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17. 十月 2006, 00:52:01
Papa Zoom 
题目: Re:
bouncybouncy: ;)  yep...I can still keep Fencer busy.  He has to approve my changes.  ;)

16. 十月 2006, 23:18:12
Chimera 
题目: Re: hi
jessica: click on My Profile, at the top of the new page at the top click on Edit, on the next page select a country.

16. 十月 2006, 23:17:34
pauloaguia 
题目: Re: hi
jessica: Just state your country in your profile. Go to your profile page and click (edit)

16. 十月 2006, 23:17:30
Summertop 
题目: Re: hi
jessica: Edit your profile and enter your location (Country)

16. 十月 2006, 23:14:24
jessica 
题目: hi
can anyone tell me how to get my national flag next to my name.

16. 十月 2006, 23:13:53
Adaptable Ali 
题目: Re:
Groucho: oh gawd, yeah, blimmin heck, no stopping u now LOL

16. 十月 2006, 23:10:51
Papa Zoom 
题目: Re:
bouncybouncy:   It will be my new favorite feature.  ;)

16. 十月 2006, 23:03:40
Adaptable Ali 
WOW the new "Change Icon " feature is brilliant, thanks Fencer

16. 十月 2006, 22:46:58
"GERRY" 
题目: LANG DAY AGAIN
LOL:)

16. 十月 2006, 02:23:01
heavenlyemma 
题目: Re: Fischer clock timed games
Walter Montego: Hey could be fun if we had a choice viewing a cam while playing the other opponent while online, of their choice of course

16. 十月 2006, 02:12:17
Walter Montego 
题目: Fischer clock timed games
Walter Montego修改(16. 十月 2006, 02:12:34)
I like to play faster paced games, but 1 hour games on a turn based site is not what I like. Until Fencer actually adds live play, I'm not going to play such quick games. A move or two a day with time off when needed works fine for me. The original days per with vacations allowed can be abused readily. Yeah I know, it's within the rules so it ain't abuse. What's within the rules isn't always what's meant when one plays a game though.

After the Fischer clock timing of games was added to the site, I decided to experiment with them. It's taken me awhile to get a feel for how it goes. It's just a matter of figuring out how many moves per day or week you like, starting with some amount of time, and then setting a maximum for when you might be away or a little longer. I think it works very well. It is something that takes getting used to and seeing how it works for yourself. I'm talking about periods of a day to a week with maximums from one week to three weeks. The amount of time the bonus is set for becomes the average time per move after subtracting the starting time of the clock.

16. 十月 2006, 01:21:11
heavenlyemma 
题目: Re: One hour games
"Have Fun": There is a simple thing to do, is do not join and play these kind of games. :)

16. 十月 2006, 01:04:44
"GERRY" 
题目: Re: One hour games
rod03801: Yes ROD they can go for almost 2 hours.If there is alot of players.I do not TRY ROD.I always Have A Good Time :)

16. 十月 2006, 00:45:09
rod03801 
题目: Re: One hour games
"Have Fun": Actually, no, there is no way to enforce a "1 hour and 9 minute" game either, with the current time constraints available. 2 hour total time is the lowest possible to enforce.

I never said I didn't like them, and no I generally don't play them.

And the only times I have ever had anything to say about your feature requests are when you go off topic. Let's not twist things around. Try and have a good evening! :-D

16. 十月 2006, 00:34:12
heavenlyemma 
题目: Re: One hour games
"Have Fun": It's his choice.

16. 十月 2006, 00:32:36
heavenlyemma 
题目: Re: One hour games
Mousetrap:

16. 十月 2006, 00:30:15
Mousetrap 
题目: Re: One hour games
heavenlyemma: Oh well that is no good to me then with 42 kids and 613 games and only one candle to play them all the candle will have gone out before I finished.

16. 十月 2006, 00:26:49
"GERRY" 
题目: Re: One hour games
rod03801: Thats what we will start calling them ROD 1 HOUR & 9 MINUTES.That is the longest any of them have went.I have played many of them and so have others.AS far as requesting the .5 why don't you because ever time i have made a request on the board you put me down.You have done this to me since i have been on this SITE.For all this taking about them .If you don't like them then DON"T PLAY THEM :)

15. 十月 2006, 22:32:48
heavenlyemma 
题目: Re: One hour games
Jules: Exactly babe

15. 十月 2006, 22:22:34
Mort 
题目: Re: One hour games
Mort修改(15. 十月 2006, 22:24:07)
heavenlyemma: I tried one short time Fisher game once, then had to do things and lost the game. You've got to be able to stay at the screen without interuption. With two kids .. No chance of that

15. 十月 2006, 22:08:12
heavenlyemma 
题目: Re: One hour games
Mousetrap: Nope, it's like the clocks they use in professional chess matches. You get a fixed amount of time to play all your moves. So if you take 5 minutes making your first move you've only got 55 minutes left to complete all the others.

It's nice but no good if you've got other things that take up your time like kids

15. 十月 2006, 22:04:43
Mousetrap 
题目: Re: One hour games
heavenlyemma: Well what the heck is all the fuss about then? One hour means one hour right? That is to complete the game right? There, sorted! Oh I see just to make a move so its an hour a move? This is too much for my poor ole head!

15. 十月 2006, 22:02:03
Mousetrap 
题目: Re: Fisher,s clock
rod03801: What the heck lol! I never heard of that before it appeared on Brains I canna even work a digital watch out never mind a Fisher,s clock!

15. 十月 2006, 21:59:25
heavenlyemma 
题目: Re: One hour games
Mousetrap: It doesn't mean forever mouse, it means you've got one hour to do all your moves. As I found out recently in a game I played and timed out on.

