用户名: 密码:
新用户注册
监管者: SueQ , coan.net 
 Backgammon

Backgammon and variants.

Backgammon Links


每页的消息:
讨论板列表
您未权限在该板张贴消息。只有最低脑兵级别的会员才允许张贴在该板。
状态: 所有人能发表
帖子搜索:  

<< <   103 104 105 106 107 108 109 110 111 112   > >>
9. 三月 2005, 12:03:45
Beraun 
题目: Hyper
Can a player winning 160 of 167 of Hyper Backgammon? Hammer1 can ?¿¿

4. 三月 2005, 16:05:57
Blackadder Mr K 
题目: Re: Sour souls,,,,
pgt:
Ok !
I take my trust in you !

3. 三月 2005, 20:44:42
pgt 
题目: Re: Sour souls,,,,
Blackadder Mr K: She does! Just take a look at my BG graph

3. 三月 2005, 17:16:19
Blackadder Mr K 
题目: Re: Sour souls,,,,
harley:
She never das!!

3. 三月 2005, 17:13:24
harley 
题目: Re: Sour souls,,,,
Blackadder Mr K: play more games until Lady Dice turns in your favour!!

3. 三月 2005, 17:11:10
Blackadder Mr K 
题目: Sour souls,,,,
Do anyone know how to mend sour souls ?
I have lost two backgammon games just because the
d--- dices was to low !
What do you do when things arn`t going your way ?
Please help me !

18. 二月 2005, 04:31:51
Beck 
题目: hi
lets go i mit come down your a poooooooooooo

18. 二月 2005, 04:15:45
Beck 
题目: r u ready
r u ready to start ok rite bk

17. 二月 2005, 17:29:38
Blackadder Mr K 
题目: Re:
grenv:
It could be fun if you had to ( by the third dice )Talk about anti-backgammon !

17. 二月 2005, 17:21:18
redsales 
i think the universe would implode, just as my brain is from contemplating that. It's the same feeling I got as at work today when I asked someone, in English (a big mistake in Korea), what the date was today. The reply: yesterday. *poof*

17. 二月 2005, 17:17:27
grenv 
So if you've started bearing off, could you use the backwards dice to bear back on again?

17. 二月 2005, 17:15:02
Blackadder Mr K 
题目: Re: Re:
Walter Montego:
I don`t quite get it,,,
Why should the tird dice be in the game in the first place?
It could be fun never the less to move backwards,,,
The only time I do this is when someone sends me back to the bar,,,,

17. 二月 2005, 05:59:10
Walter Montego 
题目: Re:
rod03801: Instead of it being negative, as in moving backwards to normal Backgammon flow, why not have the third die as one that the player can use in either direction at his option?
As for rolling triplets, I'd just count it as double instead of triple, so it'd give you six of the number rolled. That'd still be a good roll. I'd also not count doubles using the third die, just count them when the doubles use only the original two dice or there'll be way too many doubles in the game.

16. 二月 2005, 22:06:34
Chimera 
题目: Re:
rod03801: tell me nothing of the game or whose turn it is and i'll give you a random number LOL

16. 二月 2005, 19:00:36
rod03801 
lol.. but where do we get the 3rd die?

16. 二月 2005, 15:21:11
redsales 
nice call rod...let's beta test it on HG!

16. 二月 2005, 05:07:57
rod03801 
Back&forthgammon

16. 二月 2005, 04:34:13
grenv 
题目: Re:
rod03801: That's good out of the box thinking

16. 二月 2005, 04:25:07
rod03801 
I was thinking once about a variation with a 3rd die that was maybe a different color, that would be a negative number you must move one of your pieces..

16. 二月 2005, 04:18:31
grenv 
How about a variation with 3 dice? doubles are still played as 4 moves, but triples could be 9!

or something. Maybe i'd better play test it first.

16. 二月 2005, 03:59:25
danoschek 
题目: yes should be no problem
with some (e.g. mine) tolerance.
main preset should be international rules. then a few
boxes with variations, for the pros too ... ... ~*~ .

16. 二月 2005, 03:58:31
pgt 
题目: Re:
grenv: I agree - it would be nice to get the rules of BG implemented first!

16. 二月 2005, 03:48:31
grenv 
Variations are fine, but i think most would like the international rules applied on the game called backgammon. Rules could be changed on variations.

16. 二月 2005, 01:55:21
danoschek 
题目: I think both options should be available - for me it's no glitch instead true bg
danoschek修改(16. 二月 2005, 01:55:53)
because the socalled international rules are nothing to advance
real backgammon whatsoever, still I wait for the (optional) rule that
you must take from highest triangle first as soon as you started moving out. ~*~

15. 二月 2005, 22:38:35
alanback 
题目: Re: Priority list
SueQ: That's the glitch I mean. Based on my experience on other sites, it seems to require more than 1 software fix to get it working right, as it comes up in different contexts.

