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21. Oktober 2006, 19:40:13
alanback 
Thema: Re: Cheating rings
playBunny:  That's interesting, and pitiful.  It doesn't appear that florin has been stripped of his BKR -- which is relevant to me since I challenged him when he reached #1.  I wonder what will happen with that match.

21. Oktober 2006, 14:03:00
Adaptable Ali 
Thema: Re: Cheating rings
"Have Fun": To be honest, i never thought people could be like that, maybe i am just the type who like to see the best in everybody, how wrong can we be aye

21. Oktober 2006, 13:59:55
"GERRY" 
Thema: Re: Cheating rings
bouncybouncy: It has got unreal the amount of CHEATERS on this SITE!!!

21. Oktober 2006, 13:45:44
Adaptable Ali 
Thema: Re: Cheating rings
playBunny: ah right, ok i understand now, I did have florin on block anyway, but that was for a different reason. I have been playing laurentiu for some time, but he will now go on my blocked lisyt. I cant be bothered with people like this.

21. Oktober 2006, 13:33:38
playBunny 
Thema: Re: Cheating rings
bouncybouncy: Each of those links shows the Finished Games list. If you look down the Number of Moves colums you'll see lots of games with very few moves. Open any of these and you'll see that it's been resigned. All those resignations pump up the rating of the "winner".

Looking at florin's list you can see that he's been getting a monthly boost from hitlerica since June. That took him to #1 on the ranking table recently which is when his shenanigans became noticeable. DARK PHOENIX was the newest #1 until this morning. It was easy to see that he'd been playing the same game along with his two accomplices.

21. Oktober 2006, 12:13:47
Adaptable Ali 
Thema: Re: Cheating rings
playBunny: Excuse my ignorance, but how do u know when somebody is a cheat or not?

21. Oktober 2006, 11:03:36
playBunny 
Thema: Cheating rings
A feather in the cap for Fencer. He's just made the first use of a new "Ban From Charts" feature and has removed two sets of rating cheats from the charts!

Group 1 - ROMANIA, laurentiu, florin, ROMANIAN Boy, hitlerica

Group 2 - DARK PHOENIX, el diabolique, zapdos

19. Oktober 2006, 00:44:12
alanback 
Thema: Re: a milestone reached!!
LionsLair and Hrqls:  Thanks very much.  I'm already about to drop perilously close to #6 in Nack, so success is a temporary and relative quantity!

18. Oktober 2006, 22:16:27
LionsLair 
Thema: Re: a milestone reached!!
alanback: congrats! looks like you are setting the bar pretty high! I'll need to tighten up my boot straps and play a bit harder to catch you...
...again, well done! :o)

18. Oktober 2006, 20:32:41
Hrqls 
Thema: Re: a milestone reached!!
alanback: wow! very well done!

18. Oktober 2006, 20:20:52
alanback 
Thema: Re: a milestone reached!!
Well, however temporarily, I have reached LionsLair's goal of being in the top 5 in all 6 gammon variants.  Despite my previous statements, I'm not claiming to be the best in any of them, but perhaps the best all-around gammon player for the moment?

12. Oktober 2006, 00:13:16
"GERRY" 
Thema: Re: a milestone reached!!
LionsLair: LOL never a truer word said.There is not many that say on top for very long.Thats what keeps all of us from trying:)

11. Oktober 2006, 23:51:43
LionsLair 
Thema: Re: a milestone reached!!
alanback: 6th!, now thats amazing!! you are who I am trying to catch!, or at least concidered to be in the same class as yourself, I have read a few of your articles over the years and have learned alot from you... you have made me challenge myself to be a world class gammon player...
...a BKR of at least 2000 is quite an accomplishment as well, ... I (being the student) will have to try to accomplish this as well... I love a challenge!
...congrats on your accomplishments... and keep an eye out, one day the student may best the teacher! ;o)

11. Oktober 2006, 07:19:20
alanback 
Thema: Re: a milestone reached!!
Verändert von alanback (11. Oktober 2006, 07:22:58)
LionsLair:  Come and get it!  I can tell you it's hard to stay in the top 10, let alone 5, but right now I'm ranked no lower than 6th in any of the 6 gammon variants.  If you can make top 5 in all of them, you'll certainly be the best!

