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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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25. 一月 2011, 17:41:26
rod03801 
rod03801修改(25. 一月 2011, 17:41:58)
This is now DONE. Thank you. Further argumentative posts will be deleted. Argue in PM.

25. 一月 2011, 17:33:53
Bwild 
题目: Re: only a simple minded person would expect that I have nothing more important to do than BrainKing,
Fencer: your right...there are those that do just what you say...there are others like myself who are anxious to see the site(which we have both morally and financially supported) improved.
so,feel free to keep tellin the suck ups"sooner or later" ...they'll believe anything you tell them.
I'm amused every time you do.

25. 一月 2011, 16:10:53
Fencer 
题目: Re: only a simple minded person would expect that I have nothing more important to do than BrainKing,
Bwild: Dude, although I don't like to repeat myself, especially to people who don't want to understand, let me explain something to you:

There are several thousands of BrainKing users who mostly do what this site is meant to - they play games and are happy to use what is already done. Then, there are about 10-15 permanent complainers who are never happy, no matter what happens here. Most of them spend hours insulting one another in fellowships and then bother me or global moderators with funny complaints like little kids. Which of these groups is more important to me and my decisions, what do you think?

Unlike those who never achieved anything and only throw dirt to other people's work, I know what to do and I know what is really important. Nobody is forced to agree with me and, of course, nobody is forced to stay on BrainKing. We live in a free world, huh?

25. 一月 2011, 16:01:34
Bwild 
题目: Re: only a simple minded person would expect that I have nothing more important to do than BrainKing,
Fencer: thanks for the update, cause "sooner or later" people will realize this.

25. 一月 2011, 15:56:11
Fencer 
题目: Re: Fencer
Bwild: You better think twice before posting something like that. If you bother to read carefully, you would know that I was merely responding to simple question, not making any promises. Second, only a simple minded person would expect that I have nothing more important to do than BrainKing, but I know it can be quite difficult to understand for some people.

Anyway, chuckle as you want, if it makes you happy. I have my own priorities and I see no reason to change them.

25. 一月 2011, 15:44:54
Bwild 
题目: Re: Fencer
Fencer: sorry fencer. I just cant help but chuckle every time I see you dangle that bk3 carrot. been what, 3 years now in the making?
I'll just go back to my dusty corner and wait a few more years to see it finally evolve!

25. 一月 2011, 15:27:15
Fencer 
题目: Re: Fencer
Bwild: I didn't ask you to repeat it.
By the way, this discussion board is not for jokes.

25. 一月 2011, 15:15:45
Bwild 
题目: Re: Fencer
Fencer: thats a joke,right?

25. 一月 2011, 07:00:31
Fencer 
题目: Re: Fencer
Bwild: Say what?

25. 一月 2011, 06:06:21
Bwild 
题目: Re: Fencer
Fencer: thats a joke,right?

23. 一月 2011, 20:27:39
Fencer 
题目: Re: Fencer
alexlee: Sooner or later. It's always more work than it seems to be.

23. 一月 2011, 08:46:34
alexlee 
题目: Re: Fencer
Fencer:
Thats great news. Any idea how much longer till the new version will be ready to move here?

23. 一月 2011, 08:39:40
ellieoop 
题目: Re: Fencer
Fencer: that's good news. we're looking forward to it.

23. 一月 2011, 08:32:13
Fencer 
题目: Re: Fencer
ellieoop: Official tournaments will be included in the next version of BrainKing.

23. 一月 2011, 00:09:46
ellieoop 
题目: Fencer
i would love to see site run tourns. posted for every game, time limit 1 week, and when 14 or how many you think would work sign up, then they automatically start, and then the sign up list starts again. this is just a hope and a suggestion. i miss the site run tourns. here.

14. 一月 2011, 15:41:36
grenv 
题目: Re:
bobowski74: Doubling cube is a backgammon feature... but i second the request for other dice games.

