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 Backgammon

Backgammon and variants.

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5. 十月 2005, 22:47:20
coan.net 
题目: Re:
WhiteTower: You can classify me as one of those programmers.

I don't think I have ever introduced a new bug while fixing an old one. (Usually I introduce MANY new bugs while fixing an old one...)

5. 十月 2005, 22:49:09
alanback 
I've been known to introduce a new bug without fixing the old one ;-)

6. 十月 2005, 02:55:59
pgt 
题目: Re:
Fencer: Thankyou for this enhancement. I look forward to seeing a game in which it applies. This will save a lot of unnecessary discussion about poor sportsmanship and the like, I'm sure.

6. 十月 2005, 05:08:02
redsales 
i'll miss the sportsmanship discussion...but apparently, it is still an issue with bid fixing in ponds.

6. 十月 2005, 10:00:17
Hrqls 
题目: Re: Fixed bug
thanks filip, working flawlessly now :)

6. 十月 2005, 14:16:14
Andersp 
题目: Re:
redsales: I will miss the sportmanship discussion too, especially from those who dont play too low rated players fearing they should lose rating

6. 十月 2005, 14:16:51
alanback 
题目: Re:
Andersp: Ah, I don't think that issue will go away!

6. 十月 2005, 21:38:33
pgt 
题目: Re:
Andersp: Well we have two of the four problems resolved, but until there is a more realistic rating system, people who chase ratings will clsuter at the top and play each other rather than risk losing a lot of points in a single game. But once this is fixed and the cube is implemented, ther will be a lot of very happy people, I know!

6. 十月 2005, 21:39:50
alanback 
题目: Re:
pgt: I have a different solution to the ratings problem: play 3-wins matches. It would be good if we could hold tournaments of such matches.

6. 十月 2005, 23:05:51
pgt 
题目: Re:
alanback: Yes, I've begun to do that with some of my regular opponents - we even play 10 wins matches. (It would still be better with the cube and a decent rating system though )

6. 十月 2005, 23:33:26
grenv 
The rating system, while not the best, is not as bad as all that. Remember that the ratings have bunched up as a result of the luck in the game, and as such the expected winning %age between players of differing ratings should be accurate.

In other words if a player is still rated low with this system, they must be terrible indeed and you should lose points if they beat you.

6. 十月 2005, 23:37:31
grenv 
As evidenced by there being 400 players (about half) above 2000 in backgammon now, yet I'm at around 20th place with 2200.

In chess there is about 700 points between 10th and the player half way down.

This indicates that backgammon is indeed partly influenced by luck.

Hypergammon is even more bunched, considering the number of games played.

7. 十月 2005, 07:38:32
lukulus 
I would like mentioned when was BKR racalculated there were less than 15 people with BKR higher than 2100. Now there is 25 such players...

7. 十月 2005, 08:26:09
pgt 
题目: Re:
lukulus: Funny! I just counted 192!

7. 十月 2005, 09:38:07
lukulus 
题目: Re:
lukulus: Oops, I forgot write it is in Hyperbackgammon

7. 十月 2005, 09:46:06
lukulus 
And one more thing: In chess tournaments winner and players with same ammount of points as winner dont loose rating. So, in case BKR will be counted on the end of tournament (or section) this rule will be aplicable and higher rated players can play much more tournaments.

7. 十月 2005, 14:40:34
grenv 
题目: Re:
lukulus: I didn't understand that at all.

7. 十月 2005, 14:42:05
grenv 
Also in Hypergammon the top rating is 2200, and 60% of the players rated (about 300) are above 1900.

7. 十月 2005, 14:55:30
Pedro Martínez 
题目: Re:
lukulus: Me neither.

7. 十月 2005, 21:20:07
lukulus 
OK, I will try again:)

There was mentioned chess rating isnt good for backgammon. Chess rating is calculated after tournament. And winner (or whatever else w/ same ammount of points) cant lose his rating. Say, there is tournament where is playing player A w/ rating 2100 and thre other players w/ ratings around (B, C and D) 1900. Player A must earn 75% of points to save his rating. Say players ABC beat player D and rest of games are draw. Then player A has 2pts, so he is losing rating. But due to rule mentioned above he is losing nothing.

I suggest implement this rule to protect higher rated players.

7. 十月 2005, 23:39:29
grenv 
题目: Re:
lukulus: This is in effect for individual games I believe. This site calculates after each game, since tournaments can take years and it would render ratings meaningless if the site waited for the end to calculate.

8. 十月 2005, 13:38:18
Bry 
Bry修改(8. 十月 2005, 13:39:17)
Backgammon Tournament.

