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ChaseWinstead: In my opinion, the main advantage in fellowships is the possibility to play in team tournaments, wich I really like. Team competition is something I would like to see even more developed in here!
rod03801: So if I was to purchase a membership I could join a fellowship. Anyone with experience have anything to say for or against the fellowships on this site?
Czuch: I think it is me that is confused, not the rules...... I see now that those special rules do not in fact apply to checkers or anti checkers.
but....
The pawn that have jumped over an opponent's piece and turned to a king (reached the opposite side of the board), does not have to continue jumping as a king in this round, even if it would be possible. When a pawn promotes to a king, the move is ALWAYS finished.
"does not have to" implies that it is permissible if one chooses to? Yet the last line forbids this then?
I have noticed while reading the rules of anti checkers, that it states the rules are the same as checkers, yet when I look at the grid above this explaination, under checkers, there are no asterisks in any of the columns showing that jumping or capturing is required? This could lead to some confusion, and only looking at the rules link for checkers is it explained about the mandatory capturing etc?
Jaak: In my opinion, it is necessary to apply the following rule specified in the rules of Checkers: “If, after jumping, it is possible to jump over another opponent's piece, the player must capture this piece too.” It is the fundamental rule of all variants of checkers and the mere fact that it is not expressly stated in the rules of all variants here at BK does not exclude its application. After all, the implementation of Czech Checkers, Corner Checkers, One-Way Checkers, as well as a number of other variants played here at BK, do honor the rule, even though it is not provided for in the rules of these games.
We have good rules here - simple and short. But in this case, unfortunately, they can be misinterpreted. I have found a systematic bug in Russian Checkers (bugs 1582, 1898, 2001 and 2014). In our rules there is written: "Unlike International Checkers, it is not mandatory to make the longest possible jump." It is right, but there is not written an important nuance. In GoldToken Russian Checkers rules we can read, how King (or Queen) must jump: "If there is more than one unoccupied square beyond the jumped piece, the king must land on a square from which it is possible to continue jumping, if such a square exists in the chosen direction." The same it is in Ludoteka Russian Checkers rules , in rules of gambler.ru - the greatest Russian gamesite - and in all Checkers textbooks, published in Russia and previous USSR. In the situation Russian Checkers (Priidik vs. Edem das Seine) it was necessary to capture 37. ... g1xd4xf6 (or g7) but our program allowed to capture g1xa7. Then I wrote in BrainKing.ru http://brainking.com/en/Board?bc=110&plla=1041732 , but after that Edem das Seine made 2nd illegale capture 38. ... a7xg1, it was necessary 38. ... a7xd4xf6 (or g7). Many people believe here that if the BrainKing program allows such capture then it is correct. What do you think? Is it necessary to follow official Russian Checkers rules or not?
Mysterio619:You are absolutely right, till March, 4th, 2009 Turkish draughts played this site not after the present to rules and on March, 4th, 2009 the Fencer has corrected......... Simply at present it is necessary to celebrate the description of games........
Mysterio619: The rules do not say anything specific about this situation, so the rules of Czech Checkers will apply analogously. Since the rules of Czech Checkers do not allow an umpromoted piece to continue jumping after promotion, the situation in your game has to be considered a bug.
Tutagil: Yes, but i must play with BrainKing rules. I don't know everything about turkish checkers rules, so when i have some doubt, i read rules to be sure. It was what i do.
Fencer must do the correction of turkish checkers rules.
Mysterio619: Turkish draughts play this site after the present a rule but the description of rules are not true....... The Description of the present rules in can find on it to page http://www.damaakademisi.com/turkish-checkers-rules/
Is the capture of my opponent allowed? Before i have played, i read the rules and this isn't related, so not must be possible, i guess.
Seeing the rules, that type of situation will only be possible in russian checkers: "If pawn jumps to last row, it promotes and continues jumping immediately".
Marfitalu: Unfortunately I can't help you with this. I also don't speak Thai language and I don't know any Thai checkers software where I could test this situation...
As I wrote earlier, I have never tried to play this checkers variant seriously... I only tried to find some reasonable explanation
Marfitalu: It depends on the variant of checkers you are playing. However I am not an expert for all of them... (in particular, I have never tried a serious game of Thai checkers ...)
In Turkish checkers (for example) the captured pieces are removed from the board DURING the move (possibly creating new opportunities for capturing).
However, e.g. in Czech checkers, all captured pieces are (according to the official rules) removed AFTER the whole move is completed. There exist some pretty combinations based on this rule - they are commonly called "Turkish assault"!
I guess that in Thai checkers, the second option is applied, preventing you from playing the mentioned double-jump ...
Marfitalu: The problem should be that the pieces are removed from the board after the whole move is completed and not during the move as you might need here to be able to make a double-jump ...
Marfitalu: Let's go see if i understood. In this position Damas Tailandesas (Marfitalu vs. AlterMann), do you want play E5xG3xB8? That's impossible, because pieces are in same line and your queen is between them, so you only can capture one piece.
Chip, by K. Franklin in 2002, uses the same setup and rules of English Draughts except: (a) the captured pieces are not removed, instead they change color (became friendly pieces); (b) A player wins by getting 6 Kings or reducing the adversary to less than 6 soldiers. (I'm not sure but I suppose a stalemate position can be achieved - the rules do not state what happens, but possibly the stalemated player loses).
