: You had a slightly better home, he might have danced, you had good options to continue the attack or go defensive and make the barpoint anchor. The four backrunners of yours gave redsales the advantage but it wasn't conclusive by any means. Plenty of scope for you to turn the game. I wouldn't have doubled in that position - unless I had hopes of frightening you off. ;-).
playBunny: Curious.... on these roll outs, what happens at the nmid game, ie how is it determined which move is best? There is obviously no gauranteed win for every combo of rolls? Maybe what is a god play against another computer wont be a good play against an amateur? Is there really only one best play for every given situation?
Interestingly Backgammon, written by Paul Magriel in the 70s, is considered to be the "Bible" of Backgammon. It's a book that many a champion has devoured and is highly recommended left, right and centre. This is despite that fact that it contains a lot of errors as proved by today's computer rollouts.
Czuch Chuckers: Is there really only one best play for every given situation?
Yes, but. With perfect knowledge there is almost always going to be abest play, the only exceptions being when there's a tie. But we don't have perfect knowledge and nor do the computers .. yet.
Maybe what is a good play against another computer wont be a good play against an amateur?
Let's change it round a bit .. a good play against an amateur might not be a good play against a computer
Not only against an amateur but even against the different robots (though that level of subtlety in way beyond me). The "perfect" moves as reported by any of these computers is only perfect against itself. However that doesn't mean that they are wrong, it means that in certain situations they'll be slightly less than optimal. There's a huge amount of agreement between the top robots.
Against amateurs you'll find that there are definitely situations where you can make what would be a bad play against a computer or top player. For instance I'll leave a vulnerable blot in certain situations. The computer would jump on it with glee but it's safe when played against some opponents because they are too scared to do the hit. And that blot then gives me more options to hit them, or has them making poor choices in order to avoid the danger that it poses. Generally, with a player who puts too much emphasis on safety, you can get away with, and should try, things that would get you a slap on the wrist from the computer.
Putting it the way that you did, where the good play against the computer is bad against the amateur, is less frequent, I'd say. The good moves will always be good moves, even if not the best against that particular player in that game.
I'm teasing but there is an edge of grumpiness. I'm really knackered and I'm probably going to get into trouble next week for something I didn't attend and I'm waiting impatiently for some important news and .. Lol. You sussed me!
Now for those roll outs... Does the equity mean that its the best play at that time compared to other possible plays, or does it show what is most likely to afford a win?
Czuch: Yep. Positive mean you'll win more than you lose, negative means your opponent will win more than they lose. Equity of 0 means the position is 50-50.
playBunny: Ah, but gammons and backgammons are counted, so you may have a 50% chance of winning but a positive equity if your chance of gammoning is better than your opponent. right?
Променен от playBunny (18. февруари 2006, 06:17:11)
grenv: I just wanted to give a flavour. I added some stuff about gammons and then took it out again. I left all that to the experts at the other end of that link. (There are more articles about equity in the Terminology list at the foot of the article linked to.)
grenv & playBunny: hmm might be true indeed .. the game wasnt that far advanced yet .. and i played for 4 (or 2*gammon) in the other match with him as well (and got 4-0 behind ;))
i guess i was scared .. i wonder if he doubled because of that ... redsales .. did you ? ;)
grenv: Look at those two games with Patafix...I find it hard to believe that someone who wants to win would not hit a blot in the opponent's base - especially in hyper BG.
I have a rather amateurish question about one of the books by Bill Robertie. The book is "Backgammon For Winners". The book appears to have all the information I want to learn as a new player-BUT- what is the problem with his diagrams? What point of view are they from? Because they seem to be mirror images of the board when I play with GNU. I thought at first it was just a top to bottom thing, but when I turned the book upside down- I realized that right and left are reversed from his diagrams to the board I'm using?? "What's up with that?" I'm finding the book very hard to use now. (I also have, "Starting Out in Backgammon" by Lamford and his diagrams are just like my board.)
Променен от playBunny (18. февруари 2006, 04:46:17)
DragonKing: Isn't it confusing! You get the same with text printouts in certain newsgroups but worse because a text board has an added strangeness.
There's no official direction of play so when I was first taught to play on a real board we used to play as different colours and have the home tables on different sides, just to get used to playing it any which way. Since playing on the Net I've become very fond of playing it just the way it is here (and at most other sites). Anyway ..
.. there's a button on the right end of the GnuBg toolbar called Direction. Give it a poke and see if you like what it does. ;-)
(скрий) Ако искате да играете игра с противник от близко ниво, можете при създаване на нова игра да определите изисквания BKR обхват. По този начин, никой с BKR извън указания обхват няма да може да види поканата и да я приеме. (Katechka) (покажи всички подсказки)