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29. 九月 2005, 04:17:45
sUbLiMe13 
yUp

29. 九月 2005, 03:57:21
ScarletRose 
题目: Re:
Gotta piccie?? LOL

29. 九月 2005, 01:40:54
sUbLiMe13 
sLaM hAs MohAWk nOw.

29. 九月 2005, 01:40:00
ScarletRose 
题目: Re:
sUbLiMe: Awww how can anyone not forgive a cute face like that.. awwwww

Hey Slammerz!

29. 九月 2005, 01:19:51
sUbLiMe13 
yOm KiPpUr iZ nEXt MoNth.
MaYbe iF i rEpEnT 4 My sIn 'gAiNst bK, i WiLL Be pErMiTted By 'LoRe bACk iNTo tHa pRoMiSed LaNd.

29. 九月 2005, 01:17:18
sUbLiMe13 
lol....nOw

29. 九月 2005, 01:17:06
sUbLiMe13 
Am gOOd sLaM nOPw.

29. 九月 2005, 01:16:44
sUbLiMe13 
wAs rEtRo.

29. 九月 2005, 01:14:51
Rose 
题目: Re:
sUbLiMe: ??? After only one day back?

29. 九月 2005, 01:14:40
harley 
题目: Re:
sUbLiMe: Already?! ok, PM then!

29. 九月 2005, 01:13:36
sUbLiMe13 
SoRRy...Am bAnNed.

29. 九月 2005, 01:10:57
harley 
题目: Re:
sUbLiMe: missed you too but you should still do this on general chat ;oD

29. 九月 2005, 00:50:15
sUbLiMe13 
hi hOn.
MiSsEd yOu.

29. 九月 2005, 00:49:27
harley 
题目: Re:
sUbLiMe: hiya sUbLiMe :O)

29. 九月 2005, 00:47:23
sUbLiMe13 
hArLEy?

29. 九月 2005, 00:42:30
sUbLiMe13 
题目: bUnNy...
cOMe gIVe Me 100 pOiNTz iN hYpEr.

29. 九月 2005, 00:36:17
playBunny 
题目: Re: it is possible to lose about 100 points in game
Doerdich: That's only in the first 25 games and it's a false impression given by the calculation of interim provisional ratings.

The established rating after the 25th game is effectively the sum of the 25 opponent's ratings plus 8 for each win and -8 for each loss. These 8s are the result of averaging the +/- 400 over 25 games.

Rather than wait until the 25th match has finished, the calculation keeps up a moving average. This can produce big swings from game to game but the gains and losses aren't "real" because the rating, within the first 25 matches, is not real either.

This message may be illustrative.

29. 九月 2005, 00:27:11
Doerdich 
@matarilevich yes, you are right, K can have a greater value. But usually it is 10 or 15. But compared with the BKR: Here it is possible to lose about 100 points in game, too much I think.

28. 九月 2005, 23:52:24
Kili 
题目: Re:
Kili修改(28. 九月 2005, 23:59:03)
Doerdich:
The formula Fide for variation of rating is:

NR = OR + (SG - SW) * K

NR is New Rating
OR is Old Rating
SG is Score Gotten
SW is Score Waited
K is a Constant

K can have three values :
K=25 when the player hasn´t finished 20 games
K=15 when the player has finished 20 games and his rating is lower than 2400
K=10 when the rating of player is upper than 2400

Score Waited is calculated with a list of percentage, but you can calculate approximately in this way :
SW ~= 0.5 + [(RP - RO) \ 800]
RP = Rating Player
RO = Rating Opponent

The highest value of [RP - RO] is 350 and the lowest is -350. If the different is higher than 350 or lower than -350 then we have [RP - RO] = (+-)350

All this means that the highest variation can be:
Rating Player = 2000
Rating Opponent = 1500
Different above to 350
Score Waited ~= 0.5 + [(2000 - 1500) / 800] =
= 0.5 + [500 / 800] =
= 0.5 + [350 / 800] =
= 0.5 + [0.4375] =
= 0.9375
If the player rated 2000 loses the game then
New Rating = 2000 + ( 0 - 0.9375 ) * K =
= 2000 - 0.9375 * K
With K=10 => New Rating is 2000 - 9.375 = 1990.625
With K=15 => New Rating is 2000 - 14.0625 =
1985.9375
With K=25 => New Rating is 2000 - 23.4375 = 1976.5625