Subject: Re: Jump Checkers and popularity of Checker variants
AbigailII: Jump Checkers might not ever win any popularity events, but the game itself is unique as compared to so many of the Checkers variants on this site, which all seem to just be the same game with minor diferences. Jump Checkers has a completely different play feel to it. Much more Chess like. No double jumps, capturing is optional, split jumps, direct capturing of pieces, three distinct stages of play as the game develops. Various strategies for breaking through for a King or trying to foil your opponent's attempts to get a King or two for himself. Even sacrificing material for positional advantage can happen a lot more often than in Checkers and Checker variants though of course nothing like doing so in Chess.
It has no luck in it, so I suppose it'll never break the top sixty amongst those that just have to have some dice or other random mechanism in their games to have fun, but for those of us that like playing game where the outcome is mostly or wholely dependent on what the players do as compared to some outside factor, this is the kind of game I would rather play. AS far as I know, the game is balanced as to which side has the advantage at the start of the game, unlike some games here where one side has an often overwhelming advantage.(Maharaja Chess, Horde Chess) or a slight advantage (Pente), or where it is not determined if one side or the other has an advantage, but the play for each side is different for each side and dependent on who goes first as in Atomic Chess.
As for how many games are played as to determining if those games are more popular than ones that are played less, I'm not so sure that is the only way to gauge a game's popularity. Some games just take longer to play and require more study to play them well as compared to games that you just want to play a quick game of and not overly tax yourself in making the best move possible. Compare Ludo to Dark Chess or Embassy Chess. Games like Backgammon can be played on a very high level, but the best move is often times the only move and this makes for a faster game too. And then there's the luck factor which can make all the study in the world moot if you keep rolling double sixes and fives all game. I could quite easily play a few hundred games of Baclgammon on this site at one time with a short time limit as compared to say 80 games of Dark Chess with a longer time limit and even then I might make poor moves or run out of time. I've never played Ludo, but it looks quite a bit like "Sneak Around the Wigwam" and I know I could play at almost expert level of that and play fast as compared to just a couple games of Extinction Chess against a good player.
Walter Montego: Well, Fencer recently released 8 new checker variants. Four of them are in the bottom 10 of the number of currently running games, and 7 of them are in the bottom 25. Even the most popular one, International Checkers falls out of the top 60.
If you look at all checkers variants, none of them is ranked in the top 25 of the current number of running games - not even checkers itself. And 6 out of the bottom 10 of number of running games are checkers variants. Almost all of the checker variants tournaments I organize are cancelled because they can't attrack enough players.
If you only look at the numbers, checkers would be the worst category of games for Fencer to put an effort into.
OTOH, if you manage to find a checkers variant needing dice, it has a good chance of become a popular variant. Out the 10 most played games, only Chess (3) and Five in Line (8) do not involve dice.
Fencer reads this board, though he seems to be more of a Chess variants fan than Checkers variant fan. Least ways when there was a flurry of Checkers variants added a few months ago, he was reading here often.
I'm still waiting for Jump Checkers to get added to the site. It'll take the Checker's variant world by storm. :)
I'm playing portuguese checkers and in this game Damas Checas (HardyBoy vs. orhion) I should can choose between capture 2 pieces (pawns) with my queen or pawn. However, I only can select my queen. It's impossible select pawn to make the capture. In this situation, I only was obliged to capture with my queen if I was playing czech checkers. Fortunately, this situation is indifferent to result of my game, but can happen the same in others games. Be careful. I'm going to send a message to Fencer.
AbigailII: "A queen can make long jumps (over more empty squares) but must land just on the next square after the captured piece." - I think it's clear enough, isn't it? It's an excerpt from the full rules.
The short rules of Thai checkers mention that a capturing queen has to land on the square directly behind the captured stone. But this rule is not mentioned in the full rules.
Gabriel Almeida:I not the owner of it http://dama.yenisesler.net/ a site but a sign with the owner of a site.......... I on пращу it to correct this mistake............
On http://dama.yenisesler.net/ a site it is spent questionnaires with a question: On what site the best it is possible to play Turkish checkers? I ask all to vote for our fine Brain King.
On March, 4th the game rule Turkish checkers at has come change and the given rules on 100 % corresponds with the present game rules. I want on behalf of all fans of game of Turkish checkers on thanks the Fencer for this fine work.............
Fencer: Good morning! I just woke up myself. We do indeed live in different time zones.
I'll see what I can do, post it back here in a few days, and send you a copy too. It may not shrink in size much since so much of the game is completely different than regular Checkers. I can just list the differences and that should be a lot smaller, though that might not tell one how to play the game. I suppose it will make it easier for a regular Checker player to know what's coming and be ready by the second game.
coan.net: I posted how to play Jump Checkers right on this discussion board eleven posts back on December 8th, 2007 Checkers variants (8x8) (Walter Montego, 2007-12-09 01:42:49) and some pointers on how to play right after that post. It's an obscure game that I'm sure would not make any lists as you suggest. It first needs to have a few people play it and see if they like it or not. I think just from that post one could program Jump Checkers for this site. IF Fencer has any questions about the play, I'll be happy to answer them.
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