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nosovs: Brainking version is not what Japanese people call it Hasami Shogi. Japanese Localization cannot use the name Hasami Shogi to avoid confusion. So the translator had to add Renju to have distinction. As a game fan in general, I agree that Brainking version is far more exciting than conventional Japanese one and I hope Japanese people love it!
mangue: The rules changed awhile back (maybe a year or so ago) - before that, horizontal lines were allowed - but a certain pattern by white made it very easy for white to win - so the rules were changed.
If the French rules still say horizontal is allowed, then I would guess it is a bug that the rules in that language was never updated.
You may want to post it to the bug tracker that the rules are not correct in French. (since I'm not sure how often Fencer reads this board)
thanks sue, but they are not same in French Un joueur a construit une ligne de 5 pierres de sa couleur dans n'importe quelle direction, horizontalement, verticalement ou diagonalement.
mangue: From the rules: The goal of the game is to make a connected line of 5 stones of the player's colour. The line can be made vertically or diagonally - not horizontally.
Hasami Shogi Modern (HT) Hasami Shogi Modern is exactly like the 'classic' version, except that winning conditions of 5 in a row HORIZONTALLY are not allowed.
In our experience, it is too easy for black to win with 5 pieces in a row horizontally, on black's 3rd row. This rule change (originally created by ItsYourTurn.com, as far as we know) forces both players to place pieces in enemy territory in order to win the game. It's a more balanced game, and it's more difficult than the 'classic' version. Give it a shot!
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Eriisa: It can be confusing with the actual Shogi game here which is Japanese chess. One small detail Erissa is it a very one sided game with white having a huge advantage in a one game tourny instead of a two game switched color one.
Statistics
White won 1992 (61.25 %)
Black won 1249 (38.40 %)
Draws 11 (0.33 %)
Now I fee a bit dumb, but I thought that Hasemi Shogi was another chess game! Now that I know what it really is, I've started a tourney so I can figure it out a bit more. Come and Join!
Can anyone tell me why this game:
http://brainking.com/en/ArchivedGame?g=1117634
didn't automatically give my opponent the win??? I resigned, because it seemed like it must be a bug, and it seemed only fair!
my first game was quite interesting. i set my opponent up so that he could get 5 in a row but to do it he would have to sandwich him self. obviously this didnt work i wish the rules had clarified this.
Is this move being discussed a "definite win" for white, or is there a defense for it?
If there is a defense, could someone post what it is??? (I haven't quite gotten it yet!) Maybe until there is a rule change of some sort, knowledge of this defense by as many people as possible, will help even things out a little.
rod03801: I think to force the white to move to the middle would then just shift the beter chance to black.
I also do not like the idea of at least one stone being placed in the middle (or past) to win - the board is not that big in the first place, so removing a couple of rows.
I still like the idea of making the walls "hot" - that is being able to capture opponenets pieces by using the wall as one of your "pieces"
In order to make the game better balanced, this is the idea [originally from vic] - at least one stone of the winning line of five stones must be placed either on the center row [E] or to the opponent's half of the board.
I'm feeling lazy.. Can someone explain why that is such a strong opening move? I have a few games where various opponents are now doing that (which made me wonder why that seemed to be the sudden fad, LOL!), so I'm sure I will see once it plays out why it's so strong. But an explanation would be cool..
As a side note, where the wall's can capture - that is only the side walls - not the top or bottom walls.
The only problem I see with a limit on whites first move is that I think it might be too much and then give black an advantage.
The "swap" idea is pretty good, but at least for me I think it would not work as well for this game.
When I first started playing, all the play was in the "middle" of the board and was fun - and I think making the walls be able to capture would move the game more towards the middle of the board.
I agree that something should be done to eliminate white's huge advantage. Possibly the first player could place two white pieces and one black piece and then the next opponent could choose which color they then want to be....like swap-five-in-line. (I think that was one of Mirjam's idea).
BBW's idea of capturing against the wall is interesting....will make for new strategies.
I also like Fencer's idea of limiting the very first move white can make. Or possibly having a standard white move like in pente.
OK...so basically I have no ideas of my own but the previous ideas are great and I do think something should be done.
Just brainstorming - but what about being able to capture enemy pieces which are surronded by 1 piece, and the wall.
That way if someone does the A1-A3, B1-B3, C1-C3 - the other person can come down to D3 and capture the other 3 pieces between it and the wall. It would again force the game to the middle of the board
BIG BAD WOLF: I still think SueQ could win the game at the very beginning.
What about to forbid white to make the first move at the board edge [1st or 9th column] and to the 3rd row?
Mirjam: Yea, once I seen the a1-a3 move - it is hard to counter. But if white is restricted from doing this (or similar), then black could gain the advantage by doing something similar.
As a side note, I hope they do not get upset for me posting the game - but this is one of the best games I have seen:
Between SueQ & Fencer - SueQ using the A1-A3 type of opening, and Fencer able to get past that and do some "damage". SueQ ends up winning by capturing enough of the pieces in the end.
To me, the first move white a1-a3 seems winning to me. There is nothing you can do about it.
Some options:
- We can restrict white to one neutral first move, like in pente.
- We can restrict white's by forbidding to make his second move on the same line as the first move.
- We can let black choose after the first move with which colour he wants to proceed. Like Hex, a connecting game.
White seems to have a pretty big advantage. Do you think maybe a simple rule of "can not move your piece back to the same spot on the next move - you have to at least wait 1 move before moving the same piece back to the same spot" would help?
And that is you can not move B3 to B4, then on your very next move you can not move B4 to B3. You can move B1 to B3, or move B4 somewhere else - but not back to the same spot.
SueQ: You cannot jump a stone and sandwich the stone you jumped with the stone you jumped with -- as the position on "the other side" will be vacant. You can however jump a stone and sandwich another stone, which will be removed from the board.