What do you think about it? With an additional rule of promoting pawns only to pieces which are already captured, in order to eliminate white's big advantage.
AbigailII: The problem is that both approaches have their pros and cons. If I leave it as it is, people can complain that all games in the tournament are the same and some players can observe moves of the strongest player and copy them in their own games. On the other hand, if a new position would be generated for each game, players could think that it's not fair because some positions can be better or more balanced than the other ones.
AbigailII: This is a common issue and should be solved for all games with generated positions. there are two options - leave it as it is or change it to run the generator for each single game separately.
Sumerian, Caissus: Ironically, the Hyper Backgammon (very fast and easy game) happened the third most popular game on BK only a week after its launch. The truth is that MANY people want to play simple and quick games.
Sumerian: So what's the result? In a real tournament, one position is generated at the start and then used for all games? Or is it created for each game individually?
How is it solved in real FRC tournaments, is every game provided a different random position? On BrainKing, all games of the same tournament start with the same position.
题目: Re: FRC - temporarily hiding of starting array
Sumerian: It's a common concept of all BK games with a generated position. But, of course, it can be changed globally, so the position would be generated after the invitation is accepted, not before. Or, with less changes to the code, the position wouldn't be shown until the game is started.
But I prefer to use my position generator instead of keeping a database of all positions. Because it can be used for any similar chess variant, e.g. Corner Chess, Fortress Chess, etc.
Good news. I've just finished the FRC model and also updated the PGN generator for all chess variants supported on BK.
Now I only need to write the FRC rules and upload everything to the site.
题目: Re: Still waiting to hear about Fischerandom chess in BrainKing...
jcarrillovii: There is a problem with castling in this variant. BrainKing chess engine expects that a castling move is indicated by a king moving more than one space left/right. However, in Fisher Random Chess and with certain starting positions, it doesn't have to be true. So, the engine must be improved before the game can be implemented.
Mikezilla: There is always a chance.
WhisperzQ: No, why? What I want is to increase the number of paying members. Whatever happens outside BK is less relevant.
danoschek: That's right. However, I've just managed to negotiate the fee to only 20 Euro. It means, if the game brings at least 1 new paying member, the expenses would be covered.
danoschek: It's not fairly easy to implement but it's not impossible. I just want to know a possible interest because the game creater wants 100 Euro a year for the licence.
Okay, I have prepared Berolina Chess, Amazon Chess and Cylinder Chess. They will be released with the next batch of games.
Btw, does anybody know how the Amazon piece should look like? :-)
Amazonechess can be implemented in minutes because the amazone is an equivalent to maharajah of Maharajah chess :-)
But I'll read the rules of other mentioned variants first.