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 Chess variants (8x8)

including Amazon, Anti, Atomic, Berolina, Corner, Crazy Screen, Cylinder, Dark, Extinction, Fischer Random, Fortress, Horde, Knight Relay, Legan, Loop, Maharajah, Screen, Three Checks

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3. януари 2009, 06:39:24
Bpotts 
Относно: Re: Progressive chess
agentofchaos: Yeah, Im a big fan of it. It's quick and easy. Was playing it with a friend of mine a couple weeks ago. It can produce some funny and interesting mating combonations.

1. януари 2009, 15:44:22
Herlock Sholmes 
Относно: Re: Progressive chess
agentofchaos: I agree, it would be a nice addition ...
agent, you are my opponent at Schemingmind playing Atomic960 tournament ...
Cheers.

1. януари 2009, 14:03:52
agentofchaos 
Относно: Progressive chess
Progressive chess is a highly popular variant in OTB play but few game sites seem to offer it. The basic idea is that the number of moves a player can make each turn increases by one each turn, i.e. white initially has 1 move, black has 2, then white has 3 etc. Putting the opponent in check immediately ends one's turn, even if you have further moves left. (There is a variant in which one can only give check on the last move of one's turn.) A player in check must relieve check on the first move of their turn or they are checkmated. I think this would be a great addition to the site.

30. декември 2008, 14:54:33
wetware 
Относно: BK variant: Racing Kings

In case you missed it...BrainKing now offers another chess variant: Racing Kings


It's "new" here, but has been in existence for nearly 50 years.  Give it a try!


29. декември 2008, 18:19:10
Varazslo 
Hi. I have a tournamet Chess - Elimination in All Variations II and in two days will be deleted. There is just couple games left but in some of them i need just one-two players so I would like to ask you to fill it up please. Thank you

31. октомври 2008, 11:26:53
nabla 
Относно: Re: Recycle chess
Key McKinnis: Because the inventor thought it would be better this way, but he changed his mind since. I asked Fencer if he could restore the promotion, but he wasn't convinced (and he doesn't like rule changes). I have played Recycle Chess with promotions and I liked it much better that way.

31. октомври 2008, 04:18:32
Key McKinnis 
Относно: Recycle chess
Why can't pawns promote in Recycle Chess?

2. август 2008, 10:54:39
nabla 
Относно: Re:
ughaibu: Probably it is thought that because otherwise one of the knights would often be dedicated to the defensive task of enhancing the movement of its king, making the play less dynamic. But I didn't try it that way.

By the way, without the restriction about knights it might be unclear whether a knight connected with its colleague could capture a piece.

31. юли 2008, 22:48:52
rabbitoid 
No idea there. As I see it, it would work just as well without an exception for kings. So kings could, for example give check - as long, of course, as the other king isn't protected by a knight. But since it's a rule change, it would be a separate variant.

31. юли 2008, 21:29:22
ughaibu 
Good point about the knights, but why the exception for kings?

30. юли 2008, 11:29:39
rabbitoid 
Относно: Re:
Променен от rabbitoid (30. юли 2008, 11:31:48)
ughaibu: it's explicit in the rules: "Any piece (except a king or a knight) which is guarded by a knight of the same colour..."

And by the way, the exception for the knight seems silly.

30. юли 2008, 08:18:31
ughaibu 
Okay, I see the kings aren't effected at all by knights. Why not??

30. юли 2008, 07:11:01
ughaibu 
In knight relay chess can a king give check? If not, why not?

30. май 2008, 18:20:34
Karthum 
Относно: Re: Varying the Loopchess Rules
nabla:
1. Triple check is possible. Yet very rare in practice.

2. The rule gets very interesting in combination with rule 1. If you can only put your piece in play with a normal check, the opponent can take it off the board by promoting a pawn! :D
In my region bugchess is nearly always played with the combination of these two rulez!

rabbitoid:
If the opponent has only a king and pawns left, a promoted pawn is simply removed from the board!

Rule (2) comes often into play. Early checkmates with dropped pawns/bishops on f2/f7 can be prevented by blocking the own king. This is no beginners rule but quite an interesting defense possibility. Besides checkmating is often too easy by dropping a queen.

29. май 2008, 19:55:04
nabla 
Относно: Re: Varying the Loopchess Rules
Karthum: 1 is interesting. I suppose that it would be allowed to pick a pinned piece (which makes a triple check possible).

