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joshi tm: So all frogs surronding an empty space is shown. So you know how many points you are getting, but you don't know what you are opening for your opponenet to get? Then of course as the game goes on, more open spaces - in turn, more pieces are shown.
How about lily pads which are 1 square big - A frog can land on it, and jump over it like it is a frog - but it never moves or gets removed from the board - I would have to look a little more, but 15-20 randomly on the board would be a start.
... and of course, mini-froglet is still a good idea
I think Hyper Backgammon has proved that shorter versions of games can be a pretty big hit.
I, along with others are starting to get "burnt out" of the Froglet game, and it shows on how many current games are going (Which is still very popular, a top 5 game, but falling)
Anyway, I would like to suggest a smaller verison of Froglet - maybe an 8x8 board.
64 total spaces - (32 green, 20 Yellow, 8 Red, 4 blue) - or something similar.
Or maybe some variant with "islands" randomly inserted in games - something which will help make the games a little shorter.
Bonus Froglet - include different "bonus" froglets on the board. AND you DO NOT know what "bonus" you get until after the turn. Some possible "bonus" examples are:
# 2x frogs - if you jump one of these, your score from that turn is doubled.
# 3x frogs - same as 2x except tripled
# poison frogs - You get no score for that turn
Maybe include 5 "bonus" frogs on each board - 3 of the 2x, 1 of the 3x, and 1 poison frog.
The board is a "lilly" pad - Off the edges of the lilly pad is the lake. (will use word lake to not confuse people with the pond game). If your frog ends it's move next to any other frog, it will "scare" the frogs that it landed next to and "push" 1 space away from the frog that landed (and in turn pushing the next frog if next to a frog, and possible push one off the lilly pad - for negative points. Of course, if you push a frog to an empty space, no negative points.
It would
1) make many negative points at the start of the games.
2) make you have to plan your moves a lot more
3) will keep changing the playing board.
4) be too complex to even try to make on this site! :-)
Froglet is one of the mosr popular games on this site, and a game which is basicly unique to BrainKing - not available on other turn based game sites - so I think if we can think of a variant or 2 that sounds like fun, it would be worth wild to add them to the site.
Could that pop in the top of my head:
1) Randomize Froglet. Lets say every 5 moves, all the froglets still on the board are randomly assigned a new color. Of course, that would make the game more based on luck - then good planing...... or possible give each player a chance to randomly change all frog colors ONCE during a game.
2) Bonus Froglet - include different "bonus" froglets on the board. AND you DO NOT know what "bonus" you get until after the turn. Some possible "bonus" examples are:
2x frogs - if you jump one of these, your score from that turn is doubled.
3x frogs - same as 2x except tripled
poison frogs - You get no score for that turn
Maybe include 5 "bonus" frogs on each board - 3 of the 2x, 1 of the 3x, and 1 poison frog.
Anyone else have other ideas. I'm sure I'll think of some more also.
Yes, i believe the 9 jump rule is in both Froglet & Anti-Froglet.
I'm just guessing, but I believe the limit is in place because of programming issues. For example, I know in the past I had an issue with Halma also when trying to make a 10 jump move (only let me make 9). We got that worked out, but I'm guessing the 9 jump rule was put into place because of the same issue.
Well I have not looked, but I know I play a mixture of regular and anti games, and I have caught myself a few times starting to make multiply jumps in an anti game - but so far, I have always caught myself before submiting.
Even though the board has a red outline, when you are playing many many games, it's something that you can easly look over. :-)
I short jump all the time if the last piece gives me less points then what that last jump will leave the other person.
Plus at the end of the game, when on a certain number of moves let and the game is close - stopping short will add an extra move in the game which may end up leaving you the "good" pieces to jump.
What I hate is I'll make this GREAT multiply jump with lots of points and luckly notice it is anti-froglet and hurry and hit cancle.... but only a matter of time before I make this mistake. :-)
One of the things I have to keep reminding myself of is not to be mislead by the higher point frogs
That is I find some players who will do take a blue or red frog any time, yet they will leave a 2 or 3 jump combo of green/yellow frogs which is worth more then the 1 red/blue frog that I left.
Fencer, where did the rules for this game come from?
Why I ask is that I think there should be some sort of rule the the first from removed from the game must be at least 3 rows from the edge, that way the 2nd player will have at least 4 possible jumps the next time.
Otherwise, a person can just take the from from the corner leaving the 2nd person with only 2 possible moves. And if a "high" value frog is 1 space diagnal from the corner, it now belongs to player 1.
If you are a paid member, check out THIS FELLOWSHIP - It use to be just dedicated to Amazons, but has expanded to include Alquerqu, Jarmo, and FROGLET!
Includes a Froglet Team PLUS a Froglet Fellowship tournament starting soon! So if you want more Froglet, "hop" on over to THIS FELLOWSHIP for some fun. (Name of fellowship still being worked on.) :-)
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