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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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21. 六月 2006, 14:27:49
Spirou 
题目: Re: RSS
Fencer: Ok, I ignored that. Thanks for answering .

21. 六月 2006, 14:18:58
Spirou 
题目: RSS
I would be happy with the "RSS" possibility on the GameList and accessorily also on the messages box.

16. 六月 2006, 12:32:22
Spirou 
题目: RSS
Why not give the "RSS" possibility on the GameList and accessorily also on the message box?

13. 三月 2006, 06:29:19
Spirou 
题目: Re: “practice board”
grenv: Correct. In my youth, I fortunately have the opportunity to watch out GM Alberic O'Kelly de Galway exploring chess games of play by mail. He was a player of great renown and evidently not a cheater!

13. 三月 2006, 06:20:11
Spirou 
题目: Re: “practice board”
redfrog: I agree, the practice board is a copy from the actual game.

Where we can freely move the pieces as if we had a woodden board and pieces.

Hence no need to complicate the Fencer's task with a link to the 'mechanism' of a particular game or variant but only to the shape of the board and pieces.

12. 三月 2006, 15:12:43
Spirou 
题目: Re: “practice board”
Caissus: I support vigorously this suggestion!

19. 九月 2005, 09:59:57
Spirou 
题目: Re: About the Shogi board:
Walter Montego: Indeed it help to remember we are crossing the promoting zone.
About color for the piece candidate of promotion, I can't see any objection because Japaneses are using a kind of that in Shogi24 club the well known and I think the sole Shogi online in real time actually.

19. 九月 2005, 09:16:26
Spirou 
题目: Re: About the Shogi board:
Walter Montego: I was asking for the 4 dots dividing the board in 9 zones of 9 squares and coloring the possible promoting piece.

As a kind of this exists on the JAPANESE online shogi club with thousands JAPANESE members, I supposed purists will agree.

19. 九月 2005, 08:52:10
Spirou 
题目: Re: About the Shogi board:
Walter Montego: As Fencer don't react, I suppose my suggestions are without interest though I believed they were useful and easy to implement. Never mind .

19. 九月 2005, 06:45:35
Spirou 
题目: Re: About the Shogi board:
Walter Montego: Of course, on this site!

Probably I have a narrow view, because when playing I see only what is inside the board and I am deaf when I play (following my spouse's advice). Aren't we numerous in this case? I think no else the online japanese shogi club didn't had make up for.

18. 九月 2005, 11:25:33
Spirou 
题目: (... next) About the Shogi board:
A perfect solution alerting about promotioncould be to change the color (red?) of the pawn or piece who could be promoted up to the moment we confirm our move.

That could not hurt the purist, I think, because in an online Japanese club we are alerted through a little box appearing on the board

18. 九月 2005, 10:51:25
Spirou 
题目: About the Shogi board:
Spirou修改(18. 九月 2005, 10:54:11)
I own a real (instead of virtual) Shogi board.
This board is, one may say, divided in 9 zones by using a simple mean.
There are 4 black dots at the intersections of the
- 'b' and 'c' with the '3' and '4' and '6' and '7';
- 'f' and 'g' with the '3' and '4' and '6' and '7'.

The reason why I ask is that in the fire of action, often I miss to see that my pawns and pieces are in the promote zone. The proposal to promote up the board is good but not sufficient for an absorbed (and therefore distract) player as I.
I think this little add could help. I suppose I am not alone in this case?
Of course a solid black line could be the best but the risk is to hurt the purists?!

16. 九月 2005, 15:54:09
Spirou 
题目: Re: cursor
grenv: I use Slimbrowser for years, without any problem. Very user-friendly and easy (luckily because I am not very smart ).

14. 九月 2005, 12:03:31
Spirou 
题目: Re: Vacation days:
WhiteTower: I bow down, you are right, I missed this little "?" .

14. 九月 2005, 10:24:57
Spirou 
题目: Re: Vacation days:
Spirou修改(14. 九月 2005, 10:31:01)
WhiteTower: Thank you.

So in "Time for game" there are "no days off" implicitely .

14. 九月 2005, 10:06:09
Spirou 
题目: Re: Vacation days:
Spirou修改(14. 九月 2005, 10:07:52)
Fencer: In "New game" and "New tournament", I see the option "no days off" only in "Time for move".

In "Time for game" what have one to conclude? :
- there is "no days off" implicitement;
- it is impossible to have "no days off".

