Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board! If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.
Teachme2play: 1st paragraph: That seems like an artificial way of increasing the length of the game. And it doesn't help. Does it really make the game more interesting if it goes:
and now B says "LIAR" and wins the game, or bids and A says "LIAR" and wins the game? It just prolongs the game for 2 months.
2nd paragraph: Well, yes, I understand you think that's the smartest move for B. I wonder why, specially since the "mistake" you let B make seems like a brilliant move (given the not so smart opponent you let A be) to me.
3rd paragraph: I fully understand why you think the reasoning of B will be. I'm just pointing out that with such a reasoning, I expect that out of 100 games, I will win 99 of the games against B. For instance, against such a B, and with the roll 2,2,5,5,6 (so, 5's instead of 4's), I could have played exactly as you let A play against B. B is tricked in believing I don't have any 5s, calls LIAR, when there are indeed 5 fives.
Would you play "6 fives" having no fives on your hand, hoping opponent has 4 fives? You're failing to understand my point. My point is, if I had 2 or 3 fives, I may not mention them until "5 fives". Clearly, with the B in your example, that's a garanteed win (he'll call LIAR based on my not mentioning them before).
AbigailII: You are absolutely right. But let's start from the very beginning. :)
1st paragraph: Because the game would end in 1-2 turns, and as you wrote before, become very uninteresting. So I add another rule, hmmm, I don't know how to put it in english, so here goes: Current declaration: "2 ones" possible responces: "2 twos", "2 threes", "2 fours", "2 fives", "2 sixes" and "3 ones" No higher bids. Clear enough?
2nd paragraph: A matter of tactics. I believe, that at this stage of game, B should declare "2 ones".
3rd paragraph: I missed out one word. B: "LIAR!" B knows A hasn't played fives before, so PROBABLY/ALMOST SURELY he doesn't have any. And again, A was given 2,2,4,4,6 hand Would you play "6 fives" having no fives on your hand, hoping opponent has 4 fives? I don't think so.
Teachme2play: I guess I don't understand the rules (or strategy) of the example game. Why wouldn't A say "5 fives" as his first bid? Given the mismatch between what's "on the table" and his own dice, it's unlikely he has the best hand. He might as well call a high bid, letting B make the decision to call him out a liar, or put in a high bid himself (after which A calls B a liar).
Also, you say B. "2 threes" B avoided 2 ones and 2 twos and probably made a mistake, cause now A thinks B doesn't have 1, or 2 on his dice. Why is that a mistake? If A calls B out a liar, B wins the game, and if this bid causes A to draw a wrong conclusion (I've no idea why A would draw that conclusion though) about Bs hand, I'd say it's an excellent bid by B.
B: "LIAR!" B knows A hasn't played fives before, so he doesn't have any. That's another reasoning I don't get. Given that the bids don't have to be real, A could in theory have anything. In fact, if I was A, and I know B would reason this way, then given a hand of "2, 2, 5, 5, 6" I might have bid the way A did, tricking B to call me a liar. Then again, I wouldn't assume B to reason this way, and I'd never play the low bids in such a way as to reveal my hand.
Typical game looks like this: Player A rolled 2,2,4,4,6 Player B rolled 2,3,5,5,5 Dice on the table: 1,3,5,5,6 A: "1 two" B: "1 three" A: "1 four" B; "1 five" A: "1 six" B: "2 threes" B avoided 2 ones and 2 twos and probably made a mistake, cause now A thinks B doesn't have 1, or 2 on his dice. A: "2 fours" B: "2 fives" A: "2 sixes" B: "3 threes" B plays safely, ensuring A that he is out of 1's and 2's A: "3 fours" B: "3 fives" A: "3 sixes" B: "4 twos" (B doesn't have any ones-1's on his dice, and there is only one "1" on the table - probability that A has 3 ones is small) A should call him a liar - B said "1 five", "2 fives" and "3 fives" so he is strong in fives, and now declared "4 twos" which he avoided in the past. But a sees 3 twos on the table, so if B has 2,5,5,X,X the game is lost. A should declare "4 fives" now, but A supposes B doesn't have any fives. A: "4 threes" B: "4 fives" (B is strong in fives - he has 3 fives, and there are 2 fives on the table, and maybe A has a five, so B is safe till "5 fives", or maybe "6-7 fives" if A has any fives.) This crossed A's plans to play "4 fours" A: "4 sixes" B is almost sure that A is lying, because he doesn't suppose A has "3 sixes" among his five dice. Anyway, B decides to raise the bid to "5 fives" B: "5 fives" A is feeling he's losing the game. B is playing fives, so A's strategy was bad. He has only two good options now: call B a liar, or play 6 fives. A: "6 fives" B: "LIAR!" B knows A hasn't played fives before, so he doesn't have any.
