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24. September 2004, 02:39:38
THE HIT MAN 
Subject: 1
thanks to all that tought me a good lesson here as a new memember..they showed me the ropes very quick..how ever..if thats what u have to do to new ppl to get there rating up ,there should be something done about it, i will becoming a memember shortly...so the ones that did so better look out..what goes around comes around..have a great day ever one...LOL:)))

23. September 2004, 21:54:20
BlackKnight 
Subject: Jestone
Just to let you know that Terry aka TTrotter and Jestone from El Salvador has passed away on 18 September, 2004. Those of you who knew him will miss his great sportmanship. Peace and best wishes to his family.

23. September 2004, 12:43:20
Fencer 

23. September 2004, 12:16:20
harley 
Could this be continued at the backgammon discussion board please? Its getting a bit 'in depth' for this board!

23. September 2004, 11:53:57
kitti 
I agree with Kevin. Timeout and resign should be worth 1xcube if the loser already has pieces off. I fail to see why timeout/resign should be penalized as there is no way more than 1x points could be lost even if the game had been played out.

But timing out or resigning before bearing off any pieces is a tricky situation because there could be a possibility that checkers can be sent back to bar. Maybe 2x points should be given after resign/timeout if all opposing pieces have passed each other and 3x otherwise.

23. September 2004, 04:58:30
Kevin 
Modified by Kevin (23. September 2004, 04:58:56)
I'm talking about resigning a game which is part of a multi-point match with the cube.

I'm not saying a player should be let out a game where the other person has a chance to get maximum points from them. I am saying a player should be let out a game where the other person does not have a chance to get maximum points from them (for example, in a multi-point match with the cube where a player already has at least one piece removed, and therefore cannot possibly lose more than 1x the cube).

23. September 2004, 04:52:11
coan.net 
Are you talking about resigning a match or game?

If I understand it correctly, if they already have a piece removed (and cube not used), then that match is worth 1 point then they should be able to start the second match.

If a player is about to lose 1 point in the first match, but does not want to play the other matches - then he would forfeit the points from those also - to the max amount of points.

Why let a player get out of a game where the other person has a chance to get maximum points from them?

23. September 2004, 04:32:09
Kevin 
Modified by Kevin (23. September 2004, 04:32:49)
Yes - i'm saying they (time out and resign)should be treated the same.

If you are in a position where you ALREADY HAVE A PIECE OFF there is NO POSSIBLE way you can lose more than 1x the cube by finishing the game. Therefore, why make them forfeit more than that?

23. September 2004, 04:18:10
Czuch 
isnt it a legal move to resign a game of pro backgammon?

23. September 2004, 04:15:32
coan.net 
Subject: re: Pro Backgammon
I would consider a resignation & time out as the same

23. September 2004, 04:13:05
Czuch 
Subject: Re: Pro Backgammon
Isnt a resignation and a time out the same consequences

23. September 2004, 04:06:22
coan.net 
Subject: Re: Pro Backgammon
The only problem with that is if a weaker player is playing against a much stronger player, they may just time out to lose less points then play it out to lose the max points. So to be fair to the player who does not time out, I believe it should be for the max points.

23. September 2004, 03:32:01
The Listener 
Subject: Attn, Attn *tap, tap*
In the unlikely event of a water-landing...

23. September 2004, 03:25:49
Kevin 
Subject: Re: Pro Backgammon
Modified by Kevin (23. September 2004, 03:26:08)
I think (in the case of a time-out or a resign) rather that forfeiting 3x the dice, you should forefeit the current position of the board (ie: by resigning or timing out you send all of your opponent's pieces to the end). For example, if you already have one or more pieces off of the board, you forfeit 1x the dice. If you do not have any on the bar or in your opponent's home quarter, you lose 2x the dice, and if you still have one or more on the bar or in your opponent's home quarter you lose 3x the dice.

