用户名: 密码:
新用户注册
监管者: rod03801 
 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


每页的消息:
讨论板列表
您未权限在该板张贴消息。只有最低脑马级别的会员才允许张贴在该板。
状态: 所有人能发表
帖子搜索:  

<< <   158 159 160 161 162 163 164 165 166 167   > >>
26. 九月 2005, 04:32:15
NOT a floosie 
Of course, I would retain all rights to the "Blind Flooz" game giving Fencer first exclusive contract options.

26. 九月 2005, 04:20:29
ScarletRose 
题目: Re:
NOT a floosie: Hey .. that sounds kewl

26. 九月 2005, 04:18:34
NOT a floosie 
Being that backgammon is so popular, how about Blind Backgammon. Both start out in the usual spots, both sets of dice can be seen, but the oppositions moves can not be seen. It would a guessing game not knowing where the other persons open pips might be.

25. 九月 2005, 06:31:49
Thad 
题目: Team games
I would like to see a way for a team capatin to challenge another team to a match.

25. 九月 2005, 03:46:48
nobleheart 
题目: Re: Fencer
arpa: some of us have had the cube in mind for substantially longer..anyway glad to see it

25. 九月 2005, 01:44:27
arpa 
题目: Re: Fencer
nobleheart: Pro backgammon ... I wait that from over 1 year.

24. 九月 2005, 23:18:00
nobleheart 
题目: Fencer
dear fearless leader,I see Pro Backgammon (with doubling cube)is in development..thank you thank you thank you thank you

23. 九月 2005, 08:17:21
Luke Skywalker 
题目: gamelist
I'd like to see three enhancements for fischer clock games on the main page:
- make them somehow visible (the red dot is also shown for other non-day-off games); it's important to know whether the time shown is for the next move or for the whole game
- show also the increment time (this would also somehow solve 1)
- show my time also if it's the opponent's turn

23. 九月 2005, 03:12:27
playBunny 
题目: Re: Going to next game that doesn't use days off..
playBunny修改(23. 九月 2005, 03:35:04)
rod03801: "red dot game" is simple and unmistakable. "Urgent" or "critical" are possibilities, though they'd hardly apply to a 30-days-no-hols game, lol.

23. 九月 2005, 03:03:46
rod03801 
题目: Going to next game that doesn't use days off..
I'm not sure what the best wording would be, but I would like an option added to the "move and go to" drop down menu, that would take me to the next game that doesn't use days off.. (Any game with a red dot by the time left)
Sometimes if I don't have time to make many moves, I would like to move on those first (and fisher clock ones..)

Again.. I don't know what would be the best way to word it on the drop down menu..

22. 九月 2005, 21:59:36
Walter Montego 
题目: Feature Request for sorting games on the Main Page and Game Pages.
I'd like to be able to pick the exact order of the placing of individual games. Not by type, time, or anything like that, just pick certain games and be able to have them appear at the top or bottom of the listing on the main page and the drop down deal on game page. This would be very handy for playing particular games against certain opponents. It would also be very convenient to be able to put a particular short time limit game at the bottom of the list while having the rest of them stay at the top. Every once in a while an opponent of mine will have an emergency and will request me to not make a move until I absolutely have to move or time out. It would be a lot easier to oblige them if their game didn't constantly remain at the top of my list because I don't move in the game and the time ticks down for myself. It would also be handy to move longer time limit games to the top so that I could find them easier while playing with someone that happens to move regularly or is online at the same time.

As an aside to this, let us hope Hurricane Rita doesn't hit Shreela too hard on its path to Houston. I suppose I should check the news, as it might've changed paths in the last few days.

