用户名: 密码:
新用户注册
监管者: rod03801 
 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


每页的消息:
讨论板列表
您未权限在该板张贴消息。只有最低脑马级别的会员才允许张贴在该板。
状态: 所有人能发表
帖子搜索:  

7. 三月 2007, 00:33:47
jurek 
题目: Re:
AbigailII: In general, I've encountered the opposite. I often play late in the evenings and often find myself quitting to go to bed as my European (or Australian, or Japanese, or whatever... why're you limiting it to just US vs. EU?) opponent is just starting his/her move day.

20. 二月 2007, 18:36:43
jurek 
题目: Fischer Random Chess
The current state of Fischer Random Chess has one very quirky "feature" to it.
When someone puts out an invitation, he or she can see the board position after it is submitted. Anyone who sees the invitation (be it a public invitation, a tournament game (this matters less), or a personal invitation) can also see it.

This allows the inviter to only set up games that he or she likes, as well as allowing those choosing from the "Waiting games" list to choose the same.

Can the 1st and 8th rows be listed as ?'s, and have the board position randomized on acceptance, rather than during creation?

25. 一月 2007, 18:34:17
jurek 
题目: Re:
Czuch Czuckers: Or even a filter! Wouldn't that be great?

1. 一月 2007, 17:31:19
jurek 
题目: Re: word games?
pgt:
http://dictionary.reference.com/browse/yeuk
http://dictionary.reference.com/browse/ogrism
http://dictionary.reference.com/browse/qiviut

Are you saying that because certain words aren't in your vocabulary or known to you, then they're not allowable? This is the whole point of using dictionaries as a reference for allowable words. Is Random House not a good enough source?

The OSD changes every year, so it's quite possible that those 3 words were recent additions. I don't have one on hand, so I can't verify that, however.

1. 十二月 2006, 07:02:19
jurek 
题目: Re: Go Judge
KotDB: Absolutely. You're proposing changing the scoring rules. Why wouldn't that be relevant?

1. 十二月 2006, 05:15:29
jurek 
题目: Re: Go Judge
KotDB: You left out one very important part of the AGA rules: scoring is by area (as in Chinese scoring), not territory (as in Japanese scoring)

30. 十一月 2006, 20:08:14
jurek 
题目: Re: Go Judge
MTC: No, that is the incorrect impression. When both players pass, they are signalling that they are done placing stones. Any stones that are not "alive" (take a good read on http://senseis.xmp.net for what it takes to be alive) should be marked as dead, and then the score should be tallied.

30. 十一月 2006, 19:52:28
jurek 
题目: Re: Go Judge
pauloaguia: Because
A) He shouldn't have to
B) It reduces his score, which is not something that he wants to do. In this particular case, if he captured the 4 dead stones at J8, G10, F10, & A12 and faith passed on all 4 turns, then he would actually lose.

1. 九月 2006, 23:58:24
jurek 
题目: Thoughts on sorting by "Time Left"
I have often thought about what's *really* wrong with sorting by "Time left" and possible remedies to fix the issue. I think the main problem people have with "slow players" is not that they play slow, but more that games with long time limits have to wait most of that limit to bubble up the list of games to be played.

For example, say I have 5 games, with time limits of 1 day (game A), 3 days (game B), 5 days (game C), 7 days (game D), and 30 days (game E). And now, for the sake of the discussion, let's say that I play all games that have <3 days left to play on them (They're very mind-intensive games and I can only play once per day!). We will also assume that my opponents are *very* fast and move within an hour of me playing.
Day Games Played Time remaining
---------------------------------
1 A 1, 2, 4, 6, 29
2 A, B 1, 3, 3, 5, 28
3 A 1, 2, 2, 4, 27
4 A, B, C 1, 3, 5, 3, 26
5 A 1, 2, 4, 2, 25
6 A, B, D 1, 3, 3, 7, 24
7 A 1, 2, 2, 6, 23
8 A, B, C 1, 3, 5, 5, 22
9 A 1, 2, 4, 4, 21
10 A, B 1, 3, 3, 3, 20
11 A 1, 2, 2, 2, 19
12 A, B, C, D 1, 3, 5, 7, 18