My latest milestone:  BKR of at least 2000 in all 6.

11. Oktober 2006, 05:44:12
grenv 
Thema: Re: a milestone reached!!
LionsLair: I think the answer to the first question is "no", however who says arrogance is bad?

11. Oktober 2006, 05:38:36
LionsLair 
Thema: a milestone reached!!
can I brag a minute, without sounding arrogant?
...it has taken me awhile but I finally made the top 25 in ALL 6 gammon variants!!!
...I'm not stopping here though, my goal is to be in the top 5 in all of them! that might take a bit longer with a bit of luck as well!
...and of course I realize I just put a target on my back, but I think I'm up to the challenge, so anyone that would care to play a game, send me an invite...
...as always, happy gaming!

6. Oktober 2006, 09:11:46
joshi tm 
Thema: Re: Gammon Variants
Verändert von joshi tm (6. Oktober 2006, 18:19:44)
Carl: No I thought of this one, I don't know if it even exist as an official Variant, but, if not, I'll be the proud inventor of it and Fencer has then a nice unique game on his great site :).

Cloning Gammon: (Players think twice before capturing a piece)

Standard Backgammon or Hyper Gammon rules (Cube can be used).
There are no Gammons or Backgammons.
Each time you hit an opponent's checker, you MAY add one extra checker of your color to your bar, marked with an X.(the destination place for your captured checkers). If no cube is used, you MUST add one piece to the bar. These extra pieces count as Race pieces, so you can bring them in anytime you want.
You can move freely with the extra checkers.(they will keep their markers as long as any of your normal (non-marked) pieces is still not in your home area, see next section)

Scoring:
You must have only your 15 normal (non marked) pieces in your home area your bear them out. You are still allowed to move marked (cloned) pieces, but, if you do, the piece will lose its marker and you must also put this piece in your home area. If no cube is used, you must put all pieces in your home area first.

If there is no cube, the winner is that player who bears all his or her pieces off, of course.

When the cube is used, each piece after the 15th (or 3rd if playing the Hyper Gammon rules) you bear off, will score you a point (duplicated with the number on the doubling cube). If any player bears his last piece off out his or her home area (regardless of other (marked) pieces on the board), the game ends and that player also gets two points.

This one is pretty fun to play, maybe there are still bugs in it. At least, the Gammon rules are now totally messed up. If you have suggestions, message me.

Reasons for editing: Removing spelling errors.

5. Oktober 2006, 19:25:52
Carl 
Thema: Re: Gammon Variants
joshi tm: Sounds like your talking about plakoto.Please,please fencer >:0)

5. Oktober 2006, 19:04:04
joshi tm 
Thema: Gammon Variants
Verändert von joshi tm (5. Oktober 2006, 19:05:53)
The game of Backgammon is a nice feature here on this great site, but I 'm missing other gammon variants. In the variants BK offers the only difference is the starting position of pieces (and Anti gammon). There should be more variants available where the BG rules are really messed up.

19. September 2006, 12:42:01
Hrqls 
Thema: Re: A cure for the pain of losing
Walter Montego: i like to play games for the games, although i like to chat as well :)

i start some games, and enjoy the playing and chatting, then the next day i come online to play a little .. but i only see games in which its my opponents turn to move .. i then join some more games so i have some to play .. etc. in the end i have enough games going on to keep me busy when i want to, but it requires more games than i could move in all at once .. so when my life gets more busy now and then i might get in a hurry which will hurt my chatting time .. but i will still enjoy the play :)

of course i can also join only fast moving tournaments, but i am slow sometimes as well (due to real life), so thats not a real option .. the only way i can see to give me enough games to make a move in when i want to is to join more :)

