Thad: I don't think Fencer minds, but be aware that using hexkid's stuff is "outside" of the brainking system, so let say if it messes something up - like resigns a game automatically, it is not something that Fencer is responsible for or would fix - BUT that is just an extreme example - hexkid & others have been testing their system for awhile now..... but it is a case of "use at your own risk".
Thad: I can't see any advantage for Fencer in doing it but it's possibly by blocking the IP address of hexkid's server. But there are ways round that blockage and ways round the ways so we could see a technowar between the two whizzes as hexkid tries to fire his autoplays into Fencer's server while Fencer tries to bat them away into the null regions of cyberspace.
Andersp: All the more to see the adverts! I guess you could enjoy it while it lasts. Who knows, if we capture a fairy and squeeze out a wish, maybe Fencer might even take hexkid's method as a simple but effective way to implement autopass within the BK server. ;o)
playBunny: Thanks again :)..but dont you think there is a risk that Fencer will make this feature "disabled", we know how much he loves "empty clicking"
fakarten, Andersp: Doh! Silly me. Yes, the AutoPlayer action is done by Hexkid's server and the user's OS and browser don't matter when it's in use. It's the other BK goodies that he's developing for Firefox. Thanks for reminding me. Your browser does need javascript for registering. There's a bit more information in the FAQ.
jryden: It's true that arpa lost to a stronger player, but this is not relevant for the Sonneborn-Berger calculation. What matters is that alanback defeated a stronger player.
arpa's and redsales's S-Bs were computed incorrectly. The correct result is:
Andersp: If you're a FireFox user and would like the next best thing to a BrainKing Autopass ... there's the AutoPlayer which does forced moves (passes or where there's only one move possible) on your behalf (unless there's a message from your opponent or other reasons why the game needs your attention). For instance
Hrqls: That's a good idea. They do that at Vog for one of their tourney types. It's done as the percentage of the track that you succeeded on, so the winner gets 100%. The percentage for the rest depends on the number of rounds. A semi-finalist in a 4 round tourney will get 75% (25% for each of the three wins), a 2nd rounder in a 5-round tourney gets 20%, etc. As there are automatic byes you can still pick up points even if you lost your first (but 2nd round) match. It's not a flawless system by any means but it does add to the competition.
That points for tourneys. A rating for tourney play would be the average position (percentage0 reached. Over 50% is good, while 70% is phenomenal.
LionsLair: You mean your brain's gone bald like a tyre? You've worn down all the little squiggley indentations which channel the thoughts away when you're thinking very hard so that you don't go into a mental skid?? Wow, that's a heavily used brain! ;-)
LionsLair: I don't see how you could interpret what I said in that way. I said you must use the higher die, not the first die. It doesn't matter in what order they are rolled, you still must use the 5 rather than the 3 if you can only use one of them.
Carl: You are not required to use the higher die first. However, if you can only use one die, then you must use the higher die if possible. You also must use both dice if possible, i.e., you can't make a move with one die that makes it impossible to move the other, unless there is no possible move that uses both dice.
... in a situation where a player can only use one of his/her die but not both,yet capable of using either one, why doesn't the player get the choice of which die to use?(no swap dice option) ...is the protocal to use the higher die, or the first die? ...I was only able to use the first die(the higher roll), is the reason I ask, but would have prefered to use the lower #, which was the second die....
alanback: yes, that looks very familiar... I seem to remember this and other theories on the cube when I started fine tuning my gammon skills, with better knowledge of the cube (when to offer/accept/decline) ... for anyone that wants to better their play and/or knowldge on the subject,this is great reading...(understanding simple mathmatics helps too!) ...thanx for dredging that up!
nabla: I'm also waiting for this feature of gamefiles in backgammon. I'm not sure if its not already on the to do list, I think so and would like to have this opportunity.
nabla: At DG I sometimes misclick [Double] instead of [Roll] so I have confirmations switched on for offering the cube but never for accepting the cube. Any feature implemented as an option in the backgammon settings would get my vote. As something compulsory it wouldn't.
OK, forget what I said - I was wrong. Just quickly looked, and what I was thinking of is when you make an offer to double, you get a second box to make sure.
When you accept and decline, it is like you said - once wrong click and opps. So forget what I said, I like the request also - someway to make sure you don't lose a game because of a stupid accedent - and you lose a game because you got beat like it should be.
nabla: BEFORE you submit, you can cancel - I'm pretty sure. So if you make a mistake when you click accept/decline, you get a text box to "submit" your move - at that point, I'm almost positive there is a cancel option.
... will have to wait until someone doubles me in a game to make sure I know what I'm talking about.... since I might be wrong.
Request #3 : This request is of the nice to have type, I expect that it would concern only the most involved players. But maybe I am wrong and this would be helpful to many people. In chess, with each finished game there is a link allowing to download the game in standard format (for chess that is called PGN format). What about having the same for backgammon matches, with one of the standard formats (e.g. .mat) ?
That would allow us to import a game in a backgammon software and having it analyze the game. Not only is it a very easy to use and helpful tool to analyze one's own mistakes, but it could also help assessing the strenght of one's opponent, and even to detect people who use computers for playing their moves - although I reckon that there are probably very few of them here.
grenv: That sounds like a good policy to me, that I will adopt immediately. But then, maybe the textbox would better not be there. BBW, about #1 : Sure you can't cancel your cube decision ! It would be a different game if you could decide whether to cube after seeing your dices.