21. 九月 2005, 19:35:59
nobleheart 
题目: chess ideas..yea or neah?
from back gammon race thinking..how about" chess race".
play like regular chess.but play starts with ALL pieces off the board.
each move consists of either:
1-bringing a piece on board into its position or the closest one to it if it is occupied.
or
2- moving a piece.
---
"survivor chess"
a game for 3
play like regular chess.but with these changes:
play starts with a third colour king & queen placed on "setup" by the 3rd player on any free space on the board.
third colour player moves 1st.
then play is by turn for 3.
the 1st 8 pieces removed from the board,become the third players coloured pieces.
these pieces are "off board" but can be brought onto the board in place of a move like "chess race".

20. 九月 2005, 22:07:46
Jason 
题目: What is new
should have a name change lol, took me ten minutes to find the news archive

20. 九月 2005, 16:28:18
MidnightMcMedic 
Not blocked users, I only have one or two on that list. I agree with the spammage. Wasnt even from someone in that fellowship :(

20. 九月 2005, 02:24:47
grenv 
题目: Re:
Backoff: Blocked users

20. 九月 2005, 02:11:53
rod03801 
题目: Re: DB FAQs
rod03801修改(20. 九月 2005, 02:13:22)



(the most recent part of that thread, of course..)

20. 九月 2005, 02:09:59
Backoff 
Is there anyway to prevent internal SPAM? Someone on here sent the same message to over 60 people today. The said part is only 3 people cared what it said, to the rest, it's just SPAM.

19. 九月 2005, 20:08:05
votacommunista 
题目: Re: DB FAQs
ellieoop: Let us say, an amputated wiki ;-) but let stop us here and continue on the Computer Board if you want

19. 九月 2005, 20:04:17
ellieoop 
题目: Re: DB FAQs
are those pix a wiki? nothing like i was talking about. those are great:)

19. 九月 2005, 20:03:14
votacommunista 
题目: Re: DB FAQs
votacommunista修改(19. 九月 2005, 20:04:08)
Jason: http://en.wikipedia.org/wiki/Wiki - another questions and discussions please on the Computer Discussion Board

19. 九月 2005, 19:59:43
Jason 
题目: Re: DB FAQs
ellieoop/chessmec: whatsw a wiki ?

19. 九月 2005, 19:58:47
votacommunista 
题目: Re: DB FAQs
votacommunista修改(19. 九月 2005, 20:03:49)
ellieoop: centralized information management vs. collaborative wiki way - both with advantages and disadvantages. (in fact I think, a wiki will solve some moderator problems here)

But this is off-topic here. I will set up a wiki and everybody is welcome.

By the way: If I would have done away the logo anf changed the Url and some other things in http://iftomm-rotordynamics2006.mdmt.tuwien.ac.at/wiki/index.php/Main_Page (in progress) - would you see this as "wiki"?

19. 九月 2005, 19:51:23
ellieoop 
题目: Re: DB FAQs
i hate wikis, why would we need wikis, i am so glad to be away from them. don't go by me, but i was hoping never to hear that word here, i've been editing and creating wikis for a few yrs at gt. what a pain that was.

19. 九月 2005, 19:01:56
votacommunista 
题目: Re: DB FAQs
playBunny: I am planning to set up a wiki. Anyone interested?

19. 九月 2005, 18:46:30
playBunny 
题目: Re: DB FAQs
WhiteTower: That's a good idea and one possible implementation doesn't even require Fencer to do anything.

On one of the boards that I moderate I've compiled a list of useful links - those scattered about the board itself and also from the corresponding fellowship (which Pawns can't access). The list has been inserted into very first (last?) post on the board, which I've appropriated from the original poster (fortunately it contained material which became part of the resource. I also asked permission first, though there was no answer). Then I added a note to the board's header information with a link giving direct access to that post. Rooks and Knights can join the fellowship or they, and Pawns, can use the resources message.

The same could be done for any of the game boards if the moderator wants to do it. I hadn't thought of a FAQ but that could be created in another of the early messages.

19. 九月 2005, 10:06:13
Fwiffo 
<"If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board."
Let's move to the shogi board.
(Spirou> when Fencer doesn't reply in one or two days, I think it's preliminary to conclude he's not going to do anything with it.)