etc,
I think most people can follow this. From my point of view, I'm keeping all of my games up-to-date and playing, on average, 1.92 moves per day. Out of 5 games, that's not horrible, I guess. Now, increase the number of A games to 10, B games to 20, C games to 30, D games to 100, and E games to 50, and the problem becomes much bigger.
The problem is that even though I'm making almost 2 moves per day, I have yet to make a move on game E, even after 12 days! Game D is going 6 full days per move (I only play if there are less than 3 days left, remember).
The days-per-move for each of the games is:
A: 1
B: 2
C: 4
D: 6
E: 29

One potential solution to this problem would be a two-tiered sorting/filtering mechanism. The first "group" of games would be sorted by games that have < X time left (1 day? user-defined setting?) The remaining "group" would be sorted by "percent of time left" or some other similar metric.

For an example of the "percent of time left" sorting, let's take our original example and also play games where "Percent time left" is <= 70% and a first "group" cutoff of 1 day (for the sake of brevity. Perhaps 50% is a better value). The Games Played ordering is by the ordering that they would be sorted by. Let's also change the play style so that a maximum of only 1 non-critical (> 1 day left) game is played per day:

Day Games Played Time remaining Percent Time Left
-------------------------------------------------------
1 A 1, 2, 4, 6, 29 100, 66, 80, 86, 97
2 A, B 1, 3, 3, 5, 28 100,100, 60, 71, 93
3 A, C 1, 2, 5, 4, 27 100, 66,100, 57, 90
4 A, D 1, 1, 4, 7, 26 100, 33, 80,100, 87
5 A, B 1, 3, 3, 6, 25 100,100, 60, 86, 83
6 A, C 1, 2, 5, 5, 24 100, 66,100, 71, 80
7 A, B 1, 3, 4, 4, 23 100,100, 80, 57, 77
8 A, D 1, 2, 3, 7, 22 100, 66, 60,100, 73
9 A, C 1, 1, 5, 6, 21, 100, 33,100, 86, 70
10 A, B, E 1, 3, 4, 5, 30, 100,100, 80, 71,100
11 A 1, 2, 3, 4, 29 100, 66, 60, 57, 97
12 A, D 1, 1, 2, 7, 28 100, 33, 40,100, 93


In this case, my moves-per-day is the same, 1.92.
The days-per-move for each of these games is (the numbers don't reflect the tables above, I've extended the tables for more accurate results):
A: 1
B: ~2.6
C: ~3.8
D: 4
E: ~12

The fast-moving games aren't really impacted at all, but the slower games have sped up considerably, at the expense of the medium-speed games. So even though it's a "slow" game, the 30-move game is being played, on average, once every 12 days. In essence, what sorting by "percentage of time left" does is bubble the slow games up to the top much faster, but still allows them to continue not being played if desired.

3. 七月 2006, 21:55:30
jurek 
题目: Re:
jurek: Oops, my numbers were off a bit; there are actually 279936 possible outcomes (I was lumping "equivalent" rolls like 6,1,1,1,1,1,1 with 6,6,6,6,6,6,6). Of these, 200130 are wins for white (71.5%).

mctrivia: Agreed, as the number of rolls and the freedom of movements go up, the odds tend to even out, but the claim by pauloaguia was that the starting odds for black-vs-white was the same for Backgammon and Ludo.

3. 七月 2006, 21:06:38
jurek 
题目: Re:
pauloaguia: Wrong!!
In Backgammon, there is an equal chance for white to go first as there is for black to go first.
In Ludo, white goes first every time, thus giving white a small advantage.