2 is sometimes played but is widely disapproved by the community of Bughouse (= 4-players) and Crazyhouse (=Loop Chess) players as a beginner's rule. It does not enhance the tactics, just makes them more artificial - like instead of mating by dropping a line piece 1 away from the king, dropping a line piece 2 away from the king, the opp blocks, take the blocking piece with mate.

29. май 2008, 17:18:20
rabbitoid 
Относно: Re: Varying the Loopchess Rules
Karthum:
1 is possible, but would make a new variant. What happens if the opponent has only a king left?

I doubt the utility of (2), the situation should arrive only very rarely. I don't think I've ever had the situation.

29. май 2008, 16:24:14
Karthum 
Относно: Varying the Loopchess Rules
Two ideas for Loop-chess variation:

1. A wonderful idea would be to prevent pawns in Loop-chess from promoting normally. Instead you can pick an opponents piece on the board. The picked piece, e. g. a rook, is removed and the pawn is promoted to a rook. The opponent gets a pawn in the hand.
This brings the tactical idea of removing opposing pieces by promotion, yet carries the disadvantage of not being able to choose pieces for promotion the opponent doesn't control on the board.

2. The second idea is to prevent checkmate by Drop!
That makes good tactics more essential for attacking.

Have fun discussing this or not!

26. май 2008, 11:10:12
AbigailII 
Относно: Re: Another idea for a chess variant
WhisperzQ: <sarcasm>Automove? Of course not. This being Brainking, you'll be forced to make your forced moves - after all, you might want to leave a message for your opponent.</sarcasm>;

25. май 2008, 17:35:04
nabla 
Относно: Re: Another idea for a chess variant
rabbitoid: A great idea. With your game, one will get the feeling of living without the tedious effort of thinking. I wonder whether WhisperzQ's suggestion wouldn't cut off some of the playing thrill though :-)

25. май 2008, 13:18:45
rabbitoid 
Относно: Re: Another idea for a chess variant
WhisperzQ:
right, I totally missed that aspect :)

25. май 2008, 13:14:06
WhisperzQ 
Относно: Re: Another idea for a chess variant
rabbitoid: ... and a further improvement could be the ability to have an "automove" setting which randomly selects a piece to move, then randomly moves it. then you would only need to look in your Message box to see if you won or lost!

How cool is that :)

25. май 2008, 13:10:31
WhisperzQ 
Относно: Re: Another idea for a chess variant
rabbitoid: What a brilliant idea, though I would have called it "Ludo Chess".

24. май 2008, 18:53:58
rabbitoid 
Относно: Another idea for a chess variant
I've invented a new variant, I call it "Fencer random chess". It carries a certain element of luck. The game is played on a 8x8 chessboard, usual pieces, standard starting positions. moves are identical to regular chess, but capture is prohibited, so the number of pieces remains the same throughout the game. Since the captures are eliminated, the usual target which is the enemy king is no longer the object of the game.

So how is the game ended? simple: After each move, A Fencer random generator, at a probability to be determined, posts a message "white has won", "black has won" or, at a lower probability "draw".

The advantages of this variant should be obvious. The strategic calculations, which are so exhausting in the other variants of chess, are greatly reduced here. Anyone can easily master the techniques involved (OK, I have doubts about some members, but you can't have everything)

In my humble opinion, this game should become very popular on this site, in view of the quality of the other recent additions.

24. май 2008, 18:06:47
AbigailII 
Относно: Re: Probability Chess
Beren the 32nd: A somewhat easier variant (easier in the sense of calculating probabilities) assigns probabilities based on number of pieces that can be moved. For instance, for the first move, 8 pawns and 2 knights can be moved, giving an 80% probability a pawn has to be moved, and a 20% chance of a knight. After 1 e5 c5, white can move 8 pawns, 2 knights, 1 bishop, 1 queen and 1 king, so he has to move a pawn with chance 61.5%, a knight with a 15.4% chance, and there's a 7.7% chance for each of the queen, king and bishop.

24. май 2008, 10:44:39
Beren the 32nd 
Относно: Probability Chess
Playing a game of Dice Chess at the moment has given me an idea for a new variation "Probability Chess" (better than dice chess I think).
Instead of a simple dice dictating which type of piece you can move, piece probabilities are calculated first, based on how many moves with each type of piece are possible.
For example, for white's first move there are 16 possible pawn moves, 4 knight moves but no others. Based on this Pawn is assigned 80% and Knight is assigned 20%. Then a randomiser determines which type of piece must be moved accordingly.
To illustrate this further, let's look at how a game might proceed. If white must move a Pawn and plays 1 e4, and then black must move a pawn and plays 1 .. c5, then white has 30 possibilities for the 2nd move: 15 pawn moves, 5 knight moves, 5 bishop moves, 4 queen moves and 1 king move. Based on this Pawn is assigned 50%, Knight 16.67%, Bishop 16.67%, Queen 13.33% and King 3.33%. White has a good chance now of being able to develop a piece, but if Pawn is chosen again then white should choose a move that takes into account how this will affect the probabilities of being able to move certain pieces next time. Later in the game you will be affecting your opponents piece probabilities too!
This is where a lot of the skill in this game will be, and what makes it more fascinating than Dice Chess.
Who thinks this sounds like a good game for BrainKing to support?