19. 九月 2005, 09:59:57
Spirou 
题目: Re: About the Shogi board:
Walter Montego: Indeed it help to remember we are crossing the promoting zone.
About color for the piece candidate of promotion, I can't see any objection because Japaneses are using a kind of that in Shogi24 club the well known and I think the sole Shogi online in real time actually.

19. 九月 2005, 09:47:54
Walter Montego 
题目: Re: About the Shogi board:
Spirou: Ah, the dots would just serve as reference points on the board. I suppose that could help.

19. 九月 2005, 09:16:26
Spirou 
题目: Re: About the Shogi board:
Walter Montego: I was asking for the 4 dots dividing the board in 9 zones of 9 squares and coloring the possible promoting piece.

As a kind of this exists on the JAPANESE online shogi club with thousands JAPANESE members, I supposed purists will agree.

19. 九月 2005, 09:01:44
Walter Montego 
题目: Re: About the Shogi board:
Spirou: I don't understand what it is that you're requesting. There already is a notification for a possible promotion. The piece is marked clearly right next to the board at the top where it can't be missed. I've also noticed that when this happens a sentence appears in red telling you about the possible promotion. When this sentence appears it also shifts the page slightly and this also makes it easier to notice the possible promotion.

Is what you're asking for something like coloring the actual piece on the board itself? If so, you're probably right that the purists will object. For them, they probably don't like what is done now either, but I get by just fine with how the promotions are handled as is.

19. 九月 2005, 08:52:10
Spirou 
题目: Re: About the Shogi board:
Walter Montego: As Fencer don't react, I suppose my suggestions are without interest though I believed they were useful and easy to implement. Never mind .

19. 九月 2005, 07:23:02
Walter Montego 
题目: Re: Crazy screen chess
Salkkuman: I completely agree with you, but didn't it count as a win when he deleted the game?

19. 九月 2005, 07:21:05
dameningen 
题目: Crazy screen chess
After we had both putted our pieces and i had moved once, my opponent deleted the game. I have allready winning position. This is not fair. Deleting should not be possible after putting the pieces. Or what do you think?

19. 九月 2005, 06:45:35
Spirou 
题目: Re: About the Shogi board:
Walter Montego: Of course, on this site!

Probably I have a narrow view, because when playing I see only what is inside the board and I am deaf when I play (following my spouse's advice). Aren't we numerous in this case? I think no else the online japanese shogi club didn't had make up for.

19. 九月 2005, 02:44:42
Walter Montego 
题目: Re: About the Shogi board:
Spirou: Do you mean on this site? Everytime I get a piece to where it could be promoted, it is shown at the top of the board and I fail to see how anyone could miss it, though I've had a few opponents not promote when able and it sometimes would have been to their advantage to promote.

18. 九月 2005, 23:46:25
WhiteTower 
题目: DB FAQs
It would be extremely helpful, especially for fresh members, to introduce a mini-FAQ link in some DBs, with topics that usually come up every now and then. Searching through the site causes a lot more server "fatigue" than having a ready-made page with all the answers to such issues.

For example, in the Backgammon DB, the perennial question of "why does only one die get used when the first roll played invalidates the second?" etc. could be put in such a mini-FAQ for everyone to see and noone to wonder about :) OK, the example I gave can always be a point of debate, but at least people wouldn't have to start off without any background :)

But I hope that you get my drift.

18. 九月 2005, 11:25:33
Spirou 
题目: (... next) About the Shogi board:
A perfect solution alerting about promotioncould be to change the color (red?) of the pawn or piece who could be promoted up to the moment we confirm our move.

That could not hurt the purist, I think, because in an online Japanese club we are alerted through a little box appearing on the board

18. 九月 2005, 10:51:25
Spirou 
题目: About the Shogi board:
Spirou修改(18. 九月 2005, 10:54:11)
I own a real (instead of virtual) Shogi board.
This board is, one may say, divided in 9 zones by using a simple mean.
There are 4 black dots at the intersections of the
- 'b' and 'c' with the '3' and '4' and '6' and '7';
- 'f' and 'g' with the '3' and '4' and '6' and '7'.