The highest variation is (+-)23.4375 for players with rating lower than 2400 and no more of 20 games and for strong players is only (+-)9.375

28. 九月 2005, 22:40:39
sUbLiMe13 
sUp

28. 九月 2005, 20:50:55
Doerdich 
题目: New Chess Variant
Hi, I developed a New Chess Variant, I want to suggest (I call it "Capture-Chess"): There are the same pieces and the same board like in normal chess, but additionaly it is allowed to capture own pieces. If someone captures his own king, he cannot be checkmated. But then he has to checkmate the other in a maximum of 50 moves (this is of course variable, but I took 50 in analogy to the draw-rule of 50 moves), otherwise he is lost. If someone has already captured his own king, the opponent may not capture his own king.

28. 九月 2005, 20:10:29
Fencer 
题目: Re:
Doerdich: There is a special board about chess variants, you can post the details there.

28. 九月 2005, 20:06:05
Doerdich 
To 2): Could you also consider my idea? I also found some interestng others in the internet. Of course it is not necessary to realise them immediately but I just want to show them to you.
To 3)Fide Rating is more "fair" in my view. Here, no strong players will play vs. weaker rated players, because they simply lose to much points. Some low rated players even don't play so bad because they are maybe new to this site.

28. 九月 2005, 19:47:49
Fencer 
题目: Re:
Doerdich: 2) Yes. About 40 or more. 3) I don't know, I never used FIDE rating formula.

28. 九月 2005, 19:44:00
Doerdich 
Well, Fencer, I read that, but it doesn't give much information. Seems that there is a problem with the creator or something like that?!
What about question 2. and 3. ? ^^

28. 九月 2005, 18:52:27
Fencer 
题目: Re:
Doerdich: Please read this.

28. 九月 2005, 17:50:52
AbigailII 
题目: Re:
Doerdich: Just hours before you posted it, two new chess games have been added to the site - bringing the total of chess variations to 25.

28. 九月 2005, 17:48:52
Doerdich 
New questions:
1. Why has Gothic Chess been removed?
2. Will there be new chess variations in the future? I developed one by myself...
3. I think the BKR calculation should be more like e.g. FIDE-ratings. Here you can lose to much points in one game I think. In FIDE_Rating, the maximum you can win in one game are 12.5 points, the maximum you can lose of course are also 12.5 points.

28. 九月 2005, 17:39:58
Fencer 
题目: Re:
Andre Faria: Thank you, now it is.

28. 九月 2005, 17:10:21
Andre Faria 
Fencer, the link for Los Alamos Chess is not the right one...

28. 九月 2005, 16:56:42
alanback 
Hrqls: old BKR = 1859, new BKR = 1895 (+36)
alanback: old BKR = 2001, new BKR = 1980 (-21)
I have 390 counted games in Nackgammon -- still getting adjustments as high as 21 points

28. 九月 2005, 16:47:14
Adaptable Ali 
I still maintain the dice roller should be destroyed painfully

28. 九月 2005, 16:45:45
alanback 
题目: Initial rating
Obviously it is the method for establishing an initial rating that is the most absurd in backgammon. It probably is fine for games of pure skill, but makes no sense at all in backgammon where the worst player can beat the best player by pure luck. Even in a game of skill, it could be distortive if a highly rated player happened to lose for some reason other than being outplayed, e.g. by timing out. But in backgammon, distortion is almost guaranteed in a signficant percentage of cases.

28. 九月 2005, 15:50:45
Kili 
题目: BKR system
Kili修改(28. 九月 2005, 16:05:09)
I don´t know much about how works ratings here but it´s not very similiar to the system of the federation international of chess (Fide) based on the method of the mathematician Arpad Elo.

I think the rating initial (provisional but initial) in brainking is established after of the fist game finished using the rules of the system of US chess federation [http://www.sizes.com/sports/chess_ratings.htm]



This system works in this way
rating initial = rating opponent + {400(win), 0(draw), -400(lose)}

However Fide system is different :
rating initial = rating opponent + {12.5(win), 0(draw), -677(lose)}

The variation of rating in the second and next games works different too.

This system applied here favours to the players win his first game. If you win the first game against an opponent of 1900 then you will have 2300 as an initial rating and you can keep this rating playing against weak players

28. 九月 2005, 15:48:00
Fencer 
题目: Re:
Pythagoras: It's a rest of a membership which was cancelled on player's request. A rare situation.