19. September 2006, 11:21:24
Walter Montego 
Thema: Re: A cure for the pain of losing
pgt: Though I tend to agree with how you approach playing games and this attitude, it is not the only reason for people to play games, nor is it the only way for others to have have fun. Playing lots of games and not communicating with your opponent is not how you or I like to play, but there's plenty of people that do play like that and it stands to reason that it must be fun for them. Maybe they think how you play is a showing that you need a life too. I can see the argument from the other point of view even if I do have trouble understanding why some play in that manner. I've seen this discussion in other places on this site and it generally gets down to name calling and resolves little. To each his own. The similar complaint is speed of play. We may not be able to communicate with opponents as we like, but at least we now have a choice in the speed of the games we play. These "actions points" that some go after are also another game on this site. I don't play them, but some people do. I no longer play Backgammon either, but here I am reading and posting to this board that is still on my favorite list. It is from when I did play Backgammon that I met a few of you and that's one of the reasons I like playing on this site.

As for losing games. I'd rather win every game, but I can have fun even if I lose the game. Especially if it was a good game. Since I only play Chess type games, the nature of a loss is different than in Backgammon. At least in Backgammon you can blame your luck. You can sometimes say that in Dark Chess too, but in the other games I play, it's either your opponent played well, you screwed up, or both, when you lose.

19. September 2006, 10:57:26
pgt 
Thema: Re: A cure for the pain of losing
Walter Montego: Iagree with Walter. We should see the initial message in the game, it is a bug, and it should be fixed! (Are you here, Fencer?)

But you make a very good point. How can you remember and carry on a meaningful conversation about a game - let alone a multi-game match - if you are playing 100+ games concurrently? I remember the game position of almost every game I play (except for one very boring game - with a fellow countryman - who moves about once every 2 weeks) because I never have more than about 30 or 40 games running concurrently. I think BrainKing is a brilliant site, and love meeting and chatting with people from all over the world, but if all they can say is "gl" and "gg" the I suggest that they get a life, reduce their quantity of games, and concentrate on quality.

19. September 2006, 10:26:21
Hrqls 
Thema: Re: A cure for the pain of losing
Walter Montego: we often continue the chat in the message box, the replies simply go to the games notification message :)

19. September 2006, 10:25:41
Hrqls 
Thema: Re: A cure for the pain of losing
Walter Montego: *nod* i often repeat my invitation message as first message :)

i often chat, but less when i am in a hurry .. the last 2 weeks were quite busy irl so i had less time to play and did chat little, but will be more again later :)

19. September 2006, 10:09:22
Walter Montego 
Thema: Re: A cure for the pain of losing
Hrqls: I often times have running commentary through a game or just a conversation that has little to do with the game we're playing. But it had to start with a greeting unless I'm playing someone that I've played many times before in which case we might just gab away. If I get no response to whatever I start a game with. I might type again to this person (not everyone knows about messages on the game pages, especially new members) and see what happens. If nothing, them no more from me except to say that, plus maybe a last comment when the game concludes. Language can be a barrier and I only know one, so I can understand when there's no reply for that reason. During a series of games, I still might say something about the just finished leg at the start of the next game. Something like, "That's one for you. Good luck in next game." But I don't always type anything and it will depend on what has been typed earlier between us.

It is this talking during a game that keeps me from playing hundreds of games, even if I only type in a fraction of my games. It's lots more time consuming to type than it is to find a move, though you might not think that from some of the stuff I actually type. :)

And let us not forget the bug that deletes the invitations and the acceptance message. Someone might have typed to you, but you never got to see it. So you think they're being rude or have some other reason for not saying hi or greeting you and reply in kind. Now the game is started and there's no messages. This is another reason why I usually type a message after the second move and always copy and paste the acceptance message when I play first. Yeah, right, Fencer says it's not a bug, but it'd be nice if all of a game's messages stayed visible.

19. September 2006, 09:35:13
Hrqls 
Thema: Re: A cure for the pain of losing
i always wish 'have fun :)' and thats what the game should be about .. and what i really wish for my opponent (and myself) :)

if someone wishes me gl though i respond with u2, if someone wishes me 'good luck' then i respond with 'you too', etc :)

i dont think saying 'gg' or 'good game' or 'well played' at the end of a game when you won it is to rub it in .. its to tell the player who lost that he played a good game even though he lost, the dice might have been against him, even though he played well he still did lose due to some other factor, but that doesnt mean i cant tell him that i thought he played well :)

i often dont say 'gg' or anything in individual games in multigame matches though :)

19. September 2006, 06:26:33
pgt 
Thema: Re: A cure for the pain of losing
Verändert von pgt (19. September 2006, 06:28:07)
jryden: I agree that the "gg" thing is overdone. In the situation you describe, I usually say "Thanks for the match" or something similar - it highlights that I have won, and "suggests" that perhaps my opponent should resign.

