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9. 十二月 2005, 14:56:21
Hrqls 
题目: Re: Who won how much and when?
playBunny: *nod* all that is crucial when reviewing a game/match :)

9. 十二月 2005, 14:55:24
playBunny 
题目: Re: Who won how much and when?
Hrqls: It may not be that simple programmingwise. It depends on whether the game result is stored with the game. If not then I imagine the code would have to run through each game totting up the points until it got to the match in question.

But certainly I'd also like to have it show the match score at the start of a game when I'm reviewing it. I'd also like to see the correct value of the cube if I click to any move before the last accepted double. At the moment that's frozen at the final value too. And I'd still like to see the dice roll displayed!

9. 十二月 2005, 14:44:06
Hrqls 
题目: Re: Who won how much and when?
playBunny: when i click on a game in a match it shows me the final points in that match .. a simple solution would be to show the current matchpoints at the time of that game :)

9. 十二月 2005, 14:40:50
Hrqls 
题目: Re: Who won how much and when?
playBunny: lol .. yep that match :) ah well .. i will do the math sometime later :)

9. 十二月 2005, 14:40:20
playBunny 
题目: Re: Who won how much and when?
Hrqls: LOLOL.

What a pity. If you're talking about the match I think you are, then I already made that list when I analysed the position acouple of days ago. But it was only a temporary need so I didn't save the file.

9. 十二月 2005, 14:35:14
Hrqls 
题目: Re: Who won how much and when?
playBunny: ouch! thats a lot of work .. but i took my day off from work today ;)

9. 十二月 2005, 14:33:16
playBunny 
题目: Re: Who won how much and when?
Hrqls: Until Fencer adds it to the match table (a trivial task, eh, Fencer, eh? ) you have to open each game in turn and check the cube and the position. , and

9. 十二月 2005, 14:30:13
Hrqls 
题目: Re: game question
is there a way to find out the way a match went and how many points were won by each game ?
i think i asked before but cant remember if there was a way to view that

i think i cant view the points won by each game in a match ?

8. 十二月 2005, 23:46:46
playBunny 
题目: Re: Resindignation
grenv: Lol. I think that Chess player was on to something there!

Non-game reasons: I've had an opponent stuck on the bar and resign in protest against the lack of auto-pass. That's a shame in a sense 'cos I like to play and win rather than be gifted with one, but I understand and accept the feelings behind that decision.

8. 十二月 2005, 17:11:03
Hrqls 
题目: Re: Analysing games.
grenv: true ... but some opponents like a game to be fast. i dont mind when a game takes a bit longer myself, but i know some people do, so i sometimes resign when its impossible to win

(i am just learning thats more often possible to win that i thought before :))

8. 十二月 2005, 16:20:55
grenv 
题目: Re: Analysing games.
Hrqls: I would only resign if it was mathematically impossible to win. What's the point?

A famous chess player once said "Nobody ever won a game by resigning!"

8. 十二月 2005, 10:00:51
Hrqls 
题目: Re: Analysing games.
playBunny: :) when i can still send a piece to bar i wont resign anymore, i used to do that though :)

8. 十二月 2005, 09:58:41
playBunny 
题目: Re: Analysing games.
Hrqls: "but i wont resign before i am completely sure :)"

Absolutely. I had one of those miracle wins where I won even though my opponent had borne off all but his last man, so I'm totally convinced!

I was playing someone at a different site and they resigned a position in which I was bearing off but had only two spares, one on the acepoint and one on the 5-point, with the 6-point open. He had 2 men on the bar and me leaving a blot for one, tow or more moves was pretty likely. But the guy resigned. I couldn't believe it and asked him why. He said "I don't mean any disrespect to you but I do resign when it looks hopeless. After almost two years you get a feel for the game..thanks". Somehow he's "got a feel" for resigning a 12% chance!

8. 十二月 2005, 09:39:31
Hrqls 
题目: Re: Analysing games.
playBunny: lol :) that is quite like my own thoughts :)

i almost resigned that game, but i thought it would be just 2 more moves so i could play it out (and lose gracefully ;))

but then a miracle happened ... and the miracle stayed :)

i wondered if i was wrong and the chance to end like this might be quite high so i could try to focus on it in games where i am a little behind ... but i guess i should not ... i was just very lucky as sometimes/rarely happens :)

i have another game (running still so i wont name it here) against the same player where it is going the same way ... although a bit less extreme .. no cube game so no worries .. but i wont resign before i am completely sure :)

8. 十二月 2005, 08:32:44
playBunny 
题目: Re: Analysing games.
Hrqls: Lol. My eyes are closing. I thought the game had ended with a resignation at that point.

If I were white I would expect my opponent to gratefully drop the cube if it were offered. The hit is only going to happen 30% of the time and the chances of keeping the blot thereafter are not high enough to justify taking. You were very lucky.

