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I love mastermind also. I could see a few different ways it could be brought to a game site.
1) opponent vs. opponent - that is each person picks the color sequinse for the other player to figure out. If you figure yours out before the other player figures out the one you made for them - you win.
2) System picks a random one for both players to try to figure out - one to do it in less moves wins (can not see what the other player is guessing)
3) The system picks a random one, then each player takes turn trying to solve the same puzzle - so you build off of what your opponent does. That is player 1 playes. Player 2 sees the results, and tries the next guess. and so on.... even though while I type this one, I can see some just stalling forever so they don't give their opponent any help, so this one might now work.
I would also recomend that at least 5 codes are used (I believe the 4 has been solved in like 5 moves) - 6 would be best. (Or have 2 versions - a 6 long, and ultimate 8 long or something)
BIG BAD WOLF:
I spent a lot of time analysing Mastermind and if you think of proper way of assessing someone's skills the best way to assign points for wins is like follow. I call it League Scoring:
First Move guessed correctly - 6 points
Sec MOve guessed correctly 7 points
third - 8 points
fourth - 9 points
fith - 10 points
sixth - 5 points
seventh - 4 points
eight - 3 points
ninth - 2 points
tenth - 1 point
***
This scoring system takes into account difficulty in guessing correctly and eliminates
easy wins in first guess still awarding for it more points than for sith guess which is pass what computer can do for any code. 4.5 moves is
the score computer gets for any code.
First 5 guesses are awarded heavily and than there is steadily decline in points.
What do you think about it ?