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23. 七月 2005, 19:34:10
WhiteTower 
题目: Re: Backgammon Ratings
alanback: Exactly - as long as we even consider more improvements, and can't even agree how to start off, it's dead in the water... I partly agree with what you say, but an inconclusive ratings system is worse than a win/loss record...

23. 七月 2005, 19:40:34
alanback 
题目: Re: Backgammon Ratings
WhiteTower: The question in my mind is how much trouble should be put into a ratings system for a recreational website. I might even agree that I would rather have no rating system than the one we have now; not because win/loss is a better measure of ability, but because I don't really care how precisely my ability is measured. Maybe if I were a better player I would care more :-)

23. 七月 2005, 20:31:53
grenv 
题目: Re: Backgammon Ratings
WhiteTower: Win/loss is meaningless. Some players play the same group all the time. If 2 good players play a lot against each other that will obviously affect win/loss records.

However I agree this ratings system is a little flawed.

I actually think ratings is very important, especially when choosing an opponent.

23. 七月 2005, 22:09:34
playBunny 
题目: Re: Backgammon Ratings
alanback: "Maybe if I were a better player I would care more "

You're ranked 4th of all the players with a decent number of games under their belt. You're not good enough yet? What hope the rest of us!! ;-))

WhiteTower: I like the wins/losses ratio as well but I only use it in conjunction with ratings and in situations where it has strong validity. In the VogClub tournaments, for instance, where all players get a wide variety of opponents who cannot be chosen, the ratio is indicative of strength amongst players within a given ratings range. Against the robots (strong, medium and poor) you need to know which robot the player prefers. But Grenv makes a good point when considering other players; it's hard to tell what the ratio means unless you keep track of who plays who. My ratio is 36:12 overall but against Walter it's 6:6.

I should point out that Vog maintains separate ratings and rankings for the three different ways of playing backgammon. It could be interesting for BrainKing to have players ratings and tournament ratings plus a combined rating and corresponding win/lose ratios.

23. 七月 2005, 22:34:46
WhiteTower 
We still haven't seen anything by Fencer on the issue - if he doesn't care, all we write here is pointless anyway :) If he does, keep going...

23. 七月 2005, 22:37:05
AbigailII 
题目: Re: Inifinite backgammon
alanback: The method you describe will produce some duplicates.

Really? Care to give an example of such a duplicate?

24. 七月 2005, 01:12:01
playBunny 
题目: Re: Fencer and backgammon
WhiteTower: Maybe, just maybe, his "Pro Backgammon" initiative will include a backgammon ratings formula. :-) I wouldn't bet on it though. :-(

24. 七月 2005, 07:49:44
alanback 
题目: Re: Inifinite backgammon
AbigailII: Of course :-) For game n, the first n moves are moves 1 thru n of the infinite game. You then pick the shortest sequence to finish the game. Call the (n+1)th move X. X may or may not be the (n+1)th move in the infinite game. However, there will be an infinite number of values of n for which X is also the (n+1)th move in the infinite game. Therefore, the shortest sequence that finishes game n will also be the shortest sequence that finishes game (n+1).

24. 七月 2005, 08:40:41
AbigailII 
题目: Re: Inifinite backgammon
alanback: But I specifically picked the infinite game to be a game with each site having 1 stone left, and both sides throwing 1-1s. Could you given a specific example of a position occuring in that infinite sequence where throwing 1-1 leads to the shortest way of finishing from that position?

24. 七月 2005, 20:45:18
Hrqls 
题目: Re: Backgammon Ratings
grenv: *nod* i have seen that happen a lot as well .. but peeky's question was why high rating would change more than his opponents rating .. as peeky played more games and his rating should change less, and because of their rating, the higher rating should lose more rating points when he lost, than the one with the lower rating (in case he lost) ... this was the case though .. the one with the lower rating would lose more rating points upon losing .. the question was why

about the net gain in rating when you win and lose one game with the same opponent .. its weird indeed and talked about a lot before already .. i think thats a weird result as well .. it will eventually lead everyone (who isnt that bad :)) to a higher rating when they play enough games

24. 七月 2005, 20:52:26
Hrqls 
题目: Re: Backgammon Ratings
grenv: sorry .. my fault .. my message directly below your message which was a reply to me (phew! ;)) .. anyway .. that message of me was a reply to peeky

about the other rating issues .. i agree with you ;)

when i want to judge my opponents strenght i look at his bkr, the number of games he played, how many he won, and his graph to see how he did lately (he could have lost a lot by timeouts, and dropped momentarily :)) .. so i combine all those data (and rarely i look who were his last opponents :))

i would love more types of ratings, but i dont know much about the overhead it would create .. that depends on the database structure

25. 七月 2005, 02:49:02
alanback 
题目: Re: Inifinite backgammon
AbigailII: Oh, I guess I picked up the string in the middle, never mind then.

28. 七月 2005, 02:46:06
Pedro Martínez 
题目: Re: Let's talk about an unfair player
Marfitalu: I don't see any reason why should he resign. I wouldn't resign either.