Thus says me. Let's see whether GnuBg is going to agree or tell me off!

....

Okay. After White's move 34, and just before Black's 1-1, the percentages are W 91.1%, Wg 55.3%, Wbg 0.1. After the 1-1 and Black has closed his home table, they are W 93.9%, Wg 75.6, Wbg 4.4%

Dice decisions.
Double: Are you crazy???? Gammon, man, go for the sizzle!!!
Take: Are you crazy???? The frying pan's out and hot! And you want a doubled cube???

8. 十二月 2005, 07:49:55
Hrqls 
题目: Re: Analysing games.
playBunny: move 35 (where the link leads to :)) .. or maybe 1 move earlier

8. 十二月 2005, 07:48:16
playBunny 
题目: Re: Analysing games.
Hrqls: Lol. Aye, but when? If he'd doubled on his first move you'd have been a fool to drop! And what situation are you talking about? There are 94 "situations" in that game. ;-)

8. 十二月 2005, 07:44:31
Hrqls 
题目: Re: Analysing games.
playBunny: if he would have offered a double ... i would have declined ... but .. how much of a blunder would it have been to accept ?

what were the chances to win a game like that ?

this might be quite useful information for future games .. although these situations dont happen too often (in my games yet) .. i might go for them more often if the chances are higher than i thought them to be :)

8. 十二月 2005, 07:42:02
playBunny 
题目: Re: Analysing games.
Hrqls: And the cube... What do you want to know?

8. 十二月 2005, 07:40:46
Hrqls 
题目: Re: Analysing games.
playBunny: ah ok .. suppose its a 21 point match, and its the first game of the match ... to keep it as clean as possible with all options still open

8. 十二月 2005, 07:39:24
playBunny 
题目: Re: Analysing games.
Hrqls: I'm happy to analyse a position or match every now and then if it helps someone learn something.

What do you mean by a cube analysis given that this is a single game? In order to analyse it I need to know how long the match is and what each player's score is at the start of the game. Also to know at what moves any cube decisions are supposed to have happened.

8. 十二月 2005, 07:31:56
Hrqls 
题目: where %ages can go wrong
Here is another game.
Dont look at the way it finishes (although me telling you this gives it away i guess :))

if it was a cubed game and he would have doubled i would have declined the double directly!

but ... does anyone have time and is willing to do an analysis of this game if the cube was used ?
please ? ;)

8. 十二月 2005, 07:28:20
Hrqls 
题目: Re:
frolind: great site! thanks!

thanks to all for the analysis .... it helps me a lot to decide on future cases ... although i will need to practice these theories, and what i think to understand from it :), a lot more :)

knowing your opponent is a good advantage on cube decisions .. some players accept too many cube actions, some players can be scared easily ... and some players know how to advantage of your mistakes :)

8. 十二月 2005, 06:11:15
WhiteTower 
题目: Re: %ages
grenv: Then someone like Ed Trice will come along and patent a new version of Backgammon where memorizing equity tables (as per chess openings) will be impossible or impractical ... hence my dislike of cube games :)

8. 十二月 2005, 03:00:26
grenv 
题目: Re: %ages
playBunny: hmmm, I think I was mistaken with my 28% comment. After looking up match equity tables it seems most do say low 30s, which means the action is clear. I need to memorize them better. :)

8. 十二月 2005, 00:59:19
playBunny 
题目: Re: %ages
playBunny修改(8. 十二月 2005, 01:52:14)
grenv: That's a very good point and suggests that I made a mistake in setting up the analysis. I'll do it again....

But no. At a score of 2-away, 2-away, whether in a 2-point match or the 21-pointer that it was, the number and conclusion are the same: -0.238 (3-ply) and a very bad take.

Hmmmm......

Doh! It's in what Hrqls said in the original query, "i am not sure if i have a better chance winning the next 2 games than i would have had to win the doubled game (which i declined)". The answer is a resounding Yes to trying to win the next two games rather than that single one.

I normally use the equity figures when analysing but GnuBg can alternatively show the equivalent in Match Winning Chance and it's much better for this query.

Cube analysis, 3-ply, MWC

1. Double, pass _____ 68.75%
2. Double, take _____ 73.20%  (+4.45%)
3. No double ________ 68.33%  (-0.42%)

Proper cube action: Double, pass

This time you can see that taking the cube gives away 4.45% more than playing the next two games.

8. 十二月 2005, 00:43:21
grenv 
题目: %ages
playBunny: I think, therefore, that on balance you should never accept the double in that game because of the great chance of being gammoned.