28. 九月 2005, 15:42:05
Chicago Bulls 
Yep, it can't be a discussion about your priorities on this site....Only wishes (not suggestions because that would mean automatically a discussion about your priorities) for things should be done.......

A question: In this tournament there is a prize of 5 months membership. How the creator managed to offer a prize that is not 6 or 12 months? I mean what is the price for 5 months he paid.........?

28. 九月 2005, 15:15:39
Fencer 
All right, all opinions are noted and considered. There is no point to continue in a discussion about my priorities, it would only lead to a new argument.

28. 九月 2005, 14:51:44
Chicago Bulls 
题目: Fencer......
What i see, with all these discussions about BKR, i think you should rethink your priorities about new features and spend the most time in:
1)Improving the BKR-system of Backgammon and of other games......
2)Fixing the bug in Backgammon.....

This is my humble opinion and it's up to you of cource to decide, but by doing this you will satisfy a nice number of members......

28. 九月 2005, 13:49:56
Fencer 
题目: Re: Backgammon
pgt: Your opinion is noted.

28. 九月 2005, 13:48:22
pgt 
题目: Backgammon
Fencer: With the greatest respect, and judging from the excellent input from so many wise backgammon players who have made contributions to this discussion, it would be a HUGE pity if Maxxina was indeed right. Such a flawed rating system for backgammon is not likely to endear the backgammon population to this rating system.

Somebody recently spoke of "contempt" for backgammon players, and I can only agree. There has been a huge delay in implementing the long-promised "pro-backgammon", and no action at all on the bug (play both dice if possible, and if impossible, play the higher die) which has been acknowledged for well over two years, and which has been the subject of numerous acrimonious discussions for a long time. This latest lack of acknowledgement of the deficiencies of the rating system for backgammon is almost the last straw.

I hear all the accolades and statements about "how busy Fencer is" and "what a great site" and I concur - but you are running a business, and running a business means KEEPING THE CUSTOMERS HAPPY.

Now I am one of those customers, and I joined BK as a paying member in the hope that my support would help to get some of the deficiencies corrected. I have waited patiently for that to happen for about two years, and there has been no action. I have been perfectly content to support BK and your business in the belief that there would be some action in addressing the deficiencies in the implementation of my favourite game, but I am rapidly losing confidence that anything will actually change.

My feeling at the moment is that unless I can see some concrete evidence of some REAL progress towards implementing some of these much-promised enhancements to the backgammon experience. I will not be renewing my subscription when it falls due. I imagine there will be many more backgammon
players who feel the same as I do. I trust that you will have sufficient non-backgammon players to keep the business viable.

28. 九月 2005, 12:33:32
Fencer 
题目: Re: fencer
Jason: Maxxina is right.

28. 九月 2005, 11:27:11
Maxxina 
Jason - What can i tell and see on czech board . YEAA THIS IS A FINAL VERSION !!

28. 九月 2005, 11:23:41
Jason 
题目: fencer
Have you done messing with the bkrs once and for all now ? everytime you play with them, i get further down the scale . to me it looks like all games i have played and won a few points from have now taken points away lol.
It just seems everytime i get to a position that im happy with you play with bkrs and i lose 60+ positions

28. 九月 2005, 08:40:10
alanback 
题目: Repost from backgammon re: multiple point tournament matches
It doesn't seem to be possible to create a tournament of multiple-point matches. That is, one in which each player would play the other a 3-point match, for example. Am I missing something?

28. 九月 2005, 05:19:39
WhisperzQ 
题目: Re: BKRs and other things
playBunny: The 100 points was what A and B agreed the game was worth ... if they had agreed 200 points then the 3 results would have been:
A wins - A goes to 2050, B goes to 1450.
Draw - A goes to 1950, B goes to 1550.
B wins - A goes to 1850, B goes to 1650.

The purpose is to make it worthwhile for the better rated player to actually play the game. I have games now (particularly in Tank Battle) where I will either stay the same (if I win) or go down if I draw or lose. Hardly an incentive to play as there will always be a game or two you will draw or make a silly mistake and draw. As you say, possibly not sufficiently independant to be a rating system.

AbigailII: I understand what you are saying about being unratable without a draw or loss (likewise someone who only ever losses is also unratable) ... no doubt it is to do with trying to divide by zero. But it is not that they exceed the rating system, it is that they are outside it! Maybe they should not be even given a provisional BKR until they do have a contrary result or have reached the stage where they have completed 25 games and can get an established rating. I know of only one or two players here who are so exceptional in their particular game types that their would warrant such a high rating from scratch.