14. 一月 2011, 14:25:49
bobowski74 
I was wondering why the option of using doubling cube is not available in Ludo? Especially the endless waiting for the final 1 could become astronomically amusing...

9. 一月 2011, 12:40:37
Pedro Martínez 
题目: Re: Keep active players on the leader boards
Universal Eyes: Yes.

9. 一月 2011, 05:39:47
Universal Eyes 
题目: Re: Keep active players on the leader boards
Universal Eyes修改(9. 一月 2011, 05:43:00)
coan.net: Is there a time limit on the statistics board before a player goes inactive?

14. 十二月 2010, 20:40:37
nabla 
题目: Re: Keep active players on the leader boards
Thad: In games with less luck, it would be just as easy, or maybe even easier, to play a game against someone with a really low rating every four weeks in order to maintain a top rating using the system that is in place now than it would be to maintain a multi-game match and finish a game every month, so my proposal doesn't introduce any new risk or abuse.

You are right, the abuse thus introduced would be insignificant (btw the Glicko thingy also take cares of the technique you mentioned, since games with a lot of rating difference count for almost nothing in the activity).

I agree that a complete overhaul of the scoring system would be a benefit to all. BK could be a lot better if he'd just be willing to implement a few key things that matter to many players even though they don't matter to him.

You hit the nail on the head.

14. 十二月 2010, 20:01:31
Thad 
题目: Re: Keep active players on the leader boards
Thad修改(14. 十二月 2010, 20:08:39)
nabla: I don't see that as abuse. Are they actively playing? Yes. Should they appear on the leader board? Yes.

Could a player take advantage and stay on the leader board with minimum effort? Yes. But the benefits of having other players (like me) who are playing games in multi-game matches and who deserve to be there (in several different games) would outweigh what one or two top players might do in Backgammon. In games with less luck, it would be just as easy, or maybe even easier, to play a game against someone with a really low rating every four weeks in order to maintain a top rating using the system that is in place now than it would be to maintain a multi-game match and finish a game every month, so my proposal doesn't introduce any new risk or abuse.

I agree that a complete overhaul of the scoring system would be a benefit to all. BK could be a lot better if he'd just be willing to implement a few key things that matter to many players even though they don't matter to him.

14. 十二月 2010, 11:55:26
nabla 
题目: Re: Keep active players on the leader boards
Thad: Possible abuse of your proposal : the #1 ranked player could always keep a 10-point match going in order to minimize the risk.

A solution to your issue (and to the general rating issue) would be :
1) Using the Glicko rating system in order to have a continuous measure of activity.
2) Taking in account the length of the match in the rating adjustements (backgammon sites know how to do that).

The bad news is that it will not be implemented.

14. 十二月 2010, 03:26:05
rod03801 
题目: Re: Keep active players on the leader boards
Thad: I agree. I'm glad there has been some sort of rule put in place to keep the ranking list "active" but I think in some ways it's a little too strict. Maybe ONLY in the way that multi win/point action isn't counted until the end. It could use tweaking, but I'm glad it's not how it "used to be".

14. 十二月 2010, 02:56:23
Thad 
题目: Re: Keep active players on the leader boards
My point is that, if a player finishes a game, whether it's part of a multi-game match or not, he/she should stay on the leader board. The way it is now, I could have finished 1, 10, 100, or 1,000 games over the previous month, but if they're all part of unfinished multi-game matches, I'll still fall off the leader board. It shouldn't be that way, should it?

13. 十二月 2010, 23:17:36
coan.net 
题目: Re: Keep active players on the leader boards
Thad: There is also the "show inactive players" link on the list so you can see everyone, including those who are not meeting the 1 finished game a month (or every 6 months for members)

13. 十二月 2010, 22:42:58
Orlandu 
题目: Re: Keep active players on the leader boards
Thad: in all muti-match games your rating does not change until all games are finished.