19. май 2008, 21:19:15
nabla 
Относно: Re: Cheshire Cats Chess rules question.
Fencer: Fine then. The ECV doesn't give more details, but I like it the way the rules are.

19. май 2008, 18:56:53
Fencer 
Относно: Re: Cheshire Cats Chess rules question.
AbigailII: Ah, of course you are right, this kind of giving a check is allowed. What I meant was a situation when both kings (none of them made the first move) give a check each other - that would not be allowed.

19. май 2008, 17:54:29
AbigailII 
Относно: Re: Cheshire Cats Chess rules question.
Fencer: I don't think that regular chess rules actually forbid the king giving check - that would be a redundant rule: in regular chess, the only squares a king can ever attack are the squares directly surrounding it - but since it cannot be next to the opposing king (as it would threaten the square), it cannot give check.

But if giving check is not allowed, I would like to report a bug. In this game I played a move (6... d6) that emptied the diagonal between the kings, and it marked the move as "giving check". I do not know whether my opponent was forced to move his king - but he shouldn't if the king wasn't allowed to give check.

19. май 2008, 16:49:17
nabla 
Относно: Re: Cheshire Cats Chess rules question.
coan.net: Then our memories do agree. It would be worth to check which way the rules were implemented - and which way they should, which is not obvious. I'll see if the Encyclopedia of Chess Variants is more precise than the chessvariants.com entry.

19. май 2008, 16:39:41
coan.net 
Относно: Re: Cheshire Cats Chess rules question.
Променен от coan.net (19. май 2008, 16:42:01)
nabla: I don't think you can move your king into check - and you can't move another piece that will in turn put your king in check - so if the system would have let you play e5xd4, then your king would have been in check (and then game over.)

If say your opponents king had already moved (so it is back to it's 1 space at a time mode), then letting your king (in it's queen move mode) check your opponent would have been acceptable.... as long as you don't put your king in danger.

Even though Fencer below says a king can't give check - I could have sworn that it can in this game while still in "queen-move-mode" against a "king-move-mode" king.

19. май 2008, 16:19:16
nabla 
Относно: Re: Cheshire Cats Chess rules question.
Fencer: Are you sure ? In that position : Échecs du Chat de Chester (mangue contre nabla) , my remembrance is that the system did not let me play e5xd4, which I interpreted as normal since the pawn was pinned by the enemy king (my king would be in check by the other king). But if what you say is true, e5xd4 would have been a perfectly valid move.

Or maybe my memory is at fault ?

19. май 2008, 16:09:21
Fencer 
Относно: Re: Cheshire Cats Chess rules question.
AbigailII: No and no. The only difference between normal and cheshire cat chess (regarding king moves) is in the king's ability to make the first move as a queen. Only to make a move, nothing else. It still cannot move to an attacked square, cannot give a check, cannot capture opponent's king etc.

19. май 2008, 12:49:12
AbigailII 
Относно: Cheshire Cats Chess rules question.
Can you give check with the king? Can you take your opponents king with your king? In normal chess, this is impossible, but in CCC, the first time a king moves, it moves as a queen, so it's possible to have a situation where one king has moved, and the other hasn't, threatening the other king.

The rules aren't clear about this; it's not mentioned in the differences with regular chess (that only mentions the king moving like a queen on his first turn), but such a situation is (obviously) not covered by the rules of regular chess.

8. май 2008, 18:45:20
AbigailII 
Относно: chess-3
In case Fencer wants to introduce yet another chess variant: chess-3

30. април 2008, 02:30:49
inpassant 
Относно: Eat, eat, eat! (Anti Chess)
Променен от inpassant (30. април 2008, 02:35:42)
Single elimination tournament. 1 win match. 7 days per move and standard vacation. Only rated players.
Eat, eat, eat! (Anti Chess)

29. април 2008, 14:57:52
grenv 
Относно: Re:
joshi tm: I thought there must be a rational explanation, just couldn't see what it was :)

28. април 2008, 10:59:19
joshi tm 
Ok, I think the image sever did'nt load all the pics I really couldn't see the bishop at c8, so I thought there was castle possible.