The reason why I ask is that in the fire of action, often I miss to see that my pawns and pieces are in the promote zone. The proposal to promote up the board is good but not sufficient for an absorbed (and therefore distract) player as I.
I think this little add could help. I suppose I am not alone in this case?
Of course a solid black line could be the best but the risk is to hurt the purists?!

18. 九月 2005, 03:15:34
Orlandu 
题目: Re: Practice
wellywales: Tablet Reborn Fellowship has a practice page to where you can learn....

17. 九月 2005, 19:28:31
playBunny 
题目: Re: Practice
wellywales: Another way is to ask a high rated player if they'd play unrated against you and explain their moves. Not everyone is willing to be a teacher but some are. Stormerne's fellowships (Tablut and Xiangqi (Chinese Chess)) feature learning tournaments in which the players are required/encouraged to explain their reasoning as they go, so both players learn off each other.

I'd be happy to play a couple of tutorial matches in Backgammon. :-)

17. 九月 2005, 17:54:56
votacommunista 
题目: Re: Practice
wellywales: what about just playing unrated and uncounted games here? put such invitations in the waiting room ...

17. 九月 2005, 17:34:00
WellyWales 
题目: Re: Practice
Daniel Snyder: Where is that then?

17. 九月 2005, 17:24:11
Orlandu 
题目: Re: Practice
wellywales: What about the practice board where you can learn the moves yourself...

17. 九月 2005, 15:39:46
WellyWales 
题目: Practice
It has properly been mentioned before, but how about practice boards, it is sometimes easier to learn the game by playing a computer?

17. 九月 2005, 14:42:41
Vikings 
题目: Re: not sure if this is the place for this one
Vikings修改(17. 九月 2005, 14:43:50)
Fencer: I can donate about 20 of my vacation days

17. 九月 2005, 12:04:03
Fencer 
题目: Re: not sure if this is the place for this one
fungame: Or "freeze the time for this game". I'll think about it.

17. 九月 2005, 11:57:24
Harassed 
题目: Re: not sure if this is the place for this one
tinksbell: Solution might be in an option to "add time to opponents time". That way one could save some games from forfeiting in cases, when one feels a game is very interesting and one is not satisfied with winning such game just plainly on time.

17. 九月 2005, 11:46:13
tinksbell 
题目: not sure if this is the place for this one
tinksbell修改(17. 九月 2005, 11:46:48)
Silly me, it just occurred to me that there are probably lots of people play here who are from the area hit by Katrina. I heard that goodfoods is and have noticed his automatic vacation days going down on our games....
Question is:
Is there any way we can not penalize those people who "live" in that area? I am sure a bunch have already been timed out of their games, they have far more important things to worry about right now...

17. 九月 2005, 10:20:22
nobleheart 
题目: Re: Multi player battleboats
rod03801: re :Goldtoken's implementation of up to 6 player Battleboats works too.
---
yes,truth is I have played it a lot.it moves along surprising quickly with the few I play with.
we usually accomplish this by having a relatively short timeout( 2-3 days),but setting the penalty for a timeout as just loss of turn.
I might suggest if multi players game are implemented at some time here.to consider not allowing tooo long a timeout setting on the games.otherwise a multi-player game could be lengthy.

17. 九月 2005, 10:14:11
nobleheart 
题目: Re: I have mentioned this before..
Fencer: ty for commenting.to be honest ,I never thought of that.but of course it must be considered.if a player fails to move,possible options:
player loss of turn
player loss of game
and if loss of game,pieces removed / or not.
are there other alternatives?,what do you think is best?

<< <   158 159 160 161 162 163 164 165 166 167   > >>
日期和时间
在线的朋友
最喜欢的讨论板
朋友群
每日提示
Copyright © 2002 - 2024 Filip Rachunek, 版权所有
回顶端