15. 二月 2005, 22:36:23
SueQ 
题目: Re: Priority list
alanback: Just curious what glitches you found.

I would like to see the normal backgammon rule of 'using both dice is possible' implemented. As it stands now the opponent can use only one dice and pass if he becomes blocked from using the second dice. This can really change a game! I have noticed though, the players that seem to know backgammon use both dice even if it puts them in a rough spot.

15. 二月 2005, 22:28:35
alanback 
题目: Priority list
I wonder whether user input is solicited on what priority should be given to various improvements. There are one or two glitches in the backgammon engine that should be fixed first, but introduction of the doubling cube and matches of greater length than 1 would be right after that on my list.

14. 二月 2005, 06:15:23
Kamel 
题目: Re: Doubling Cube
Well, I found my own answer. Back on 20 October 2004 BIG BAD WOLF posted that "A cube is planned - 3rd on the priority list right now."

Kathy

14. 二月 2005, 06:10:32
Kamel 
题目: Doubling Cube
I'm a newbie here. Why isn't the doubling cube a part of the bckgammon games?

TIA,
Katy

14. 二月 2005, 02:11:23
danoschek 
题目: Re:
alanback: blitz anytime ... ... ~*~

13. 二月 2005, 23:04:16
alanback 
:-) well, I'm glad to see I'm not just a grumpy curmudgeon, thanks for the information.

13. 二月 2005, 22:14:32
skipinnz 
题目: Re: Fast versus slow
alanback: let me guess.. He's CANADIAN you won't be the last person to stop playing this person. If you want a quick game send us an invite

6. 二月 2005, 20:09:06
Chimera 
题目: PRIZE BACKGAMMON TOURNAMENT
one year brain knight
HAPPY VALENTINES

3. 二月 2005, 21:08:54
ClayNashvilleTN 
Never mind! I am slowly climbing to the TOP!
If I keep this up I may write my own!

3. 二月 2005, 20:37:09
Blackadder Mr K 
题目: Re:
Hrqls:
Sorry , wrong B Gates,,,,

3. 二月 2005, 17:57:28
Hrqls 
Xtra Perfect ?

3. 二月 2005, 17:23:47
Blackadder Mr K 
题目: Re:
Hrqls:
Is that you !
Please, I would like to talk to you about XP !

3. 二月 2005, 14:53:37
grenv 
Can I write you a check?

3. 二月 2005, 11:49:09
Hrqls 
my credit card information ? sure :

name : b. gates
nr : 1234567890

3. 二月 2005, 11:34:36
pgt 
题目: Re: Hyper Book
Hrqls: I've already written the first three chapters, available at $4.99 per page (each chapter is 500 pages) If I thought I could get away with it I'd ask you all to leave your credit card details here for me, but I'll just ask the gullible this time.

3. 二月 2005, 11:16:24
Hrqls 
题目: Re:
Zorro: be sure to request a minimum number of 1000 pages ... hyper gammon related of course .. then any price will worth it ;)

3. 二月 2005, 10:52:00
pgt 
题目: Re:
Zorro: You name the price. I'll write one1

3. 二月 2005, 08:47:25
Fencer 
题目: Re:
Zorro: I don't think you need books for that game :-)

1. 二月 2005, 23:38:45
ClayNashvilleTN 
Are there any Hyper Backgammon books out there that anyone knows about?

1. 二月 2005, 20:38:35
Blackadder Mr K 
题目: Re: Re:
Hrqls:
My lips are sealed,,,,

1. 二月 2005, 19:26:47
Hrqls 
题目: Re:
Hrqls: what?? you are into it as well ??? :)

1. 二月 2005, 18:31:04
Blackadder Mr K 
题目: Re: Hrqls
Didn`t you know !?

1. 二月 2005, 10:46:05
Hrqls 
i sometimes think they are changing before my eyes on here as well ... but i never found proof of it .. i still think it was my eyes playing tricks on me .. or me focussing on the opponents dice of his last move at first ... i will find proof!!! its a conspiracy! ;)

1. 二月 2005, 04:44:44
rod03801 
Oh, I thought the "other site" was a different site. I've never heard of dice problems at IYT.. I know at Goldtoken they seem to change before your eyes.. I assumed that was the "other site" everyone was talking about..

31. 一月 2005, 11:07:50
AbigailII 
题目: Re:
Backgammonfan28: That site has problems with its random generator - but it doesn't show in die rolls. It pregenerates the die rolls for an entire day - a roll for every millisecond. And it's the millisecond in which your HTTP request arrives that determines your roll. Not a problem for backgammon like games - but it's a serious problem for Jamble tournaments. Which they still haven't fixed, and is one of the reasons I let my membership there expire, and got a membership here.

<< <   103 104 105 106 107 108 109 110 111 112   > >>
日期和时间
在线的朋友
最喜欢的讨论板
朋友群
每日提示
Copyright © 2002 - 2025 Filip Rachunek, 版权所有
回顶端