In this case though, the gammon was irrelevant since the match would have been over anyway on a loss, and all that you need to consider is the win/loss %ages. These may be tainted by not playing for a gammon, so I suspect that the actual chances are slightly lower than 27% and the rejection of the double is correct, but not by much!!

7. 十二月 2005, 23:03:23
playBunny 
题目: Re: On the simpler side...
BIG BAD WOLF: "If I think I have a good chance to lose - deny the double"

Aye, that's a reasonable guideline to use at the start but you'll be at the mercy of those who know they can scare you by doubling. There are plenty of situations that look like you're going to lose when you should actually take. You'll know you're getting the hang of the cube when you confidently take what you would once have dropped.

Paradoxically a common feature in games with those who don't know how to judge the cube is for them to take a cube that should be dropped like a hot rivet. And when they get the 6-6, or whatever, and go on to win... Doh!

7. 十二月 2005, 22:45:50
frolind 

7. 十二月 2005, 22:34:53
coan.net 
- side note -

For anyone else who is between 92-100% confused with all the percentages being thrown out - you are not alone. Maybe if I took a some time to really read what is all being said it might make me a beter player - but I have a simple test - if I think I still have a good chance to win - accept double. If I think I have a good chance to lose - deny the double. Depending on how many points are left - how close the match is can help determin if I want to take bigger chances or not.

Ok, just wanted to get that off my chest. Carry on with all the percentage talk... :-)

7. 十二月 2005, 22:27:43
playBunny 
题目: Re: Cube numbers
grenv, Hqrls I won't claim to be an expert in this area so here's what I understand myself.

W 72.8%, Wg 29.3%, Wbg 2.6%, L 27.2% Lg 6.4%, Lbg 0.5%

Wins (all), Wins by gammon, Wins by backgammon, Losses ditto
The percentages are for the person cubing.
(That's why I said "nicely judged" to you grenv because Hrqls' chaces were 27.2%)

1. Double, pass _______ +1.000
2. Double, take _______ +1.217 (+0.217)
3. No double __________ +0.964 (-0.036)

The equity figures are how many points you'd gain or lose on average. Drop the cube and you'll lose every match 1.000. Fail to double now and you'll only win .964, ie. delaying for 1 roll will cost 3.6% of the possible points (because of losing the game or the next one or from subsequent cube decisions). If the opponent takes the cube then the gain will be .217 above expectation. That's a huge increase, and a huge additional loss for the loser given that they could have dropped and only lost the single point.

The 75%/25% double and take rule works because it's the break-even point for the taker. if they play 4 nmatches and take, then losing 75% at 2 will cost 6 points but they'll win 2 back with the other 25% for a net loss of 4. That's the same as if they had dropped the cube in all four games.

That rule doesn't take into account the gammon and backgammon wins which, in this example, are considerable. Two men on the wrong side of a 3-prime with good builders. That's the extra factor that makes it such a blunder. The maths now becomes
(72.8 - 29.3 - 2.6 = 40.9) x 2 win points +
(29.3 - 2.6% = 26.7) x 4 gammon points +
2.6 x 8 backgammmon points
versus
27.2 x 2 lost points.

As far as knowing exactly how the equity figure is worked out I can't say. In a single game it's as straightforward as the maths for the 75%/25% example shown but for longer matches I believe the equity value also has the future matches factored in through the use of the match equity table. That's where I get uncertain because to it seems logical that equity for a match can only go as high as 1. Perhaps Alan can explain this aspect.

7. 十二月 2005, 21:54:24
grenv 
题目: Re: game question
Hrqls: That's the pure mathematical cutoff, however you do gain a slight advantage in accepting so the real number is often slightly less (depending on the match score).

In this case the 28% is your chance of winning the match after rejecting the double. In this case, because accepting basically makes this game the final one, 28% becomes the cutoff.

It seems that the chance of winning this game turned out to be 26.8% or 27.2%, so to say that it would have been a major blunder is a little harsh (unless I am missing something).

7. 十二月 2005, 21:33:47
Hrqls 
题目: Re: game question
grenv: i always though 25% chance to win was enough to accept a double ?

lately i am forcing myself to play more defensive though .. i have lost too many points by accepting too much so far :)

7. 十二月 2005, 17:22:05
grenv 
题目: Re: game question
playBunny: I'm surprised it was a major blunder, what is the chance of winning the game from that position? It must be significantly 28% for it to be a blunder. What do the numbers actually mean from a statistical perspective?

7. 十二月 2005, 17:04:33
Hrqls 
题目: Re: game question
WhiteTower: *nod* thats why i posted it ... being a newbie at this myself as well :)

btw i just won the crawford game, so far the cube declining was ok ... now we are up to the final game :) we will have fun :)

7. 十二月 2005, 13:16:19
WhiteTower 
题目: Re: game question
playBunny: This case seems like a good "exercise" for cube newbies (cewbies?) or judgement evaluations ;)

7. 十二月 2005, 07:41:07
playBunny 
题目: Re: game question
Hrqls: Heh heh. I considered a "tiny bit" too. As always, it's much easier to find justifications for an answer that has been proved. Such was the case with the description of the position. ;-)

Aye, such a nice set of builders was a big threat.

