Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board! If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.
diogenes: A knock-out tournament isn't that much different to a round-robin with only two players per section and no draws allowed, so I'd guess that much of the code is already available.
Dryznik: my "new" idea was to build up an alternative to those "round-robin"-games. to increase the thrill by the need to win each single game in order to head into the next round.... >;-B
I like the way IYT has their tournaments set up by several sections, the winner(s) of each section goes on to round two and plays the winners of round 1, etc. until one final winner is left. IYT starts 2 tourneys a week for all kinds of games. I play Halma 10 on IYT. The invitations to the Ts are at the top of the window page and are very easy to follow, unlike the Ts on this site. I would play in such Halma 10, and Halma 16 for 4 players.
diogenes: I like that idea :) Another system that could be used is a "League" system. Much like the NBA and MLB in the USA, with regular season and post season (playoffs, knockout) play. The top players of the regular season would qualify for the post season. This system would be using mandatory games that would start automatically according to the schedule. There could be 1 league for every main game or even every game.
hello, now we have "normal games", "tournaments" and "stairs"... . how about classical knock-out-tourneys where the winner heads into the next round and the one who loses is eliminated. with quarterfinals, semifinals, finals and so on? this would be a special thrill for some special tournaments! ;-)
Yes, a page that displays during scheduled (or unscheduled when possible) downtimes would be a big benefit. We'd at least know that our connections, etc. were good.
Fencer: If there is a network or a connection problem, you couldn't reach the fault page anyway. It would make no sense. Yes, but it would allow us to know the difference between a "programmed" downtime or server maitenance or something like that (BK error page kicks in) and a network problem (standard "cannot display page" error)
playBunny: Did you just answer to yourself there or wha'?!? [sideways glancing with one eyebrow higher]
On the other hand, if somehow he decides to introduce game group ratings (by which, BTW, I actually meant separate rating SYSTEMS for game groups, but you can also have some averaging done foe eligible members of the game group) then some further delays may occur - but let's leave the operational aspect to Fencer, our Brain King (of the white variety)
playBunny: And on the topic of normal service.. I think it's great that Filip doesn't have to take the site down for a period every day to do his backups, that the upgrades are so quick to install and that major downs, like the BKR recalulations, are so rare.
wellywales: wellywales: Those sites have such a page when you can reach the server but it's not providing the usual service. Brainking's server is providing the usual service nearly 24 hours of the day. If you were in the Czech Republic there would be no outages or anything. The problem is the "trunk" line from there to certain other regions. Either the page request doesn't get to BrainKing, or it does and BrainKing gives the correct page in return, but that gets lost on the way back out.
wellywales: Yes, but they don't "do" faults. What they do do is display a page notifying users of essential maintenance, like database backups etc. This is not a fault, but a regular feature, while the game server is still working fine.
What BrainKing has is another domain, BrainKing.info, for such faults and other cases, but it seems to have been forgotten for a year and a half - Fencer, any comments? :)
Променен от WellyWales (21. ноември 2005, 22:04:58)
Fencer, is it possible to have a fault page that clicks in, as other sites like IYT, Daily Gammon, Gold token etc, that tell you there is a site fault, "please try again later", other members must have seen these, it is better then nothing at all, sometimes you don't know if it is your own computer at fault.
BIG BAD WOLF: Of course, even a lowly Pawn can eliminate ads, by using the right ad blocker :) However, I elected to keep them displayed, for the sake of Fencer ;)
Jason: In settings, as members you can also places the ad's at the bottom of the page. I do that - that way every once and awhile I can go click on them to help Fencer make a few extra cents here and there - and the ad's are not in my way on the top of my screen. (Again, only a member option I believe.)
About a week ago, there was a time when the google ad's were both not loading - would get an error about not being found, but everything else loaded fine.... and only laster about 5 minutes. Other then that, I have had no problem with the google ad's. (Think I will go click on it again to help Fencer out!)
it would be nice that google ad sense would not lead to a longer waiting time ... if the responsible page could not be reached you have to wait and in some time a timeout occur.
playBunny: Yes, that is the problem with the flags, it isn't obvious what they are for. Probably a "Choose Language" header? On the other hand if that was in another language it may not be obvious anyway. lol.
alanback: As I understand it one of the problems with Auto-SHHHH!! is that the dice aren't generated until the player goes to the page - ie it's manually triggered. For automatic rolling that procedure would have to be repositioned so that it rolls at the first possible opportunity rather than at the last moment, and that's presumably pretty tricky.
fungame:A conditional move could also be designed to operate after the system automatically generates a dice roll. Then we would have the autopass feature whose lack is so much lamented in some quarters.
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