14. 九月 2005, 09:54:23
Spirou 
题目: Re: Vacation days:
Fencer: Wonderful! Thank you for the quick answer

14. 九月 2005, 09:49:47
Spirou 
题目: Vacation days:
In tournaments I read this:
"Time control (?): Time: 3 days, Bonus: 20 hours, Limit: 5 days, no days off".

Could "No days off" means "no vacation days"? (That would be excellent!)
Otherwise, is there a tip to stop using "vacation days" during a tournament?

12. 九月 2005, 19:29:11
Spirou 
题目: Re:
reza: No need for an option, you could copy the elements of your profile in the "description" box.

30. 八月 2005, 07:43:14
Spirou 
题目: Re: Cloak mode
playBunny: Thank you for developping those arguments. You could be right, my suggestion is too complicated.

Grenv, FunGame and Lamby: After reading playBunny, I realize it was like a smokebomb, sorry .

29. 八月 2005, 20:46:46
Spirou 
题目: Claok mode .. next:
Spirou修改(29. 八月 2005, 20:50:18)
Oh dear, I realize how my english is chaotic. Please, pardon me, I try to do my best. (Could you believe me).

29. 八月 2005, 20:40:17
Spirou 
题目: Claok mode:
Spirou修改(29. 八月 2005, 20:41:53)
In my opinion, 'cloak mode' is a poor mode.
Wehre is the interest for anyone to see what I am or was watching?
Why not all of of us must be in a claok mode?
For example, actually I am not in mood to play but I am curious to see what could be wrote in discussion boards and fellowships. But I am annoyed imagined opponents are waiting I could make a move. Isn't that a honest a point of view? I know, I know I may be perhaps to sensitive but I am perhaps not alone in this mood.

Therefore is my suggestion: if the 'cloak mode' is not put for all of us:
provide a message to all of our opponents explaining why I don't react to their move actually.
Isn't that a normal polite behaviour (if the cloak mode is not a usual state, of course)?
for some reason.

I hope you spent a little time to meditate upon.

20. 八月 2005, 17:49:01
Spirou 
题目: Re: Espionage
Chaos: A tip: the two new chinese and japanese chess (respectively Xiangqi and Shogi) can give all the dynamics you want ;-)

20. 八月 2005, 11:18:20
Spirou 
题目: Re: New clock request
Marfitalu: I try to condense: seems unclear for everybody

16. 八月 2005, 17:33:37
Spirou 
题目: Re:
pauloaguia: I think so slowly! I disagree, "my system" stops also when the nicknames are the same.

Well, "easy guys", keep cool and let see what will happens :-)

16. 八月 2005, 17:01:15
Spirou 
题目: Re:
pauloaguia: I thought that was the case .

Fencer: Ok, ok, noted

16. 八月 2005, 16:51:49
Spirou 
题目: Re:
grenv: In my opinion it must not be too difficult for programming an impossibility to play rated games against ourself. A simple query at the players database could compare the real names behind a nicknames: if equal and rated: stop!

15. 八月 2005, 21:11:57
Spirou 
题目: Re: chinese chess - rows from 1.10 instead of 0-9
chessmec: Not important for me. Only my tuppence of course ;-))

13. 八月 2005, 07:25:16
Spirou 
题目: Re: stuff
nobleheart: I thank you very much but I don't like games were dices are implied.
Cheers.

12. 八月 2005, 12:59:36
Spirou 
题目: A new option.
Spirou修改(12. 八月 2005, 13:56:25)
I suggest an option who limit the choice in "Waiting games". Once checked, we pick up the kind of games we wish to play and that can be used as a filter in "Waiting games".

11. 八月 2005, 07:25:25
Spirou 
题目: Re: stuff
nobleheart: I am learning Xianqi since 6 days ago. Fantastic game! Different from Shogi but also fascinating.

24. 七月 2005, 12:35:11
Spirou 
题目: Re:
WhiteTower: Possible. But I don't understand what I could understood :-P

24. 七月 2005, 09:48:43
Spirou 
题目: Re:
Pedro Martínez: I didn't knew. I give up :-))).

24. 七月 2005, 09:43:31
Spirou 
题目: Re:
Pedro Martínez: Correct! Though you could then disconnect and meditate on the position ;-)

24. 七月 2005, 09:33:38
Spirou 
题目: Re:
Spirou修改(24. 七月 2005, 09:35:04)
BIG BAD WOLF: If someone like Reza pays for each minute online, wouldn't be a good suggestion to have the option "Display the position in the email inviting to perform the move"? So he may think his next move before connecting to BK.