So here is another suggestion ... A player's rating may never be more than say 10% higher than the highest player they have beaten or equal with the highest player they have drawn with. This would encourage them to play the higher rated players and they would not be able to obtain unmerited BKR levels by playing moderate players.

WQ:)

28. 九月 2005, 02:39:40
playBunny 
题目: Re: BKRs and other things
I'm not sure what function the 100 has in the following. It doesn't seem to affect the resulting ratings.
They agree the game is worth 100 points
If A wins - A gets 100 (+25 now 2025) B gets 0 (-25 now 1475).
If a draw - A gets 50 (-25 now 1975) B gets 50 (+25 now 1525).
If A loses - A gets 0 (-75 now 1925) B gets 100 (+75 now 1575).


But that aside, it's an interesting idea.

I'd start, though, by saying that it's not a rating system. The purpose of ratings is to be able to compare players (as accurately as the model will allow). The model should be self-consistent, ie. there should be no player input required or allowed.

By having players agree to varying amount that they "put up on offer", (or bet? lol) - is to have a currency system where the "rating" is more like a purse or wallet. That's actually an attractive idea which could work in parallel with real ratings. At TrueMoneygames you can play Backgammon for money. But they also have the concept of play money for those who like safe betting. I was watching a player the other day who had amassed an amazing $1,000,000 of this play money. (Given that games are $100 that's quite an achievement - very aggressive doubling seems to have been the key. He won 3200 in a single game because of this. But, lol, I digress..) The point is that risking a chosen amount of your points is fun but cannot be part of a rating system.

I agree with you that a smaller K factor for tournaments could help encourage higher rated players to join. I haven't given much it study in Chess because I'm a Backgammon man. I do believe that the best way to encourage Backgammon players to risk their rating in an open-to-all tournament is to use the proper formula, one which is fair to all players.

28. 九月 2005, 02:31:11
AbigailII 
题目: Re: BKRs and Backgammon
WhisperzQ: That depends on the results. In an ELO system, the true rating of someone how has won all games can't be determined - any rating will be an estimate that's too low. Ratings are not absolute, and they are certainly not points you collect over time by winning. Difference in rating gives an expectation of the outcome of a game (or series of games). A rating of 2600 means that it's expected someone wins 50% of the games against someone else of rating 2600 - and N% of the games against someone of rating 1200, of some value of N strictly less than 100. If someone has won all his games, even if there are only 4 games, he has exceeded all expectations of the rating system - and 2600 will even be too low.
<p>
Once again, there are reasons why there are provisional ratings, and why there are established ratings.

28. 九月 2005, 02:29:30
Purple 
题目: Re: BKRs and Backgammon
WhisperzQ: Maybe if the games were 4 wins against the top 4 players..but those would not be ordinary games. LOL.

28. 九月 2005, 02:20:11
WhisperzQ 
题目: Re: BKRs and Backgammon
AbigailII: Renaming the consequence does not solve the problem. Surely you do not think that a 2600 rating (by any name) after 4 ordinary games is right!

28. 九月 2005, 02:17:28
WhisperzQ 
题目: Re: BKRs and Backgammon
playBunny: While you were writing your latest note, I was also putting together my thoughts (interrupted by a few phones calls). I think the K factor is also a good idea, then a tournament, for instance could be set up to have K factors built in to encourage higher rated players to play and put less of their points at stake against lower rated players. Maybe a combination of both ideas?

Or another idea is that players could agree the number of points they will "put up on offer" (there would need to be a max.) at the beginning of the game and the respective splits they might get out a win draw and lose. An example might help:
A is rated at 2000.
B is rated at 1500.
The (historically) expected result from 100 games might be (for A) 70 wins/10 draws/20 losses.
They agree the game is worth 100 points (actually probably too much but lets move on).
A risks 70 + (1/2 of 10 = 5) 75 points.
B risks 20 + (1/2 of 10 = 5) 25 points.
If A wins - A gets 100 (+25 now 2025) B gets 0 (-25 now 1475).
If a draw - A gets 50 (-25 now 1975) B gets 50 (+25 now 1525).
If A loses - A gets 0 (-75 now 1925) B gets 100 (+75 now 1575).

WhisperzQ

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