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MagicDragon: There used to be a limit of 9 jumps. I'm not sure but I think it was even mentioned in the rules (I'm sure it was very debated here if you check out the posts from a few months ago).
Good to know that limit has now been abolished
My current strategy is: allways capture the most points as long as the opponent doesn't get more points than I do in the following move... it's been working fairly good this far :)
12 x 12 = 144 frogs
if every player removed a frog in turn and since each move is actually two turns (one for each player) then it would take 144 / 2 = 72 moves to remove the frogs
Of course some frogs are left behind at the end of the game... and there are also multiple jumps where more than one frog is removed... Sp the present version, will most likely be finished before 50 moves...
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