13. 十二月 2010, 22:07:27
Thad 
题目: Keep active players on the leader boards
I finish games all the time, but since most of them are part of a multi-game match, BK doesn't record them for purposes of keeping my BKRs active and I fall off the leader boards a lot. I'd like to see players stay active on the leader boards anytime they complete a game, even if it's part of a multi-game match.

12. 十二月 2010, 04:32:26
Nirvana 
题目: Fellowship Moderators
I would like to be able to send a message ocaisionally to all the moderators of a fellowship please. I can to team captains and to individual teams but not to the moderators and it would be useful to be able to do so please.

7. 十二月 2010, 20:28:34
puupia 
题目: Re: Events - link to opponents profile
rod03801: Oh, there it is. Thanks.

7. 十二月 2010, 19:15:16
rod03801 
题目: Re: Events - link to opponents profile
puupia: It's still there. Below the results, there is an area to send your opponent a message. Their name in the "To" area is a link to their profile.

7. 十二月 2010, 17:49:57
puupia 
题目: Events - link to opponents profile
I sometimes like to check my opponents stats when game is finished. So my request is to have a link to the opponents profile page in the event informing the game has finished. The link was there before when these messages were received in message box.

5. 十二月 2010, 13:04:16
MadMonkey 
题目: Re: Reversi autopass request
Thom27: Simply yes he has lots of times.......but as i stated below he did let us have it on Gammon games.

In my opinion (and many others) it makes sense as long as both players agree to it

The point you make about messages being sent with a move is true (and one of Fencers arguements) but that can easily be written into a script.

note: I wish hexkid would come back and repair his greasemonkey script, that was amazing.

5. 十二月 2010, 10:21:03
rabbitoid 
题目: Re: Reversi autopass request
Thom27: If I may put in an opinion: In reversi the situation is different from backgammon. There it is indeed an autopass, since the move involves the intervening dice throw.

In reversi, however, the situation resembles more that of checkers, where a piece jumps several pieces in a row. If, after player1's move player2 has no playable fields, player1 must place another piece (or pass, if he can't, in which case the game is ended here). It should be treated as a multi-move, not as an autopass.

That's the way it is implemented, for example, on Goldtoken. I don't know about other sites.

4. 十二月 2010, 14:29:36
Thom27 
题目: Re: Reversi autopass request
MadMonkey: Did Fencer actually say that he is totally against auto-pass / auto-move?

If a player uses auto-move (if the server allows it), it need not concern the other players or the webmaster (at least if the server does not force the players of a game to agree on both using or not using that option, as it is currently (and I can only wonder why it is so)).

A player may not easily recognize the game situation after some automoves in a row. But that is the player's own business; he may switch automove off. And the server could, preferably, support a better solution: display the game after the last move made explicitely, together with a replay button to go through the following moves.

Another point is what happens if the opponent has sent a message together with a move, and the reply-move is done by the server. Possible solutions: don't automove in this case, or notify the opponent that the move was done automatically and the player has not yet seen the message.

3. 十二月 2010, 10:21:09
MadMonkey 
题目: Re: Reversi autopass request
vrsTankist: Nice to meet you, and hope you are enjoying yourself here

This arguement has been going on since the early days of BrainKing (back in 2002), and in short the simple answer is that there is very little chance of it happening.

Fencer (the owner of BrainKing) is totally against having Auto-Pass (or Auto-Move, when only one move available) here.

Saying that, we do have it now in Backgammon so who knows, maybe it will happen, just don't hold your breath

To myself and many others, it is needed (in games like Ludo, Reversi etc....) so all we can do is wait

Enjoy your games

3. 十二月 2010, 10:01:59
vrsTankist 
题目: Reversi autopass request
I'm a new player here, but I really happy to find this site for online reversi play with tournaments and ELO-like ratings. And I have a suggestion how to make games faster and much more comfortable for all.

