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Fencer: It can, BUT a computer can pick and Random number between 2 points, as in 1 & 16 at the start of a game.
If it picked a number between : 1 and 8 = 1 Pawn out of 9 & 10 = 2 Knight out of 11 & 12 = 3 Bishop out of 13 & 14 = 4 Rook a 15 = 5 Queen or 16 = 6 King
In other words your chances of moving a pawn are greatly increased at the start, and most the way through the game. It would make for a totaly different game. I thought the 1 to 6 way was the way it was happening
But then if you did it that way, could not really be called Dice Chess, but could be another version (Dice Chess 2), at least the maths percentage would be right LOL
MadMonkey: But then you would have a 16 sided dice. Could be cool for a variant of course, but not to replace the rules, cause these are fine this way.
MadMonkey: It's not necessary, to have a more-than-6-sided die, but, I think, it would be a good idea, to have the probabilities weighted this way. That means, it would be 8 times more probable to roll a "1" than a "6", and 2 times more probable to roll a "2", "3" or "4" than "5" or "6". What do you think?
Another question according this game: Is it possible to castle or to capture en passant, if the die and the usual chess rules allow it?
Fencer: Roleplaying games such as Dungeons and Dragons, Marvel superheroes, and etc. use 4 sided, 10 sided , 20 sided, percentile dice, and etc. It wouldn't be impossible.
joshi tm: Like you say, the odds would be normal Chess odds as such, as in which actual piece may move. In other words, if you had advanced your king pawn, the odds would would be 8-1 they you would have to move the King, where as now its evens.
The game would be totaly different, call 'Dice Chess the Revenge of the 16 sided percentile dice' or 'Percentile Dice Chess'
MadMonkey: How should the probabilities be affected, if there are already pieces captured? I think, if there are e.g. 2 pawns captured, there should be a ratio of 6:1 instead of 8:1. And why this should be a new game? The changes would be minor enough (most players wouldn't notice them), that they should affect the current version.
Hieronymus: Of course the probabilities would change as pieces are taken, as in Chess, if 2 Pawns are taken, odds are 6-1.
Its has to be new, i think the change is alot. I have played alot of games of it now, and one thing that crops up alot is having to move your King for no reason, just because the Kings pawn square is free for example. At least with an odds change, the chances of things like that happening are not evens LOL You may say small, but there was only a small change in Ataxx & Assimilation, but from experience i know most people prefer Assimilation.
MadMonkey: I have noticed the same annoying necessary to move the king. And just that detail is the reason for my voting to change the rules. A new variant will lead sooner or later to a situation, that the old variant wouldn't be played anymore. Btw., how would you explain the differences between the two variants to the average player?
Hieronymus: The idea of a new variant has been proved with Assimilation (was called Ataxx when released). When the Ataxx rule of a knight move was introduced Fencer released a new version called Ataxx, and the old version of Ataxx was called Assimilation.
As i mentioned, most people prefer the Assimilation version, so even by introducing the proper rules to a game like Ataxx, does not mean people will prefer that version, even if it is the proper one. The games of Dice Chess is still new, so its a good time to do it.
As for explaining the rule difference, good question, i would ask BBW to write it, he is good with words
MadMonkey: You could aslo turn the things around in
Ambigious Dice Chess...
Whats that? Each time, mark a field where to play, but you can only mark an ambigious field ( where 2 or more pieces can go), then randomize which piece to go.