28. 七月 2005, 02:50:52
Artful Dodger 
题目: Re: Let's talk about an unfair player
Marfitalu: he's winning the game and time is suspended...I don't get why he should resign.

28. 七月 2005, 02:54:18
Artful Dodger 
题目: Re: Let's talk about an unfair player
Marfitalu: it may be unsportsman like if you have an agreement on the time per move...I'd just be sure you win at least one more in the series. Then you'll have the last word. ;)

28. 七月 2005, 02:55:12
Pedro Martínez 
题目: Re: Let's talk about an unfair player
Pedro Martínez修改(28. 七月 2005, 02:56:00)
Marfitalu: You should know that it takes the system about five minutes to "recognize" a time-out. After the time runs out, the system will, with a 5-min delay though, terminate the game.

28. 七月 2005, 02:58:41
Artful Dodger 
题目: Re:
Marfitalu: you're right but he's got to play the sport about it.

28. 七月 2005, 02:59:23
Czuch 
题目: Re:
Marfitalu: Just dont play any more moves until the times start again, and he will time out and lose, as he should. It will just take some more time.

28. 七月 2005, 12:03:53
playBunny 
题目: Re:Game timeout
ArtfulDodger: Just for the record, the opponent did the sporting thing. I watched the match and Marfitalu .. 5-1 .. definitely got the last word. ;-)

11. 八月 2005, 16:59:17
Ebru 
题目: grrrr
whats the problem with these dices ???? They are making me MAD with the style they roll... lol

11. 八月 2005, 18:04:14
frolind 
题目: Re: grrrr
Ebru: Yeah, random dice can be quite cruel. ;)

27. 八月 2005, 16:12:10
ajtgirl 
题目: IYT
Hi, I am new here, a refugee from the crashed site, It'sYourTurn.com. I have been playing there for over 2 years and they constantly have down time. This last one has caused the site to be unavailable for 8 consecutive days. They only have a staff of 3 people and obviously had a faulty backup system. They claim to have 2,000,000 plus members, paying an average of $15.00 annually, which comes to about $30,000,000...can anyone explain to me how a popular web site such as IYT can be run so shoddily? Also, has this site (BK) ever experience similar problems? My loyalty, perhaps misplaced, is still with IYT because they have a great game called Jamble, which I am addicted to, but your backgammon game here is damn good and you have numerous convenience features here that IYT does not have. Any thoughts?
Ajtgirl NY, USA

27. 八月 2005, 16:15:55
Fencer 
题目: Re: IYT
ajtgirl: Such things happen but the backup system should be faulty anyway :-) However, since this board is for backgammon discussion only, it might be better to continue on General Chat.

27. 八月 2005, 16:37:17
ajtgirl 
题目: Re: IYT
Fencer:
OK Fencer just posted here because backgammon is the only game I play here, except for one experiment with dark battleboats. I do like your site!

28. 八月 2005, 04:47:06
FNA 
题目: gammon
question for the players out there. If you do not get a chip off the board its gammon, if you have a chip behind the board and none off its backgammon? what if you have one on the bar and none off?

28. 八月 2005, 04:49:31
playBunny 
题目: Re: gammon
FNA: One on the bar is the same as one in your opponent's home table - its a loss by backgammon.

(By "behind the board" I assume you mean in your opponent's home table)

28. 八月 2005, 04:58:34
FNA 
题目: Re: gammon
playBunny: ty

28. 八月 2005, 20:23:27
WhiteTower 
题目: Dice
Has the exact calculation of dice in backgammon games been ever discussed? Methods and randomization used etc.?

28. 八月 2005, 20:35:18
Vikings 
题目: Re: Dice
WhiteTower: yep

28. 八月 2005, 20:37:35
playBunny 
题目: Re: Dice
WhiteTower: Care to be more specific?

Vikings: Care to be more specific?

Lol

1. 九月 2005, 21:07:23
WhiteTower 
题目: Re: Dice
playBunny: OK, lemme make it more specific: at DailyGammon, they have a long FAQ entry devoted to how the dice is calculated, INCLUDING the Perl script that does the hard work. Here, nuffink! I mean, it's not like a trade secret or summin', is it?

1. 九月 2005, 21:27:34
playBunny 
题目: Re: Dice
WhiteTower: Ahah. It was that invisble word that has become clear. "Has the exact calculation of dice in backgammon games here been ever discussed?" So now I know that you don't want to know about GnuBg's dice generation choices, for instance. ;-)

Here? All I know is that I've reached #2 in the ratings because I bought the special $150 BrainKing "Roll-'em-as-you-want-'em" Dice! Lolol.

[For those, ie. not you WT ;-), who don't understand my sense of humour - This is a joke. It's funny and false, it's not serious or true. There are no "special $150 dice" as far as I know and nor would I use them and blah , blah ... Jeez, the lengths you have to take to avoid some people misunderstanding... As if they're only $150!!]

