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My strategy is to miss some of the multiple jumps while looking ahead and cede a few points every turn or so. Least, that's the way it seems in some of my games.
One of the things I have to keep reminding myself of is not to be mislead by the higher point frogs
That is I find some players who will do take a blue or red frog any time, yet they will leave a 2 or 3 jump combo of green/yellow frogs which is worth more then the 1 red/blue frog that I left.
Then perhaps I could have taken advatage of some of those strategies and not lost so many games lol.
As for the board size...I think it's perfect. (IMHO)
For randomisation in the "ancient game": there was none, as the game that Murray based his idea on had all pieces the same colour. The game was called "leap-frog", but I've not been able to find any reference to it outside Murray's own "History of Board-Games Other Than Chess".
I short jump all the time if the last piece gives me less points then what that last jump will leave the other person.
Plus at the end of the game, when on a certain number of moves let and the game is close - stopping short will add an extra move in the game which may end up leaving you the "good" pieces to jump.
What I hate is I'll make this GREAT multiply jump with lots of points and luckly notice it is anti-froglet and hurry and hit cancle.... but only a matter of time before I make this mistake. :-)
Well, people will avoid making multijumps - if they can. But in normal froglet, you will avoid leaving the possibility of making long multijumps. But not so in anti-froglet. If you can't make a single jump, you'll be forced to make a long jump, scoring lots of points.
For sure, I think if you manage to set the game so your next move is say 20 jumps long...well done and you should be allowed to. Its what the game is about. I would like to see this rule removed again.
Same with anti frogs, if you set your oponent up for a 20 jump move..well done, they should have to do it
multi jumps are fun! (in froglet :))
the more the better
in a game i had a 6 or 7 jump (which is my max so far .. but i am working on it :)) ... in which it didnt allow me my last jump .. it was a bug fencer fixed within an hour (thanks :)) ...
i would love to be able to jump as far as i can if the situation is there .. the end is always the most exciting as a real good multi jump can totally switch scores :)
Well I have not looked, but I know I play a mixture of regular and anti games, and I have caught myself a few times starting to make multiply jumps in an anti game - but so far, I have always caught myself before submiting.
Even though the board has a red outline, when you are playing many many games, it's something that you can easly look over. :-)
true .. also happened to me a few times as well ... happened to many times in the pattern of thoughts as you have to think differently .. not just move differently :)
Yes, i believe the 9 jump rule is in both Froglet & Anti-Froglet.
I'm just guessing, but I believe the limit is in place because of programming issues. For example, I know in the past I had an issue with Halma also when trying to make a 10 jump move (only let me make 9). We got that worked out, but I'm guessing the 9 jump rule was put into place because of the same issue.
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