Personally I really dislike "gl" and "gg" - if my opponents can't write out a some real words, I'd rather have silence - though I do make allowances for non-English speakers. And not all games are "gg's": a good game is one which was either close, or had some special interesting feature about it - like dramatic changes in position or fortune - probably less than 50% of games. If one player - and I don't care whether it's me or my opponent - has had two pieces blocked on the bar for a dozen moves, no auoto-pass, and an elapsed week or two against a slow opponent to actually resume "playing", then by no stretch of the imaginagtion could it be called a "gg". Likewise an opponent who strings out a lost game for a dozen unnecessary moves without resigning does not deserve a "gg".

And I like Grenv's tennis match analogy - let's not "shake hands" between individual games in a multi-game match.

19. September 2006, 06:25:29
alanback 
Thema: Re: A cure for the pain of losing
jryden:  You need a macro program :)



Or, keep a notepad open on your desktop with common phrases that you can cut and paste into the message box ...

19. September 2006, 06:24:31
alanback 
Thema: Re: A cure for the pain of losing
jryden:  You need a macro program :)



Or, keep a notepad open on your desktop with common phrases that you can cut and paste into the message box ...

19. September 2006, 06:05:50
Adaptable Ali 
Thema: Re: A cure for the pain of losing
jryden: LOL good point

19. September 2006, 04:15:29
jryden 
Thema: Re: A cure for the pain of losing
Had to jump on this one. I hate the 'gl' thing myself. Not because I don't wish my opponent well but mostly because I like to sit back in my chair with my feet on my desk and my hand on my mouse. When the dreaded 'gl' shows up, I now feel obligated to take my feet _off_ my desk, sit up and type 'u2'!

Now, my real pet peeve is the 15-20% of my opponents that have calcuated that they have indeed won the match and type 'gg'. Wait a minute! Shouldn't the loser congratulate the winner? Are you congratulating yourself or simply rubbing my face in it? I think I would prefer it if my opponent typed 'I WON I WON!!!'

19. September 2006, 00:24:55
grenv 
Thema: Re:
bouncybouncy: Personally I will always say "good game" or something like that at the end of a match.

To do so at the end of a frame in the middle of a match is kind of like shaking hands at the end of the first set in tennis.

18. September 2006, 23:41:06
alanback 
Thema: Re: A cure for the pain of losing
Thad:  Great idea!

18. September 2006, 23:35:04
Adaptable Ali 
There are alot of players that dont even wish "Good Luck" or "Good Game" whether they win or not, kinda leaves me feeling abit dispondent, and jsut think they are mardy bums

18. September 2006, 23:29:46
Thad 
Thema: Re: A cure for the pain of losing
Verändert von Thad (18. September 2006, 23:30:10)
grenv: I agree that most of us say "good luck" when we might not really mean it, especially in backgammon, where the luck of the dice has a strong outcome on many games. Do what I do, say, "Aloha". ;-)

18. September 2006, 23:25:17
grenv 
Thema: Re: A cure for the pain of losing
alanback: Of course "wishing" good luck doesn't intend to influence the dice, but does seem to indicate a desire that your opponent be lucky. This is falacious at best.

Pontificate merely means to speak in a dogmatic manner, it doesn't imply infallibility. In fact given it's derivation it's surprising it doesn't mean exactly the opposite.

18. September 2006, 23:18:54
alanback 
Thema: Re: A cure for the pain of losing
grenv:  If you have already realized that it's just a game then you get my point already.  I was speaking to my own ego and the egoic behavior I have witnessed in myself and others.

Pontificating?  I make no claim to infallibility :-)  Or are you suggesting that I put my foot in my mouth?