1. 九月 2005, 21:44:13
Walter Montego 
题目: Re: Dice
playBunny: Does the dice guy know about these special dice? You might put him out of business. :)

1. 九月 2005, 23:10:33
WhiteTower 
题目: Games with unrated players
Your expected BKR change: win: 2168 (0), draw: 2160 (-8), loss: 2152 (-16)

Ummm, so I have to win in order to avoid losing points... anyone else thinks this doesn't make sense?... Or doesn't it have to do with the unrated status?

1. 九月 2005, 23:16:56
grenv 
题目: Re: Games with unrated players
WhiteTower: it's because your opponent's rating is so far behind yours. unrated players actually have a hidden rating. If it's their first game I believe it's 1300.

1. 九月 2005, 23:18:44
WhiteTower 
题目: Re: Games with unrated players
grenv: Not very nice... I will be more careful.

1. 九月 2005, 23:24:37
Walter Montego 
题目: Re: Games with unrated players
Walter Montego修改(2. 九月 2005, 09:05:42)
WhiteTower: The rating system that we use here might work OK for games without any luck in them like Chess or Checkers, but it doesn't seem like a good system for single game matches of Backgammon. I remember a few weeks back a discussion about the ratings for the various games. I would like a ratings system to match each game's characteristics instead using the blanket approach and giving us one that's main effect is to discourage people from playing games that have luck in them with someone that is rated far below them. This isn't a problem in Chess since someone ranked far below has almost no chance of winning the game. In Backgammon even I might beat the world's champion of Backgammon just because I get lucky. I'd never stand a chance against any Chess master, let alone the world's champion. I think the rating should reflect this reality.

1. 九月 2005, 23:27:25
WhiteTower 
题目: Re: Games with unrated players
Walter Montego: Well put.

[points microphone to Fencer]

Any comments, Mr Rachunek?

:)

3. 九月 2005, 07:07:20
playBunny 
题目: Re: Dice
Walter Montego: Lol. I think the Dice Guy might do well to take out a franchise on these dice. If he's wily he might even repackage them and flog them at other sites. ;-) Although I think there are players at every site who believe that these dice must already be available - to their opponents.

re: Rating formula ... Here, here!

3. 九月 2005, 21:17:19
WhiteTower 
题目: "Fast" players
So there is this tournament, declared specifically for fast players. What happens is that one player now holds up the whole tournament for days using the automatic vacation feature without telling (me at least) anything about the absence. Now, I know that according to the rules this user is fully entitled to this, but isn't there some kind of etiquette regarding these cases?...

Sorry if it sounds a bit like a whine...

4. 九月 2005, 00:21:38
playBunny 
题目: Re: "Fast" players
WhiteTower: It doesn't sound like a whine to me. Slow players in fast tournaments are being inconsiderate. I'm compiling a list of such players. If I ever get to be director of speed tournaments, I will be excluding them.

4. 九月 2005, 00:25:08
playBunny 
题目: George is AWOL
Dramatic!

I'm concerned. I hope he's doing better than his games. :-(

4. 九月 2005, 00:40:04
WhiteTower 
题目: Re: George is AWOL
playBunny: Ummm your link redirects to my Main page :(

4. 九月 2005, 01:10:13
rod03801 
This one should work for you

It is best to make your imbedded links the shortened version. BBW can explain it better, but there is a reason that using the full address causes some people to go to the main page instead.

/game/BKRGraph?u=9175&tp=23

4. 九月 2005, 01:27:43
Pedro Martínez 
Only paying members can see the graphs.

4. 九月 2005, 01:29:35
playBunny 
题目: Re:
rod03801: WhiteTower can't see the graph because he's a Pawn.

WhiteTower: It's a graph showing George's plummet in the backgammon ratings. From 2556 to 1869 and dropping in just a few days. 'E's been an' gorn an' legged it.

4. 九月 2005, 01:29:52
rod03801 
that too.. :-)

14. 九月 2005, 21:38:47
WhiteTower 
题目: Greek Backgammon (Tavli) implementation
So, Fencer, are there any news on the possible introduction of the "Greek three-game series" that some people know as Tavli? For the record, Greeks refer to the whole genre as Tavli, and have three separate names for the variants, which they play in the following order up to 3-, 5- or, most frequently, 7-point matches:

- Portes (=Doors, no-doubling Backgammon)
- Plakoto (=Slab-covered)
- Fevga (=Go Away, similar to Russian Backgammon)

14. 九月 2005, 23:03:56
Chicago Bulls 
Portes = the same Backgammon it is here on Brainking with the addition of having gammons and backgammons.

Plaloto = A nice game that i yet find a bit boring.....

Fevga = One of the most interesting games, that requires a very deep strategical play, which is much harder to play it correctly.......Very fun to play also. I suggested the addition of Fevga, and i believe that if this game spreads in the world (USA?) it would start replacing Backgammon, not to take its place but to stand along with it in the top.....

Fevga = a must for Brainking!

14. 九月 2005, 23:06:31
WhiteTower 
题目: Re:
Pythagoras:

Fevga: Exactly.

Plakoto: Also quite strategic, although not at the level of Fevga.

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