Teachme2play: Your modifications suggests there are two types of dice: dice rolled by players, and "dice on the table". The rules don't talk about this second set of dice - in fact, rule 6 suggests that the only dice in the game are dice rolled by players.
Now, if those "dice on the table" don't exist, it's a game I'm familiar with. Which, IMO, isn't very fun for two players (4 - 6 players is best).
Hey, I was watching old movies and thought of a new game. Remember "Pirates of the Carribean: dead man's chest"? There's a cut where Davy Jones, Bootstrap Bill and William Turner play a dice game. However it needs some modifications, since it's a multiplayer game. For everyone umfamiliar with the movie, here are the rules: => All players roll their dice (number of dice is negotiable, but let's say 4-6 dice) => Players see only their own set of dice (other dice are hidden under other player's cup) => One of the players declares a number of dice with same number of dots on it (like 7 two's, or 10 fives - meaning that, in his opinion, there are 10 dice on the entire table, that have five as a result) He can declare a true number of dice, but isn't obliged to do so. => Other players raise their bids / declare higher numbers, which means they declare higher number of dice with the same number ("10 fives" is followed by "11 fives"), or the same number of dice but higher number on those dice ("10 fives" is followed by "10 sixes") => Declarations must be consecutively higher (it is forbidden to declare "4 ones", or "10 fours", or "9 fives" if "10 fives" has been declared already) => Since (using the 5-dice per player variant and 3 players) there cannot be more than 15 dice of the same number, as the game goes on the probability that the other player made a false declaration is raising, a player, instead of his declaration, may accuse his opponent of cheating. => The accusation ends the game immediately and the dice are revealed. If the accusation was correct (opponent declared 11 ones, but there were only 9 ones on the table) the liar loses the game, and the accusing player wins. But if the accusation was incorrect (there were 11, or more ones on the table) the accusing player loses, and the accused player wins.
My modification:
=> To make the game suitable for 2 players I think that some dice should be visible for both players, so a player sees his own dice, the dice on the table, but doesn't see his opponent's dice
being i have nothing better to do, and have a rare moment of putting thoughts together. i decided to post this about maybe getting more ppl to play some poker. for instance..
straight flush- months free membership or whatever.
four aces- six months or any kind of reward.
Royal flush- tickets to las vegas. :) or t-shirt saying Dang, that will never happen again ;-D
I would like to see a new statistic for players, percentage timeouts. I have seen other sites that allow a person to set up tournaments and block players that timeout above a percentage set by the player creating the tournament. It is more satisfying to actually have to play all the games in a tournament to win it.
Has there been thoughts of putting an "arcade zone"on Brainking? I would like to see games like Pacman, Tetris, Asteroids, etc. where players can compete to see who can put up the best score. It would add a new twist to Brainking but I think it would be a good one...
rod03801: no your correct i got confused because when you create a tournament in main section it gaves you that option straight away but in fellowship tournaments it dosnt ..lol
Imsoaddicted: On site tournaments there is already a place to choose "all games - or choose more at the bottom". On fellowship tournaments, at the very top of the drop box it says "all games". Or am I confused?
when creating a tournament when adding additional games could we have a click box to include all other games its a big chore having to click an extra 120+ boxes
Vikings: gee whiz, you sure are some wicked smaht fellas.....
Okay, I just tried the back option and it worked great... no more red new message tags, but at least it takes me back to the same spot i was in, that works, thanks!
Vikings: I think that depends on the browser. On Firefox that definitely works. When I use IE, everything is "updated", when using the back button. (As far as the red "new" tags)
Though maybe there is a "setting" that can be changed on the browser?
