Hrqls: I'd make a separate achievement for forcing your opponent to pass 40 times a row in Hyper. ;-) And not count Cloning (40 passes in a row in Cloning Backgammon happens far more frequently than in other types).
Which leads to an interesting question. What's the maximum forced passes in a row you can have in Hyper Backgammon? Or in any other variant with a fixed number of stones? (It clear there's no upper limit in Cloning).
AbigailII: In theory, it could be unlimited number of passes.
There could be a time when both players are sent to the bar, and both have 2 piece "blocks" in their home area - and if the the players keep rolling the same dice and neither could get out unless they rolled a certain amount - then it could in theory be unlimited if they never roll that dice number they need.
I'm trying to imagine a similar situation in Hyper, but can't imagine it with only 3 pieces per side in play., so I would guess there could be a limit of times in a row.... but for most others, I would think it could be unlimited.
big question .... will the big Fencer give something to whoever reach a certain number of points ( brains .. a small membership or something else .. shirt etc ... ) ???? lets say 2000 points ( kidding lol i got it already ) maybe 2500 or 3000 ??
Změněno uživatelem AbigailII (24. dubna 2009, 15:48:21)
Pedro Martínez: In Hyper, I believe it's 8.
I can make a sequence of 11 passes. Start with two stones on your 6 point; one stone on the bar. Opponent has a blot on the 24, and two stones on 23. Now:
Roll 1-2. Play bar-24, 24-22. Opponent rolls 6-6 (pass)
Roll 1-2. Play 22-21, 21-19. Opponent rolls 6-6 (pass)
Roll 1-2. Play 19-18, 18-16. Opponent rolls 6-6 (pass)
Roll 1-2. Play 16-15, 15-13. Opponent rolls 6-6 (pass)
Roll 1-2. Play 13-12, 12-10. Opponent rolls 6-6 (pass)
Roll 1-2. Play 10-9, 9-7. Opponent rolls 6-6 (pass)
Roll 1-2. Play 7-5, 6-5. Opponent rolls 5-5 (pass)
Roll 1-2. Play 6-4, 5-4. Opponent rolls 4-4 (pass)
Roll 1-2. Play 5-3, 4-3. Opponent rolls 3-3 (pass)
Roll 1-2. Play 4-2, 3-2. Opponent rolls 2-2 (pass)
Roll 1-2. Play 3-1, 2-1. Opponent rolls 1-1 (pass)
Changes your roll 1-2 11 times in a row while your opponent rolls the appropriate double: 1 in 8459117637862050464804269719552. (If the entire populate of the world (6.75 billion people) rolls 22 times a second, it still will only happen about once every 40 trillion years - a time span about 3000 times the estimated age of the universe).
AbigailII: "Changes your roll 1-2 11 times in a row while your opponent rolls the appropriate double: 1 in 8459117637862050464804269719552. (If the entire populate of the world (6.75 billion people) rolls 22 times a second, it still will only happen about once every 40 trillion years - a time span about 3000 times the estimated age of the universe)."
..... so what you are saying if 11 passes in Hyper is made into an achievement, it should be worth a lot of points?
Bad news for everyone who thinks that he has more than 2000 achievement points. I've noticed that the achievement generator counted not only completed achievements but partially completed ones as well.
It means that all points will be recalculated once more and many users should see a reduction by 20-40%. Sorry about it.
Subjekt: Re: unlimited number of passes in Hyperbcg
coan.net: I can imagine this situation ... both players have one stone on the bar and two stones on the same field in their opponent*s home area (where they block their opponent), and both keep throwing the same double, exactly that double, which they can not use because of opponents stones. But, this cannot happen under usual bcg-rules. Because in Hyper, how could you capture opponents stone, when you need (after finishing the movement) to have one stone one the bar and the other two in your opponents home area ? It is impossible.
Fencer: was only me lol :) well then you can put some kind of "prizes " for whoever reach certain number of points .. start with 1500 then 2000 etc .. what you think ?
