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Do you think a 6 wide x 8 high small gothic checkers would work? So as to have a shorter game, also would mean that once down to 1 king v's 2 king, there is more chance of a win than have to draw.
It is possible to win in this situation. You need to have one of your kings against one of the sides, and if you can force your opponent towards one of the corners it's possible to position one of your kings so they would have to jump it and land in front of your other king for you to jump for the win. But a draw is easier since this could take a long time to do.
Modified by david upshaw (31. August 2004, 21:32:50)
I am new to Gothic Checkers. At the end of a game where I have 2 kings and my opponent has one, how can I pin him? It seems like a draw because he can always move side to side and escape capture.
Playing my first anti-checkers game tonight. I almost got confused and played an anti-checkersish move on a regular checkers game! That would have been embarassing.
Has anyone actually embarassed themselves like this?
thats one of the problems with the game. As long as you have the main diagnal the game will always be a draw, nothing you can do about it. The game could use some modification to it.
i'm currently in a game where I have about 3 white kings, plus able to get 1 or 2 more. My opponent has 1 black king, but he "controls" the main diagnal line. (Moving from 1 corner to the other corner) each move - leaving me unable to do anything!
What are the rules on draws - which i would hope this would not be.
Yes, this has been a problem with lots of players, it seems: you win a game, and the game continues anyways. I had one game that took a few minutes to realize i'd won, but did eventually. All we can do is hope Fencer does something about it :-)
It would also make the game incredibly different - in Turkish Checkers, you can't move out your third rank pieces necessarily, because your opponent can likely double jump. With the first rank not empty, you can safely move that piece out because you can jump your opponent back after a single jump. If you wanted to speed up the game, it would make MUCH more sense to make it 6 ranks high, rather than leaving the first and last empty.
Checkers only move diagonally which explains why you can't capture A7. To capture a piece, you must jump over it to the space beyond it, which is why you can't capture F8 (it is on the edge of the board).
i have played a few of these now it seems that checkers get stuck at the top or bottom..if they cant get in the corner...it doesnt say that in the rules...is there a way to get them unstuck or are they no longer usuable once ya move them there...
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