15. 七月 2005, 17:49:22
Spirou 
题目: Re: So you disapprove? Big deal.
Spirou修改(15. 七月 2005, 17:53:01)
playBunny: You may be right, we all be wrong. It is a question of generation. Please don't charge me to be nostalgic from my youth :-). BUT! I am absolutely not jealous. But! Rating is good as you explain though also bad due to the fact many (not all) are prone to cheat in order to protect this meaningless stuff.
Therefore I maintain: rating is a poison as is money.
The nickname of chess (and his variant I suppose) is "The noble game" because (I was teached to know) his (or was?) the pleasure to play is self-sufficient.
I dream, if all of us could think and play as you say, we were all intelligent and wise.
But as I can see actually, rating prone an horrible greediness. And greediness conducts to poor behaviour.

As you say we are all wrong, because we (me included of course!) are not wise. Could we strive toward a wise behaviour? "I have a dream..." said someone, follow my eyes ;-).

Signed an old drone :-)))

15. 七月 2005, 16:17:28
Spirou 
题目: Re:
ScarletRose: I applaud to your message.
This struggle is like a frog battle in little marshland. No offense to anyone but an invitation to see far away.

15. 七月 2005, 16:08:53
Spirou 
题目: A game with 1 hour for each
A just create a Janus game with 1 hour for each. Is somehow interested in? I will wait until 17 hour around.

15. 七月 2005, 16:06:09
Spirou 
题目: Re:
El Cid: I know, I know, I am from a past generation when winning (sometime) against a weaker offer the same satisfaction than suffering a lost against a stronger player.

Oh folks I feel old ... LOL

15. 七月 2005, 15:58:51
Spirou 
Spirou修改(15. 七月 2005, 16:02:32)
In order to summarize : rating is a poison!

In card games the "motor" is money, in chess in my young time the "motor" was the pleasure to play. Now it is this meaningless rating. Sad, sad, saaaad ... If at least rating points was money, I could probably understand this struggle. LOL

Aren't we all a bit childish? Kindly yours :-)))

14. 六月 2005, 20:42:18
Spirou 
题目: Re: Shogi.
Fencer: Kind of you. I trust you :-) (equally for some unknown reasons ... lol ... (a dubious jest, I conceive)).

14. 六月 2005, 20:10:39
Spirou 
题目: Shogi.
Fencer,
Would tell to shogi afficionados where you are in your programming? :-).
Be sure I will not bother you, I know you are very busy. But I am just so impatient ;-).
Best regards,
Paul.
PS: I am probably the worst living shogi player though for some unknown reasons I am really addicted about shogi.

6. 六月 2005, 15:43:50
Spirou 
题目: Re:
Andromedical: Indeed, you should be patient. In February I renew my subscribtion, after Fencer had promise to program Shogi (Japanese chess) before the end of this year.

Up to now, no clue about that but I keep hope ;-)

There are millions shogi players in the world (mainly in Japan, of course).

2. 三月 2005, 19:31:06
Spirou 
题目: Re: take back
Summertop: On other web sites I remember being faced with takeback request. I remember how that was painful to decide to accept or reject. I wish not relive those situations.

Me too I would like to see take-backs limited to non-rated games.

2. 三月 2005, 19:27:32
Spirou 
题目: Re: take back
Luke Skywalker: That is more smooth, I agree :-)

2. 三月 2005, 19:17:04
Spirou 
题目: Re: take back
Luke Skywalker: Only in one case : if before the game there is an agreement for a TRAINING game else NEVER!

26. 一月 2005, 11:25:29
Spirou 
题目: Re:
Spirou修改(26. 一月 2005, 11:26:04)
Luke Skywalker: I suggested to be optional. In the 'My profile'.

26. 一月 2005, 11:07:17
Spirou 
题目: Re: Adding a bell sound to the auto-refresh.
ScarletRose: In the long run, an endless repetitive music could be sleepy or irritating. Better then to turn on the radio ;-)

26. 一月 2005, 10:45:38
Spirou 
题目: Re: Adding a bell sound to the auto-refresh.
pauloaguia: Or simpler: the sound may play only during, for example, 2 seconds.
The sound may be a little smooth music also ;-).

26. 一月 2005, 10:38:33
Spirou 
题目: Re: Adding a bell sound to the auto-refresh.
pauloaguia: I agree. I suggest three improvements to this:
1- Be optional;
3- The bell stop when we go the the game and start again when we come back to the main page if there is yet game to reply;
3- A click somewhere to stop the bell;

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