That would be great to have this feature in reversi game. I have a lot of situations when opponent just need to get into the game and pass his move 3-5 time in a row. And when he does it once in couple of days game becomes unreasonably long.

Most of the times such positions are at the end of the game and I believe this would be a good way to skip additional waitings for opponent turn.
In any case he is able to view turns history to know what has been done during autopasses.

I would really appreciate your help! Thanks in advance.

30. 十一月 2010, 21:45:13
aaru 
题目: Re: Earning Achievements
cd power: For me also

30. 十一月 2010, 16:51:03
cd power 
题目: Earning Achievements
This is a feature request regarding earning achievements, that I know has been brought up before, but I don't believe there has been any response.

It would be nice to be able to view a table so you know which games or tournaments you are lacking in order to earn an achievement. Example # 1: "10 won tournaments of 50 game types" -- As this applies to public tournaments only, it would be nice to see which of my 35 game types that I have already met this. It is nearly impossible for me to tell simply by looking at my finished games page, as I have many fellowship tournaments mixed in with this.

Example # 2: "10 won games of 50 game types" - It shows I have 39. I would like to know which 39 game types have already satisfied this. In looking at my finished games, I have 65 game types that have appeared to satisfy this, but I do not know which 39 of these 65 have truly satisfied the requirement. If I knew, then I could focus on playing games of the other types in order to reach 50. Going along with this, it would be nice to know how many games within each game type have satisfied this requirement... i.e. 9 won games of Frog Finder, so I would know I need to win one more game against a unique opponent.

There are many such examples in these achievements, but I have only listed the 2 above.

Thanks!

28. 十一月 2010, 12:45:43
MadMonkey 
题目: Re:
rabbitoid: i doubt they even read there 'Tournament is Finished' messages or come to that take any notice of how there Tournaments are doing

I just know it would be a great help

28. 十一月 2010, 11:38:28
rabbitoid 
题目: Re:
MadMonkey: I can think of a certain person that would love that implementation.
I mean the one to whom we re indebted for the 421542125 tournaments on the list

27. 十一月 2010, 10:38:58
MadMonkey 
I create many Tournaments that i have created in the past (and i am sure many of us do).

I know we can create Templates, and then edit information that needs changing each time, but i had a GREAT (well i think so) thought

e.g. My Random 'Lines' Games Elimination Tournament finishes ( here Random 'LINES' Elimination )

On that page how about a button that just says RE-CREATE !!

Just click that, and it would open up a set up image of that Tournament.

The only thing that would have to change would be the date (but the option to edit, add or remove would be there), then it is done

I know it would certainly save a few of us time

16. 十一月 2010, 19:49:05
Thad 
题目: Dice rolls in Backgammon
I want to see my opponent's dice roll right away in games where it can be shown (games without the doubling cube, etc.).

15. 十一月 2010, 13:13:24
sacha 
题目: Re: Auto pass.
If Ludo Autopass I'd had a lot more !!

15. 十一月 2010, 12:48:14
rod03801 
题目: Re: Auto pass.
Carl: He had a more logical reason than "I don't like it" If you are looking for an argument take it some where else. Thank you.

15. 十一月 2010, 09:44:42
Carl 
题目: Auto pass.
Does anyone have a more logical reason for not using auto pass than "i don't like it"?

15. 十一月 2010, 02:45:40
wetware 
题目: Re:
Vikings: When I don't recognize a game, it would be great if I could back up until I did recognize how the position arose.

Oh, wait.  I already can do that.  Never mind.

15. 十一月 2010, 02:22:36
rod03801 
题目: Re:
Carl: You shouldn't ask for reasons if you aren't interested in those reasons, or are going to chastise for those reasons.

15. 十一月 2010, 02:20:51
Vikings 
题目: Re:
El Cid: I don't care if my opponent wants to use it, I just prefer not to

15. 十一月 2010, 02:15:29
Carl 
题目: Re:
Vikings: Shame on you,not understanding auto pass.

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