Click Here

9. 十月 2005, 02:07:59
frolind 
Are there any plans of making finished games available for download in a format recogniced by gnubg?

9. 十月 2005, 08:10:50
Fencer 
题目: Re:
frolind: Yes.

9. 十月 2005, 17:07:54
frolind 
题目: Re:
Fencer: Great! What format?

9. 十月 2005, 17:11:18
Fencer 
题目: Re:
frolind: I don't know any formats. Someone must give me a description.

9. 十月 2005, 17:35:00
frolind 
题目: Re:
frolind修改(9. 十月 2005, 17:42:32)
I've looked around for precise definitions, but couldn't find any. But the jellyfish match format (*.mat) is very human readable, and could be learned by example. On http://www.nbgf.no/matches/ we have some matches in mat format. If anything is unclear, the matches are also available in html format with board images. If you need more, I'll send you some. If there is any situations unaccounted for, I'll send you some with those situations. gnubg is good for testing. And also for playing matches and exporting them in mat format for more examples.

9. 十月 2005, 17:50:16
Chicago Bulls 
Jellyfish .MAT format is the best of cource! For specification of it, don't try, i have looked in the past for one, without success.....
But it's very easy to understand the way it works, which is very simple, by looking some games. I will try to write the description of .MAT format if you are lazy.......

9. 十月 2005, 18:08:27
Fencer 
题目: Re:
Pythagoras: That would be really helpful if you write the description.

14. 十月 2005, 15:01:59
Hrqls 
题目: resigned ?
why did black resign in this game?

there are also some reversi games for BrainKing04 in which the opponents resigned

but why did white (brainking04 himself) resign in this game?

14. 十月 2005, 15:24:19
playBunny 
题目: Re: Rating cheats?
Hrqls: Black (wayney) resigned because he was a cheat. He was kicked out of BrainKing for rating manipulation.

BrainKing04's involvement is suspicious, especially with regard to his games with bigboss. Five games, all resigned by bigboss before the first move.

Reversi 8x8
10th Oct
29th July a
29th July b
23rd July
21st July

14. 十月 2005, 15:26:21
Hrqls 
题目: Re: Rating cheats?
playBunny: ah i didnt know about wayney .. i think brainking04 is quite suspicious as well

14. 十月 2005, 15:26:52
frolind 
题目: Re: resigned ?
Hrqls: It was wayneys turn with 2 checkers on his 1-point and nothing else. It's a 100 % win for wayney.

14. 十月 2005, 15:28:57
frolind 
Sorry, mixed the colors up. Now that's a suspicious resignation...

14. 十月 2005, 15:31:32
Hrqls 
题目: Re:
frolind: lol *nod* .. i had to look 1 move back as well to fully realize it :)

14. 十月 2005, 15:41:37
Fencer 
wayney had been banned from the site several months ago. Time has come to do the same with BrainKing04 [both of them are LongJohn, of course].

14. 十月 2005, 15:45:26
playBunny 
Fencer: Who's LongJohn?

14. 十月 2005, 15:55:34
Fencer 
题目: Re:
playBunny: He was banned from the site a long time ago due to several reasons.

14. 十月 2005, 15:56:27
Fencer 
题目: Doubling cube
Any volunteers who would test this option with me? I don't want to release it until at least several games are played and most of the situations checked.

14. 十月 2005, 15:57:26
SueQ 
题目: Re: Doubling cube
Fencer: I'd love to test it. So glad to see the cube!!

14. 十月 2005, 16:00:09
coan.net 
题目: Re: Doubling cube
Fencer:

14. 十月 2005, 16:01:45
Fencer 
题目: Re: Doubling cube
BIG BAD WOLF: I meant "any volunteers who are not already testing since yesterday".

14. 十月 2005, 16:03:31
Pedro Martínez 
题目: Re: Doubling cube
Fencer: Here, here...:)

14. 十月 2005, 16:12:54
Carl 
题目: Re: Doubling cube
Fencer: I'll test it with you.What do i do next?

14. 十月 2005, 16:15:20
Fencer 
题目: Re: Doubling cube
Carl: Wait for an invitation.

14. 十月 2005, 16:26:06
playBunny 
题目: Re: Doubling cube
Fencer: Coool. Count me in.

14. 十月 2005, 16:27:49
grenv 
I'll be glad to test, and i will play quickly.

14. 十月 2005, 17:55:03
redsales 
i'd love to!

15. 十月 2005, 00:41:05
furbster 
yes please, i'd love a game with teh cube

15. 十月 2005, 02:29:26
alanback 
题目: Re: Doubling cube
Fencer: Please include me in the test!

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