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Yea, most of the turn-based games sites (like here, IYT, and I think Gold Token) do not go by the rules when it comes to that - unless the site is made just for Backgammon ( DailyGammon) - it seems like some of the "odd" rules are left out.
I have also found this problem:
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Lets take for example if you roll a 6 and a 2. Lets say only 1 of your checkers are able to move 6 spaces (and many can move 2 spaces)
So instead of moving that 1 checker 6 spaces, you move it only 2 - leaving the "6 dice" to do nothing, and your move is ended.
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It's a known problem here - but also on the other games sites as well.
Question is: Do we want to waste the site administrators time fixing these small problems, or getting new games up and running? (I vote for new games)
I usually just accept that whatever the rules are on that site then they are the rules I play by and have fun with it anyway. I only play for fun so that helps too :O)
I would question that this is an "odd rule". It is fundamental to end play strategy where a stand off arises to play in such a way that your opponent must break first. That is the main area though others arise too. I would also question that it is only 3% of games this applies to but if for now we assume it is, then if you lose/win 3% of games you should have won/lost then that is effectively a 6% change and that is significant.
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