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ThunderGr: The problem with Fischer clock is that it negates vacation completely - and sometimes I want to make a real vacation, and I need 6 days without internet access, and then I lose all games, no matter how fast I play all year. Therefore, when I make games/tournaments, I allow a significant build-up of Fischer-clock-time.
There is no perfect way to define the game speed that pleases everyone and considers such situations. That is why I proposed to show that number below; that way you can identify and sort out the players that produce the lag.