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 Other chess variants

Discuss about interesting chess variants that are not implemented on BrainKing yet.


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6. února 2005, 16:59:22
Fencer 
Subjekt: Upside down chess
What do you think about it? With an additional rule of promoting pawns only to pieces which are already captured, in order to eliminate white's big advantage.

6. února 2005, 16:58:02
Fencer 
Subjekt: Re: Re:
fariborz2: Is there a link to some official rules?

6. února 2005, 11:53:59
Fencer 
Subjekt: Re:
fariborz2: This one?

29. ledna 2005, 07:43:01
Fencer 
Subjekt: Re: Fischer Random Chess.
ustica: That's exactly what is being solved here on several last pages, if you read them :-D

27. ledna 2005, 15:55:28
Fencer 
Subjekt: Re: Generated positions for tournaments
AbigailII: The problem is that both approaches have their pros and cons. If I leave it as it is, people can complain that all games in the tournament are the same and some players can observe moves of the strongest player and copy them in their own games. On the other hand, if a new position would be generated for each game, players could think that it's not fair because some positions can be better or more balanced than the other ones.

27. ledna 2005, 15:43:44
Fencer 
Subjekt: Re: Generated positions for tournaments
AbigailII: This is a common issue and should be solved for all games with generated positions. there are two options - leave it as it is or change it to run the generator for each single game separately.

25. ledna 2005, 08:23:23
Fencer 
Subjekt: Re: Omega Chess
Caissus: I think Omega Chess must be licenced too.

24. ledna 2005, 11:11:29
Fencer 
Subjekt: Re: Where is my flag!
jcarrillovii: Most likely because I don't have such flag. Can you send it to info@brainking.com?

22. ledna 2005, 22:20:01
Fencer 
Subjekt: Re: Time Controls in FRC
jcarrillovii: It depends on your/opponent's weekend and vacation days.

22. ledna 2005, 17:34:17
Fencer 
Subjekt: Re: Generated positions for tournaments
jcarrillovii: Why not? The standard chess opening is a valid position as well.

22. ledna 2005, 17:10:26
Fencer 
Subjekt: Re: Mini Chess etc.
Caissus: Yes, that's true. But it can be made as a side one-hour project when I'll be too tired of making Xiangqi, Shogi etc.

22. ledna 2005, 17:03:16
Fencer 
Subjekt: Re: Mini Chess etc.
Sumerian, Caissus: Ironically, the Hyper Backgammon (very fast and easy game) happened the third most popular game on BK only a week after its launch. The truth is that MANY people want to play simple and quick games.

22. ledna 2005, 16:53:27
Fencer 
Subjekt: Re: Generated positions for tournaments
Sumerian: All right, I can leave it as it is.
Btw, what about the Mini Chess? Is it worth adding?

22. ledna 2005, 16:44:06
Fencer 
Subjekt: Re: Generated positions for tournaments
Sumerian: So what's the result? In a real tournament, one position is generated at the start and then used for all games? Or is it created for each game individually?

22. ledna 2005, 16:16:38
Fencer 
Subjekt: Generated positions for tournaments
How is it solved in real FRC tournaments, is every game provided a different random position? On BrainKing, all games of the same tournament start with the same position.

22. ledna 2005, 11:06:08
Fencer 
jcarrillovii: Good. Promote away :-)
Btw, the castling bug is fixed.

21. ledna 2005, 19:22:50
Fencer 
Read the Bug Tracker.

21. ledna 2005, 14:40:26
Fencer 
Subjekt: Re: line length
Sumerian: I think some other applications can read it too because nobody ever complained about it. But never mind, I've found the bug.

21. ledna 2005, 14:23:28
Fencer 
Subjekt: Re: line length
Sumerian: Ah-ha. A small bug. But it's still readable in the pgn software, right?

21. ledna 2005, 13:52:29
Fencer 
Btw, I've also improved the PGN generator to use line breaks before exceeding 80 characters per line. Can you check it please?

21. ledna 2005, 13:43:06
Fencer 
Subjekt: Re: FRC - temporarily hiding of starting array
Sumerian: It's a common concept of all BK games with a generated position. But, of course, it can be changed globally, so the position would be generated after the invitation is accepted, not before. Or, with less changes to the code, the position wouldn't be shown until the game is started.