28. април 2008, 00:40:06
grenv 
Относно: Re:
joshi tm: Since you have completed 211 games of chess I hope that link was the wrong one. You couldn't possibly believe castling was an option in that position.

28. април 2008, 00:21:48
coan.net 
Относно: Re:
joshi tm: I'm not a chess expert, but doesn't have to be no pieces in between the king & rook?

27. април 2008, 20:49:46
joshi tm 
Hi people,

in this game: Amazone Schaken (MadMonkey - joshi tm) Brain King refuses me to castle in this move... Why?

6. март 2008, 05:19:55
Walter Montego 
Относно: Re: Super Cheshire Cat Chess Idea
coan.net: And maybe turn the landed on square back to a normal square when the Super peice moves away with the Super piece then becoming a regular piece after it moves to the new square?

5. март 2008, 22:01:38
joshi tm 
Относно: Re: Super Cheshire Cat Chess Idea
coan.net: I hope you are aware that Super Chess is something totally different, look here:

http://www.superchess.nl/

5. март 2008, 19:41:58
coan.net 
Относно: Super Cheshire Cat Chess Idea
While playing a few games of Cheshire Cat Chess, and idea for a variant came to me. I figured I would post it here before I forget. (nothing test, or played in real life) - feel free to comment.

Basically the same as Cheshire Cat Chess - when a piece moves, the space it was at turns red (I think of it as Lava - and normal pieces can no longer land in those spots)

But you can now get a "Super" piece which is allowed to land in the red spaces.

What is a "Super" piece - A Super Piece is any piece on the board that has captured another piece. So as soon as your queen captures any of your opponent pieces, it turns into a "Super" piece (I image it as the same piece with a green glow - like my black rook icon, but maybe with a "S" on it to make it easier to tell it is "Super")

Anyway, at that point, the super piece can land on any space, even the red spaces. The super pieces can be captures just like any other piece.

So, what do people think?

2. март 2008, 01:07:02
coan.net 
Относно: Re: Cheshire Cat Chess
joshi tm: I would also think it would be illegal since C6 is an unavailable space for your opponent to finish there move.

2. март 2008, 00:51:28
Kili 
Относно: Re: Cheshire Cat Chess
joshi tm:
I think 11.dc it´s a ilegal move because any piece can go to square c6 and if white could play en-passant then the white pawn would go to c6.
You suppose 11.dc is a legal move, then as consecuence black could play 11...bc and a black pawn could land in the square c6.
c6 is closed until the end of the game so 11.dc it´s, in my opinion, a ilegal move.

1. март 2008, 23:14:26
joshi tm 
Относно: Cheshire Cat Chess
Just a thought...

If I would play in this game 10: .. c5, is my opponent able to capture en-passant?

19. февруари 2008, 15:32:02
Lawless 
Относно: Re: Dark Chess draw rules
Sorry, andreas, I think it was 25 moves: from white's 27th to black's 52nd. Anyway, more than 20, obviously.

19. февруари 2008, 15:09:48
mangue 
Променен от mangue (19. февруари 2008, 15:10:27)
about knn+kp or kbp+krp, I know the issue.

About the pawn, I see a problem here as we are not supposed to know what the player played. I do not like the idea of a flag appearing. Personally.

I would even prefer, if it does not make much sense maybe, 50 moves without exchange and without a visible pawn move.

19. февруари 2008, 13:16:32
rabbitoid 
Относно: Re: Dark Chess draw rules
mangue: The pawn rule is a part of the draw rule for regular chess: the game is declared a draw after 50 moves without neither a piece capture nor a pawn move.

This rule should be seen as an extension of the more easily comprehensible 3-times-repeated-position rule. The idea is that after 50 moves without an essential change to the board nothing more is likely to happen. The pieces are just dancing around.
So why the pawn clause? because a pawn move IS an essential modification: it is not reversible.

By the way, for regular chess the debate about this rule is still open, because there are endgame position which are known to be won, but the way to the win takes more than 50 moves. For example, K+N+N against K+P.

Whether all this is pertinent to dark chess is another point.

19. февруари 2008, 11:09:09
mangue 
Относно: Re: Dark Chess draw rules
Променен от mangue (19. февруари 2008, 11:09:32)
good point about the pawns. I would then vote for 50 full-moves without capture, and I would add "at least 50"

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