I wish my opponent good luck as a courtesy; I don't intend to influence the dice one way or another.  

18. September 2006, 23:13:07
grenv 
Thema: Re: A cure for the pain of losing
alanback: Actually I am always wishing myself good luck, why on earth would I want my opponent to get all the luck? If you deny that you are fooling only yourself.

Of course at the end it's only a game so how come all the philisophical pontificating?

18. September 2006, 23:08:10
alanback 
Thema: Re: A cure for the pain of losing
Verändert von alanback (18. September 2006, 23:13:06)
pgt:  I try very hard to wish my opponents good luck, and to mean it.  When I'm not under the control of my ego, I usually succeed!  The important point is to recognize that the self and the ego are different, and to simply be aware when one's actions are dictated by ego.

My original post was copied from my posting on the Dailygammon message board . . . my intention is to help make the game more enjoyable for everyone!

18. September 2006, 23:05:48
pgt 
Thema: Re: A cure for the pain of losing
alanback: And do you wish your opponents "good luck" (or the even the worse "gl" for the typing-inhibited), not really meaning it, and hoping that you yourself actually get all the good luck? (I now respond to "Good luck" with "Have fun" or some similar friendly greeting. Anybody who wishes me "gl" simply get "tfwmgl" or similar decipher.)

18. September 2006, 22:47:47
grenv 
What the? Did I wander into some other board by mistake?

18. September 2006, 22:04:11
alanback 
Thema: Re: A cure for the pain of losing
skipinnz:  Sure it does.  But that pain is in the ego, not the soul.

18. September 2006, 21:48:00
skipinnz 
Thema: Re: A cure for the pain of losing
alanback:Nah it still sucks to lose LOL

18. September 2006, 19:54:01
alanback 
Thema: A cure for the pain of losing
I have found that the pang the ego feels when a match is lost goes away much more quickly when I type "good game :)" and sense the enjoyment my opponent will feel, not only from winning, but from being congratulated by the loser.  Backgammon being the way it is, you're going to lose a lot of games no matter how good you are.  It's good practice for dealing with the fact that the world doesn't always send us what we desire, at least not immediately.  We play to share the excitement of not knowing what the next dice roll will bring, as well as the pleasure of playing well, not to mention the camaraderie we find here on BrainKing.  There have been many occasions when I have remained grumpily silent as the last rolls of a losing match played out.  Those negative vibes I send out make me miserable without affecting my opponent much, if at all.  

Since we are all one soul, the success of any of us is the success of all.  This is one way to feel that directly!

Namaste

18. September 2006, 03:08:22
alanback 
Thema: Re: Error in tournament setup
skipinnz:  So I see.  Will have to read more carefully.  Since the title was "BG for Experts", I assumed the cube would be used.

18. September 2006, 03:03:52
skipinnz 
Thema: Re: Error in tournament setup
alanback:Looks like only the finals match is 7 points with doubling cube.

18. September 2006, 03:00:35
alanback 
Thema: Error in tournament setup
I'm playing in a tournament that was supposed to consist of 7 point matches with the doubling cube.  However, the matches have been set up as single games.  Is there any way to fix this?

Cardinal's BG for Experts

13. September 2006, 22:57:03
alanback 
Thema: Re: Dice
swordswisher:  There have been times when I was so convinced that the dice were running strongly against me that I actually went back and compiled statistics on doubles,etc., only to learn that the distribution was well within the norms for random events.  Of course, it's harder to determine who got the right roll at the right time ... some of the bg programs such as gnu and Snowie will compute a luck factor.

13. September 2006, 22:56:28
alanback 
Thema: Re: Dice
swordswisher:  There have been times when I was so convinced that the dice were running strongly against me that I actually went back and compiled statistics on doubles,etc., only to learn that the distribution was well within the norms for random events.  Of course, it's harder to determine who got the right roll at the right time ... some of the bg programs such as gnu and Snowie will compute a luck factor.

13. September 2006, 22:42:54
swordswisher 
Thema: Re: Dice
alanback: Yeah it always seems players who roll double 6's against you 3 times in a row outnumbers how many times you do the same by about a million, but we're always exaggerating stuff like that.

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