As an example, let's take a very simple case: the first player to get 4 or more points, taking alternate rolls of a single die. In this, we are guaranteed that there will be no more than 7 rolls (If both players continually roll 1's).
From this, it ends up that there are 176 roll outcomes. Of these outcomes, white wins 105 of them (just under 60%). Obviously, Ludo is much more complicated, but to say that it has the same dice-dependent odds as Backgammon is not correct.

28. 六月 2006, 21:19:10
jurek 
题目: Re: Watch list
Fencer: OK, thanks. I didn't see it in the list of member benefits, so I assumed it didn't exist for anyone.

28. 六月 2006, 21:12:08
jurek 
题目: Watch list
This may have already been requested, but I would like to see a "Watched" list, where you can add and remove other players' games that you want to keep track of as a spectator.

5. 六月 2006, 23:08:28
jurek 
题目: Re: Rated players vs. Unrated players
wetware: Unfortunately, Pythagoras's sarcasm probably came off a little too straight-laced. That's one of the main problems with typed sarcasm--there's a very fine line separating it and something that sounds real. Although, I think his final suggestion of non-rated players not being able to play on Mondays kinda put it over the top.

22. 五月 2006, 08:24:31
jurek 
题目: Re: Yinsh: a fascinating abstract game
buda_30: Any of the Gipf project games would be a great addition I think, but I'm not sure if they're available to play (a la copyright concerns). Can anyone shed any light on these particular games?

21. 五月 2006, 22:29:04
jurek 
题目: Re:
Czuch Chuckers: Funny how you just assumed wellywales uses IE...

13. 四月 2006, 18:56:23
jurek 
题目: Re: Black starts the game
Andre Faria: I'm certainly no checkers expert; I just used what he said in his announcement. Sorry for any confusion. :)

13. 四月 2006, 16:43:56
jurek 
题目: Re: Black starts the game
Matarilevich: That's precicely what Fencer is doing. In Chess, white moves first. In Shogi, Go, Pente, Checkers, etc black moves first. And so on and so forth.

28. 三月 2006, 05:37:51
jurek 
题目: Re: Undo
Groucho: Of course. It would just be a request. Your opponent would have to OK the undo.

28. 三月 2006, 04:52:13
jurek 
题目: Undo
I would love to see the ability to request a move "undo" from your opponent. It has happened to me many times that I make a move, only to notice an hour or 5 later that it was really bad.
Perhaps this could be an option in the new game creation parameters?

12. 二月 2006, 07:33:28
jurek 
题目: Re: hey mr fencer
mctrivia: IIRC, Fencer is in the process of implementing go, but to make the software to do the point/territory counting is basically one step away from making an AI to play go, so it's a non-trivial task to implement the finer points of the game.

2. 二月 2006, 23:08:38
jurek 
题目: Re: Viewing games in progress
andreas: I think the ability to have that could give information to the players.
Imagine an empty board with a white queen on a1 and a black rook on b2. The rook can obviously see itself and the queen can see the rook, but if you were to allow outside observers to see that the rook is visible to both players, then black could potentially become aware that her rook is under attack by a piece, when she normally wouldn't know this.
Obviously, there are other ways to deal with this (only show pieces which are mutually attacking each other, more complex yadda-yaddas, etc), but I really don't see how that would make watching an in-progress dark chess game any more exciting or worthwhile.

12. 一月 2006, 17:39:24
jurek 
题目: Re: dark games
Fencer: By looking at his screen

20. 十二月 2005, 06:17:26
jurek 
题目: Re: Other shogi variations?
headius: I agree with headius here. Even adding a modest Shogi variant such as Tori might garner even more interest in Shogi in general. Those members that feel Shogi is a little too bizarre to approach can get a better feel for the smaller 7x7 board. Go Shogi!

日期和时间
在线的朋友
最喜欢的讨论板
朋友群
每日提示
Copyright © 2002 - 2024 Filip Rachunek, 版权所有
回顶端