Změněno uživatelem rod03801 (26. dubna 2009, 21:51:02)
Lotus Flower: If you click on Achievements in your profile, then click on "Membership", you will see the exact same page you saw when clicking his link.
Why receive achievements only for winning? Draw in knight fight is quite rare (not by mutual agreement or in match on 2 games). Or some underdog's achievements - lose dice poker by 5 pts and less, lose knightfight by 3 and less pts, e.t.c.
lukulus: I have an issue with achievements for losing - that is if I want to try to go for more achievements (which is what I think Fencer would like), it would encourage me to lose on purpose to get them... that is purposely lose just to gain them.
Of course myself I don't think I could force myself to lose on purpose, but many others would, and I think having achievements that encourage you to lose are a bad choice. (Like the Pond BKR gain achievement... something I mentioned before, where if I ever want to fall outside of the top 10 and still gain BKR ratings - I would have to purposely lose many games to lower my BKR just to have a chance at that achievement.)
coan.net: There are achievements that encourages sub optimal play (of even playing losing moves) under certain conditions (for instance, not taking your opponents King in Dice Chess, hoping to score "Pawn of glory" or "Deadly king" later in the game; prolonging a game of Anti Backgammon or Cloning Backgammon (by taking your opponents checkers when you shouldn't) trying to gain "Double strike" or "My three sixes"; marking up your 6 1's as a "Chance" instead of a "Six of a kind" in order to win "That was really close"; discarding full hotels, cars, houses after the second roll in order to try gaining "Five lucky dice" or "Six lucky dice"; taking the 11 instead of the 98 in Knight Fight in order to gain "Double defeat", "Path of twins" or even "A little more horse power"), so achievements for losing isn't that far off.
OTOH, a meta-rule of "you cannot gain an achievement (nor a partial achivement) one a game you did not win" would eliminate some of the sub optimal plays. And prohibit any achievement that requires one to lose.
Změněno uživatelem AbigailII (27. dubna 2009, 22:32:57)
coan.net: Of course myself I don't think I could force myself to lose on purpose, but many others would, and I think having achievements that encourage you to lose are a bad choice.
What I find even worse is the Stick around achievement which encourages people to play without autopass (you don't earn it if you play with autopass).
Fica por aí (Stick around) Obrigar o adversário a passar 10 vezes seguidas num mesmo jogo de Gamão ou variantes. (Force the opponent to pass the move 10 times in a row without using the autopass in a single game of backgammon or its variants.)
AbigailII: I never noticed that one - yea, I think that one is stupid also. I mean a pass is a pass - no matter if the so-called "autopass" so called "feature" is used.
Well I don't consider it a true autopass feature anyway, so maybe Fencer should count it anyway?????
coan.net: Ha ha! Very funny. Actually, achievements are checked only when player triggered moves are performed. To make this check contain autopasses too would mean too much extra work, ergo I won't do it. Anyway, achievements should not be too easy to accomplish, so who wants to get this one, should play a couple of games without autopass. Nothing is for free.
As a suggestion, since you have all kinds of cool names for the achievements (Mission: Impossible) for different games, I would love to see it a little more organized with possible the game name in the achievement name.
So something like:
Knight Fight - Mission: Impossible Knight Fight - Double defeat Knight Fight - Path of twins Knight Fight - Galloper Gammon - Stick around Gammon - My three sixes Gammon - Double strike
... it's well organized in a persons profile, but if I go to the Achievements page and use the drop down, it's hard to know which achievement is for which game.
In order to make this achievement fair to users who already purchased a Black Rook membership, the bonus code rules have been slightly changed.
Since today, a bonus can be applied only if a Brain Rook or higher membership level is purchased. Otherwise it would be possible to get a Black Rook for the price of 7 Brain Knight membership which is, actually, very low amount.
Of course, if someone got a bonus for a Brain Knight order in the past, these achievements will not be deleted.
Fencer: I just looked at the acheivments for texas holdem....how can someone that only has 5 poker achments have a poker pro achvmt....I have 14 poker achmnt...but not that one???
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