Czuch: one way of accomplishing that is to hit the back button after posting your message, then the red new message tag will still be there and you should be in the same spot of the page you were at
Sometimes I check a board with many new messages that I want to respond to. As I go through and read them, I want to stop and post a comment about certain posts, and then go back and continue on from where I left off.
The problem is, after I post a response, I get taken back to the top of the board, and on top of that, all of the 'red, new message tags' are now gone as well.
Okay, to the point..... Can you make it so that after we post a reply to a specific message, that we be taken back to the order of the messages where we already were?
Sorry, its so long winded, is it understandable what I am asking for?
Относно: Re: Doubled Dice Chess - new game proposal
Herlock Sholmes:one more thing about Doubled Dice Chess for board 10x10 ... we increased the size of the board, trippled the number of Kings but the same, "middle age" weapon of capturing remained ... so, I Ithink, introducing doubled dice will balance somewhat the increased size and the number of kings with the chances of capturing them ... there are situations on 10x10 board that some kind of accelerator would be helpful ... please think about it ... and, of course, there is always more excitements when doubling of any kind is utilized ... Andy.
Относно: Re: Doubled Dice Chess - new game proposal
nabla:it's no more dramatic than Behemot chess or Atomic ... I suggested that in 10x10 version it would be played better, since we have 3 kings to be captured and the game won't end prematurely ... besides this, it gives the player more tactical options to move his/her pieces around the board ... Andy.
Относно: Re: Doubled Dice Chess - new game proposal
Herlock Sholmes: Good one ! While one could argue that backgammon is a probability game anyway and that doubles introduce some "unsmoothness" to cope with, basically yes, they are just spices.
I would still say that in your game proposal the effect of a double sounds much more dramatic than a backgammon double - but since I am not playing any Dice Chess I could easily be wrong.
Относно: Re: Doubled Dice Chess - new game proposal
nabla:Well, how would you interpret doubles in backgammon ? For me its nothing more than spicing and killing ... you may play nice tactical moves and in the last minute your opponent get doubles and your skills are worth nothing ... so what would be wrong in giving Dice Chess players a gun to kill ? can you explain it to me ? Andy.
Относно: Re: Doubled Dice Chess - new game proposal
Herlock Sholmes: I agree with Abigail in that spicing up for the sake of spicing up usually leads to nothing but stomach aches.
As far as standard chess in concerned, I would say that castling and stalemate are indeed somewhat artificial spicings, while in contrast promoting and en passant are great solutions to potential game problems.
Fencer:Let me answer for her ... without Abigail there is no serious discussions ... why ? because of her skilled, analytical mind ... she expands every aspect of anything beyond what average user can see or feel ... And I really appreciate it ... on the other hand, every new proposal can be ridiculed by questioning its sense ... and using this "technology" of critics we can discard even classical chess because of its stupid, artificial idea of 1. castling, 2. promoting and 3. en passant ... WHO THE HECK INVENTED these spicy moves ??????? let's remove chess because its idiotic ... but, I would like to stress on more time ... her criticism has more values than dark sides ... Andy.
Относно: Re: Doubled Dice Chess - new game proposal
AbigailII:buahahahahahahahaha, I am going to hire you as my Editor in Chief and before I post anything here, you will have the last word ... these are for you Abigail ... Andy.
Относно: Re: Doubled Dice Chess - new game proposal
Herlock Sholmes: Add three dice, and each time all three dice are the same, the player instantly loses. Add four dice, and each time all four dice are the same, the player loses all your running games. Add five dice, and each time all five dice are the same, the player loses one year of membership. Add six dice, and each time all six dice are the same, the player is banned from BK.
How about the option to edit the team members when entering a tournament, instead of having to remove a team and then entering it again
Since this is a request on team tournaments, I again ask for the chance to "substitute" players, from the 1st to the 2nd round, especially if they haven't logged in for 30 days or more
doubled dice plays an important role in many games ... I am proposing a small improvement to Dice Chess which will speed up the game in many cases and adds some spices to them ... it can be employed in both 8x8 and 10x10 boards (I think on 10x10 board it would have even more sense)... idea is simple ... two dice should be rolled and each time there are the same numbers on both of them, player can make two moves with the same piece or this double move can be split between two pieces of the same kind ... let's say we got 2 and 2 ... we can jump twice with one knight or once with each knight ... if the numbers are different, the first dice from the left, will play usual role like in standard Dice Chess ... I love Dice Chess like it is, but sometimes I would like something extra to happen, to add more fun ...