21. ledna 2005, 10:54:10
Fencer 
Subjekt: Re: FRC position numbers
Sumerian: Not hard, time consuming.

20. ledna 2005, 16:09:35
Fencer 
But I prefer to use my position generator instead of keeping a database of all positions. Because it can be used for any similar chess variant, e.g. Corner Chess, Fortress Chess, etc.

20. ledna 2005, 16:05:23
Fencer 
Subjekt: Re: FRC position numbers
Sumerian: Yes, I know.

20. ledna 2005, 15:59:17
Fencer 
Good news. I've just finished the FRC model and also updated the PGN generator for all chess variants supported on BK.
Now I only need to write the FRC rules and upload everything to the site.

11. ledna 2005, 09:27:55
Fencer 
Subjekt: Re: Castling in Fischerandom chess in BrainKing
jcarrillovii: Yes, it is a good idea too. Thanks.

9. ledna 2005, 12:50:04
Fencer 
Subjekt: Re: Still waiting to hear about Fischerandom chess in BrainKing...
Sumerian: Yes, I know. I've found the rules.

9. ledna 2005, 12:24:46
Fencer 
Subjekt: Re: Still waiting to hear about Fischerandom chess in BrainKing...
Sumerian: That's a good idea.

9. ledna 2005, 11:51:12
Fencer 
Subjekt: Re: Still waiting to hear about Fischerandom chess in BrainKing...
jcarrillovii: There is a problem with castling in this variant. BrainKing chess engine expects that a castling move is indicated by a king moving more than one space left/right. However, in Fisher Random Chess and with certain starting positions, it doesn't have to be true. So, the engine must be improved before the game can be implemented.

6. ledna 2005, 06:55:06
Fencer 
Subjekt: Re: I second
Mikezilla: There is always a chance.
WhisperzQ: No, why? What I want is to increase the number of paying members. Whatever happens outside BK is less relevant.

5. ledna 2005, 08:07:30
Fencer 
Subjekt: Re: I second
Caissus: Yes. Chinese Chess will be added too. And also Japanase, Korean and Thai Chess.

5. ledna 2005, 07:51:53
Fencer 
Subjekt: Re: I second
danoschek: That's right. However, I've just managed to negotiate the fee to only 20 Euro. It means, if the game brings at least 1 new paying member, the expenses would be covered.

4. ledna 2005, 18:46:58
Fencer 
Subjekt: Re: Arimaa
danoschek: It's not fairly easy to implement but it's not impossible. I just want to know a possible interest because the game creater wants 100 Euro a year for the licence.

4. ledna 2005, 10:37:24
Fencer 
Does anybody know of a game called Arimaa? Would it be interesting to add it to BK?

10. října 2004, 16:03:33
Fencer 
Do you mean Pardubice in Czech Republic?

3. října 2004, 12:38:32
Fencer 
Subjekt: Alice Chess
What about Alice Chess, does anybody play this game?

16. září 2004, 00:19:50
Fencer 
Sure, it's planned to be added as well.

9. září 2004, 08:22:52
Fencer 
Thanks Caissus.

9. září 2004, 08:00:19
Fencer 
Okay, I have prepared Berolina Chess, Amazon Chess and Cylinder Chess. They will be released with the next batch of games.
Btw, does anybody know how the Amazon piece should look like? :-)

19. srpna 2004, 07:12:10
Fencer 
I see. Unfortunatelly, BK doesn't support games for more than 2 players at the moment.

19. srpna 2004, 06:54:47
Fencer 
What is bughouse?

13. července 2004, 13:38:04
Fencer 
Subjekt: Re: Some interesting chessvariants
Amazonechess can be implemented in minutes because the amazone is an equivalent to maharajah of Maharajah chess :-)
But I'll read the rules of other mentioned variants first.

12. září 2003, 15:50:29
Fencer 
Subjekt: Re: Chinese Chess
Thank you. It does not mean that I'll add this game next week but should put this task up at my TODO list :-)

12. září 2003, 12:05:11
Fencer 
Subjekt: Chinese Chess
What about Chinese Chess? Is there any good graphics available?

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