7. 十二月 2005, 07:33:27
Hrqls 
题目: Re: game question
playBunny: *phew* so i did the right thing (according to the rollout) .. but considered (a tiny bit) a major blunder ;)

her builders made me worry ... if she wouldnt have had those then i would have probably accepted .. although i guess it still wouldnt have been the right thing to do :)

7. 十二月 2005, 01:08:12
playBunny 
题目: Re: game question
Hrqls: Looking at the position you've got two men back versus Gamek's single man which ready to escape. If it doesn't manage to escape, (eg a 2-1) then you've got to hit it and cover the blot on your 4-point. You've got no home development and only the initial builder's points while Gamek has her bar point and three sources of builder. Both your back men are blocked on 6s and 5s. And the pipcount deficit is 20 points plus the roll. Not a lot of joy in that scenario. ;-)

grenv: Nicely judged.


Cube analysis, cubeful equities:

3-ply
W 73.2%, Wg 18.5%, Wbg 0.6%, L 26.8%, Lg 5.0%, Lbg 0.1%

1. Double, pass _______ +1.000
2. Double, take _______ +1.238   (+0.238)
3. No double __________ +0.978   (-0.022)
Proper cube action: Double, pass


Rollout, 1296 games
W 72.8%, Wg 29.3%, Wbg 2.6%, L 27.2% Lg 6.4%, Lbg 0.5%

1. Double, pass _______ +1.000
2. Double, take _______ +1.217   (+0.217)
3. No double __________ +0.964   (-0.036)
Proper cube action: Double, pass

The figure in bold is how much would have been given away by taking the cube. A value of .200+ makes it a major blunder.

6. 十二月 2005, 21:57:06
Hrqls 
grenv: *nod* i think so as well

6. 十二月 2005, 21:56:45
grenv 
Hrqls: agreed, the games won/lost is kind of irrelevant. Maybe showing both matches and games would be interesting, but matches is what should be there. I guess it's the default behaviour of the programming rather than intentional.

6. 十二月 2005, 21:39:53
Hrqls 
BIG BAD WOLF: true ... but declining a cube action will cost you a game while it can win you the match

6. 十二月 2005, 21:39:18
Hrqls 
题目: Re: game question
grenv: *nod* i had a bad feeling about that game .. i cant count chances yet though so i didnt have a clue about 'about 28%' :)

she is a good player, at least our games seem to be about even ... so its tough :)

(btw i wont tell her you called her him ;))

6. 十二月 2005, 21:34:30
coan.net 
Hrqls: The tournament is still decided by the won total match, and not each game - I kind of like how it shows for the players stats each game

6. 十二月 2005, 21:10:58
grenv 
题目: Re: game question
Hrqls: Very close call.

Your chance of winning from 19-20 down is about 28% (2 in a row is obviously 25%, but you have to factor in the chance of getting a gammon in the next game).

Your chance of winning this game is probably about 28% as well (or thereabouts), so not much you could do to improve your odds (except for hoping he doesn't double!)

Maybe someone could run it through a computer and give us the results? I think it's ok since the double is already rejected.

6. 十二月 2005, 21:03:04
Hrqls 
the player results in the cubed teamtournament counts all games separately. should it count all matches for this individual result ?

6. 十二月 2005, 20:54:00
Hrqls 
题目: game question
i am trying to learn how to use the cube better

i am wondering though .. i declined the cube action in this game ... i didnt think i could win this game (too many safe options and some steps ahead of me) .. accepting would mean this game makes the match .. but declining means i have to win the crawford game first, and then another game to win the match ... i am not sure if i have a better chance winning the next 2 games than i would have had to win the doubled game (which i declined)

any opinions ?
(i think its ok to talk about this cube action as it has been handled already ? if not, please let me know and i will remove this question :))

5. 十二月 2005, 21:35:36
Hrqls 
题目: Re:
wellywales: he wants to be a rook ?
hmm i can imagine .. it must be boring and lonely to be the only white king ;)

5. 十二月 2005, 21:34:49
WellyWales 
题目: Re:
Hrqls: BrainKing membership

5. 十二月 2005, 21:31:46
Hrqls 
题目: Re:
BIG BAD WOLF: ah! thanks! indeed the difference is the number of pieces which are beared off already .. i didnt notice that :)

i agree completely with you .. now we just need to bribe/blackmail fencer ;)
does anyone knows what he wants for christmas present ? ;)

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