15. 十月 2006, 21:56:54
Mousetrap 
题目: Re: One hour games
WellyWales: Yes one hour should mean one hour not forever!

15. 十月 2006, 21:52:07
crosseyed_uk 
题目: Re: One hour games
WellyWales: I agree with you Welly.

15. 十月 2006, 21:49:06
heavenlyemma 
题目: Re: One hour games
Jules: Exactly

15. 十月 2006, 21:33:05
Mort 
题目: Re: One hour games
rod03801: That's why I avoid the Fisher clock games.

15. 十月 2006, 21:24:56
rod03801 
题目: Re: One hour games
Well it really is simple. There is currently no way to set up a 1 hour game! Just because the creator calls it a 1 hour game, does not make it so. They are mistaken when they call it that. The lowest time constraint currently possible at brainking is Fisher clock: 1/0/x. This means each player has 1 hour to make their moves. The only way to make a 1 hour game would be if there was the possiblity to use .5/0/x. That would be a half hour for each person. (Even then there is the possibility of it going over the 1 hour by 9 minutes. That is because Brainking checks for time outs every 10 minutes. That's just the way it is! Try requesting that Fencer add the possibility of the .5 on the Fisher clock.

15. 十月 2006, 21:21:16
coan.net 
题目: Re: 1 hour games
gambler104: Yes, in thery if player 1 plays the second after the time out script plays, and the other player plays the second before it runs again - it could keep running forever - adding up to 9 minutes to the timed out time - but in reality, getting more then 10 minutes would be very hard - 20 minutes would be super hard, and super risky.

WellyWales: The people who make one hour games should label them as 2 hour games, or 1 hour time limit for each player (1+1 for each player = 2 hours for a game) - again, within 10 minutes or so usually.

15. 十月 2006, 21:12:20
WellyWales 
题目: One hour games
Why is something so simply complicated...one hour should mean one hour, full stop!

15. 十月 2006, 20:58:25
gambler104 
题目: Re: 1 hour games
BIG BAD WOLF: You will only be timed out if it is your turn during the time out check. So theoretically, the game could last for well beyond two hours.

15. 十月 2006, 20:00:19
heavenlyemma 
题目: Re: Block
Pedro Martínez: No, It's a spam message from someone who's wanting people to be in their tournes. I blocked them to stop getting these messages ages ago. But I'm still getting them.

15. 十月 2006, 19:53:21
Pedro Martínez 
题目: Re: Block
heavenlyemma: I guess you're receiving fellowship messages from him/her. If so, go to the respective fellowship and untick the "Receive group messages from the Big Boss" box.

15. 十月 2006, 18:33:31
heavenlyemma 
题目: Block
I have a question.

I have a player on block but i'm still getting spam from this player, how is that possible if I have the person on block??

Thanks

15. 十月 2006, 17:54:33
Hrqls 
题目: Re: 1 hour games
BIG BAD WOLF: oops you are right ... i was mistaken by the bkr calculation (the position, the rank, not the rating :)) ... thats done once an hour

15. 十月 2006, 16:57:55
coan.net 
题目: Re: 1 hour games
Hrqls: The timeout script is ran every 10 minutes (not every hour). So a user *could* possible be down 9 minutes before the script runs.

15. 十月 2006, 15:57:06
crosseyed_uk 
题目: Re: 1 hour games
crosseyed_uk修改(15. 十月 2006, 15:57:34)
Hrqls: Thank you for that. I did not see Fencer's post. And please note that some people are not what they pretend to be.

15. 十月 2006, 15:49:13
heavenlyemma 
题目: Re: Unwanted people.
Hrqls: Thankyou kind sir

15. 十月 2006, 15:48:52
Adaptable Ali 
题目: Re: Unwanted people.
Hrqls: Thats ok

15. 十月 2006, 15:48:38
Hrqls 
题目: Re: Unwanted people.
heavenlyemma: thanks :)

15. 十月 2006, 15:48:19
Hrqls 
题目: Re: Unwanted people.
bouncybouncy: true .. sorry .. i just went back and saw your grinning emoticon .. thats why i added your name .. sorry, i later read the newer posts you made

(the grinning appeared as encouragement to me at that time)

15. 十月 2006, 15:47:51
heavenlyemma 
题目: Re: Unwanted people.
crosseyed: "sigh" I do my argueing in the pit and show respect on these public boards now. I don't go trying to start flames with others here like you are.

15. 十月 2006, 15:47:05
Adaptable Ali 
题目: Re: Unwanted people.
Hrqls: but i didnt do anything, i was actually telling crosseyed to leave it alone .

15. 十月 2006, 15:46:56
crosseyed_uk 
题目: Re: Unwanted people.
bouncybouncy: I am> I have her on hide now. I know what her game was.

15. 十月 2006, 15:46:01
Hrqls 
题目: Re: Unwanted people.
crosseyed & heavenlyemma & bouncybouncy: thats enough for now ... continue this personal matters in private messages

15. 十月 2006, 15:45:30
Adaptable Ali 
题目: Re: Unwanted people.
crosseyed: Please leave it now sweetie pie

15. 十月 2006, 15:44:15
Hrqls 
题目: 1 hour games
crosseyed: the time out is checked once an hour (as you can read in an article fencer on http://www.brainking.info posted this week)

therefore, when the time for a new move is started 5 minutes after the timeout is checked, then there is 1 hour before the timeout .. but at that time there will 55 more minutes before the timeout check will be done .. giving this move 1 hour and 55 minutes for the real timeout loss

15. 十月 2006, 15:43:54
Adaptable Ali 
题目: Re: Unwanted people.
crosseyed: dont bite now, jsut leave it, best way.

15. 十月 2006, 15:43:17
heavenlyemma 
题目: Re: Unwanted people.
crosseyed: And?

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