Fencer is going to change how it works so that there will be forced jumps if available. It is the same in most of the other checker varients once you get the diagonal it will be a draw.
That's a slight problem with this game - even with a single queen, as long as you have the main diagonal you can never lose. I think if you message Fencer about it he will declare it a draw...
I have a queen in the main diagonal line. I am to play with one man that does not want ties up. How to compel to tie up it? It is that already we go in 50 plays
题目: If the player has more possibilities to capture opponent's pieces, he/she can select any of them.
I have been quite surprised by this rule actually, in "french checkers", you must capture the most pawns possible. That is, if you have one move with one capture, and one move with two captures, you have to play the move with two captures.
I would say that also if you can, you need to get at least a couple of your pawns to the opposite side of the single corner diagonal from your side of it, because once the opponent has a queen on that line, you will find it very hard to get across to get yourself a queen. At the same time also stopping your opponent getting to your side too.
A good lesson learned in my game with Steve,once he controlled the single corner diagonal i was in limbo, leaving a piece in the corner sounds interesting
I thought that leaving a pawn in my single corner gave me more chance to capture my oponents Queen if they had one and I didnt, but have found out the hard way, that this can also work against me later in the game when we both have a queen or two, meaning they have a chance to capture my single corner diagonal Queen.
I think one aim is to gain control of this diagonal, but I am open to being proved wrong.
So can anyone add to this to help myself and Patch With the tactics.