23. September 2004, 02:24:45
Artful Dodger 
KM, AD, BKR, I'll bet new members wonder what the heck language is being spoke. KWIM? ;)

23. September 2004, 01:05:23
Stevie 
Subject: "cybering"
Modified by Stevie (23. September 2004, 02:21:03)
meaning.....play games on BK, Not the Canadian family idea of it LOL

23. September 2004, 01:02:31
Purple 
The KM did not authorize Glenda's cybering. Strictly a stevie idea. The reason is known to him alone. :)

23. September 2004, 00:59:07
Stevie 
No , but you offered to try to find a sponser for the account, it would have ended up being yet another AD type of thing wouldnt it

But thats all past now

23. September 2004, 00:55:31
Purple 
Glenda was not a KM operative

23. September 2004, 00:41:27
Stevie 
Yep, I used wifey's account LOL but that wasnt a secret
And yes Purple, he was too good cos he used programmes

23. September 2004, 00:39:28
Purple 
Subject: Re:
We had no one who could beat you Ed

23. September 2004, 00:37:44
Grim Reaper 
Stevie was "Glenda" I remember that much. Used the same curse words against me, the silly lad could not even remember to stratify his identity, lol.

23. September 2004, 00:31:55
Grim Reaper 
For just that same reason :)

23. September 2004, 00:31:19
Grim Reaper 
Funny, I was torpedo-ing every KM player that I encountered :)

22. September 2004, 21:57:10
Purple 
Subject: Re: Re: BBW
Yes, stevie's memory seems accurate. LOL

22. September 2004, 21:53:38
Purple 
Subject: Re:
Modified by Purple (22. September 2004, 21:55:25)
Some of our auxilliaries didn't have a KM tag so if you played much checkers there was probably a report on you but it may have been just a one liner..i.e. "likes to chat," "plays single corner" or "weak end game" etc. If you had much of a rating we took a closer look.

22. September 2004, 21:50:58
Stevie 
Subject: BBW
legs=4
colour=pluto colour
hair=very
sex= seen films about that
language=growl and roar

22. September 2004, 21:49:20
coan.net 
I think the KM book is planned for the 2 year annerversary of the downfall of the KM, with the movie following on the 5th anniversary.

When the KM was around, I tried to ignore most of if - just played the true games on the site, and not the outside games - so my curiosity would be to know if they had any "data" on me. :-)

22. September 2004, 21:45:03
ughaibu 
The KM was a very interesting social phenomenon, particularly as internet communities are themselves so new. It would be nice to have a record of it's history and developement, roles of the officers, etc, no names need be used, I'm sure it would be fascinating, I'm certainly interested and have plenty of questions.

22. September 2004, 21:39:50
Purple 
Subject: Re:
Oh my..these were the bad old days of course..Public Relations, Recruiting, Game Analysis, Opposition Research (500 names in the database) Top Guns Task Force, Ratings Monitor Detachment, plus our Pervert Busting Team where someone would disguise as a female and play known cyber guys..then reveal themelves at games end. Some cyber dudes were never heard from again. I can't remember everything. That was a year ago.

22. September 2004, 21:38:39
coan.net 
Subject: Re: Ratings Fallacy
... a good example of why possible ratings should be calculated from the ratings when they first started the game, not when the game is complete.

22. September 2004, 21:31:44
ughaibu 
How many named departments did KM have?

22. September 2004, 21:28:30
Purple 
Subject: Ratings Fallacy
Modified by Purple (22. September 2004, 21:29:32)
Not proud of this but The KM Covert Operations Dept. would occasionally torpedo some arogant hi rated dude by sending in a suicide bomber (often rigged up with a program) who would start a game with say a 2000 rating and..before finishing the game with the target..would tank 7-8 games in a row so the rating would be more like 1400. Then arrogant guy would lose to a 1400 player and take a major ratings hit. This was only done to predatory players but it didn't make it right. It is one example however of how ratings should be taken with a grain of salt.

22. September 2004, 21:02:29
ughaibu 
Fancy that, someone was rated above GothicInventor, if that isn't grounds for changing the system I cant imagine what is. Shouldn't all this be on the jokes board?

22. September 2004, 20:33:52
Grim Reaper 
<Maybe it would help if you see how an actual USCF elo score is computed. The pre-Glickman technique is very easy to walk through.

Let's look at Nellaf's 7-0 performance against his opposition:

facepan 1957
Scubbabisto 1624
whikki 1677
Thad 1758
juangrande 1805
CMoore 1150
penswift 1975

Under the old Elo system, you get 400 points more
than each player over your first 20 games or so if you win, subtract 400 from them if you lose, and add their rating if the game is a draw, then average the results.

For "obvious results" (like losing to a player > 400 points over your provisional rating, or winning against someone 400 below you) not being factored in to pull you down.

1957 + 400 +
1624 + 400 +
1677 + 400 +
1758 + 400 +
1805 + 400 = 8821 + 2000 = 10821

Over 5 games, this is a 2164.2 rating.