Hey at least the guy was trying, so give him a break, I think he gets the idea that you 2 don't like it. Thats ok, we're all free to like/dislike whatever we want, tis the human condition. But lets not go too hard ok?
Относно: Re: "Up and Down Chess" - new way of playing
Herlock Sholmes: 1) It's not a different variant. It's exactly the same as chess. It's just the user interface that's different. Nothing else. 2) 99.5% of the computer interface are already annoying (some more than others). I rather see things happening that decrease annoyance, rather than increase it. If you want more annoyance, take a hammer and hit your fingers.
Относно: Re: "Up and Down Chess" - new way of playing
AbigailII: there is nothing more disappointing than having no response for your creation (here: Up and Down Chess) ... so, I am happy that this version brings you to the discussion board ... and you Abigail used one perfect word for this game, though you probably had different intention ... it's annoying ... yes, I haven't seen more annoying game than Up and Downs ... try to play some classical debuts and you will get what's on my mind ... especially these situations where your attacking piece is Up the screen and attacked piece is Down the screen ... of course I am biased, but let me telll you, this game has the ability to frustrate you beyond any acceptable level, because it forces us to control "two" boards at a time ... and I think you are wrong ... this game will add some benefits to our collection of chess variants ...
Относно: Re: "Up and Down Chess" - new way of playing
Herlock Sholmes: It seems pretty dumb to me. And with a bit of style sheet hackery, one will be able to have it displayed as a regular board as well. I don't see the added benefit of having this - but perhaps Fencer can make it a user option "display my chess board in an annoying way".
Относно: Re: "Up and Down Chess" - new way of playing
pauloaguia:we are not going to discuss, what is and what is not the new way of playing, are we ? In a broader sense every departure from classic chess is a new way of playing ... in this case we have mechanical changes of the board itself ... like Abigail said, board is cut in half and glued together in a new way... but this is not as important as the new, demanding look for the players ... please note ... every move that reaches the other half of the board requires from you a break in normal perceiving things on the board ... you have clearly your defensive part of the board and offensive one, down the screen ... this lack of continuity makes this game challenging ... you are right, the more you play on this unusual board the less mistakes you make ... but isn't it true for any kind of games and boards ? Thanks, Andy.
Относно: Re: "Up and Down Chess" - new way of playing
Herlock Sholmes: Ok, but it's not a new way of playing. Strategies are exactly the same as regular chess. The most you can expect is to have some errors made because of the new board layout but even that will go away with a little bit of practice... after a while, they won't be any more common than the errors you can make on the regular board...
Относно: Re: "Up and Down Chess" - new way of playing
Herlock Sholmes:just to make clear ... in Up and Down Chess armies show their backs to each other ... they have to go "all around the globe" to fight the enemy ... they cannot turn and attack from behind ... initial position is very unusual in this variant and can be played easily on regular chess board in real life ... it's funny to see how pieces pop up on the other half of the board ... those of you who played Alice Chess will have fun (and it's much easier than Alice Chess) ... Andy.
Относно: Re: "Up and Down Chess" - new way of playing
AbigailII:yes, bingo ... this is the whole idea ( I was thinking about wrapping, not cutting in half, but it works the same way) ... This is why I do not call it "new game" but "new way of playing" ... it's different like any other spherical version is different from basic form of chess ... it stretches our perception and make the game a little bit more complicated ... more surprises are guaranteed ...and first of all, it can be fun and refreshing ... Thank for your input ... Andy.
Относно: Re: "Up and Down Chess" - new way of playing
Herlock Sholmes: I fail to see how your variant is different from regular chess. All you seem to be doing it cutting the display in half, and moving it to the other side - like an old fashioned TV warping its image half a phase.
Относно: Re: "Up and Down Chess" - new way of playing
pauloaguia: No, these two rows are completely separate ... imagine a line or "river" dividing these two armies ... they never cross this line and play in different directions, up or down ... this is just like regular board but wrapped, so even if you see them touching, in reality they are far away from each other ...
(скрий) Ако искате да научите повече за някоя игра, можете да проверите в раздела "Препратки" и да потърсите интересни препратки там. (pauloaguia) (покажи всички подсказки)