Now the 1150 result is not goverened by
the "+400" rule since is it an obvious result
that a 2164 should beat an 1150.

So, the player is given another game credit at the
provisional rating clip.

So, add 2164 to the running total:


10821 + 2164 + 1975 + 400 = 15360

Divide by the 7 games and you get 2194.

This is no where near 2417, as you can see.

To get a 2417 rating, you need to be undefeated against an average field of 2017. He never even played one person with such a rating.

22. September 2004, 20:33:51
coan.net 
*enter BBW again*

... speaking of ratings again, something that has always annoyed me is a rating is calculated from the rating at the time the game ends.

So lets say you are rated 1500 and start a games with someone rated 2000. But by the time the game is complete, his rating drops to 1000. Now you rating will not raise as much as if he was the 2000 rated person you started the game with.

In live games (where most ratings come from), this is not a problem since games are usually started and completed at the same time so rating never has a chance to change.

May I ask why ratings are figured this way and not using the rating the person had when they started the game?

22. September 2004, 20:13:31
Fencer 
I was thinking of that. Thanks for your confirmation.

22. September 2004, 20:13:29
bwildman 
*enter BBW*
LOL:)

22. September 2004, 20:12:40
coan.net 
I think the full 3 points should be given each time for a timeout.

That way if someone is about to lose, they will not let it time out with the possiblility to not lose as many points.

22. September 2004, 20:00:15
Fencer 
No, all finished games are figured the same.
Btw, it brings a possible problem with Pro Backgammon (to be implemented soon). Since a game of this type can be won with 3, 2 or 1 point [score points, not BKR], how many points should be given in case of a timeout?

22. September 2004, 19:21:18
bwildman 
Subject: Fencer
will timed out games be figured differently?

22. September 2004, 19:18:56
Fencer 
Speaking of ratings (and finishing all discussions based on ridiculous notes about random numbers), I've just finished my BKR history generator and make the first test run (on my local computer, of course).
The results are very good, I think. Some differences between current values and recalculated ones can occur but nothing too drastic (+-50 points).
It will be launched when I am absolutely sure the generator is correct and when I finish a graph drawing engine.

22. September 2004, 19:14:54
DeaD man WalkiN 
Subject: every1 keeps talking about ratings
at least BK tries to have 1. It's Fencer site and if he wishes. It could be like IYT site and not have a rating at all.
Yes from time to time I did not think some of my games was right but I just looked at it as, well at least we have something to look at.
BBW, I would like to thank you for what you put. cause with the 1700.2 and 1700.4 it now make a little more sence of why some times you win a game but you don't seem to move in rating.
Again TYVM Fencer for giving as something to look at and a way to kinda conpair who is close to my skill in said game.
:o{P

22. September 2004, 16:44:06
Grim Reaper 
When we all started, our Gothic BKR was 1300. So it was very very difficult to "climb up". We had 1900 and 2000 players clubbing each other to break 1500.

Mt 2400 rating was an 1100 point climb the hard way. That other person's was from winning against a "higher rated" player, then mediocre play compounded the rating.

All you have to do is beat a strong person early on, once, and you can pole vault over someone who has won 500 games and lost none.

From then on, just draw every game, and you lose 0 points.

Not a very realistic representation of a real rating system.

22. September 2004, 14:58:58
Maxxina 
YOu are right Stevie :)

22. September 2004, 14:50:28
Stevie 
It does depend on what bkr the opponents had too though doesnt it

22. September 2004, 14:47:04
Grim Reaper 
Conversely, I win over 100 games of Gothic Chess without a loss, and hardly scrape past 2400. Then someone else comes along and goes only 7-0 and was rated higher than me for a few months.

Not very realistic.

22. September 2004, 14:46:19
Maxxina 
ED : first 25 games will be your BKR optimal .

If you lost some games now , dont be suprised if your bkr will decrease with hundred points :)

22. September 2004, 14:33:28
Grim Reaper 
I played tournament chess for 11 years and never broke 2300. I played here for a week and have a 2600+ rating in chess.

Not very realistic.

22. September 2004, 08:53:20
ughaibu 
Established ratings are good enough for assessing a potential opponent's strength relative to one's own, give or take a couple of hundred points, and as one doesn't want to be confined within too small a band of suitable opposition I would say the ratings for the far greater part function usefully.

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