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AbigailII: I believe Fencer is well aware of the bugs and he intends to fix them eventually, but what bugs me is that the fixing of these bugs seems to be nowhere near the top of his priorities here at BK. We can read about a new logo, hidden login, dynamic home page, fixed or variable width, etc., but the most important feature of a game site, i.e. the games, do not work properly.
MTC: I believe you were confused by the following line of the rules of Russian Checkers: “Unlike International Checkers, it is not mandatory to make the longest possible jump.” This line refers to a situation when a player has two or more options to jump, of which at least one is a multiple-piece jump. In International Checkers, it is mandatory to choose the jump which leads to the maximum possible amount of captures. In Russian Checkers, it is possible to choose the jump with the fewest amount of captures, however a player cannot choose NOT to jump, as it happened in the game I posted. The point is, that the definition of what is a jump and what is not, is the same as in International Checkers.
MrWCF: This site has become one big bug. Camelot, Cam, Backgammon, Espionage, Russian Checkers, Turkish Checkers, Dameo, … all these games have major problems in the implementation of the rules and there are no signs of them being fixed anytime soon. Check the last two moves of the Black in this game, for example, it's just ridiculous: Russian Checkers (Priidik vs. Edem das Seine)
MrWCF: Thank you for your response. I was thinking that a "world federation" should associate individual national associations and was wondering if there are any throughout the world. I guess that's not the case. Thanks again for making it clear.
I have just visited the website of the "World Camelot Federation" and two questions came into my mind: What makes the WCF a "world" federation and what makes it a "federation"?
DarwinKoala: No, it's not feasible to force a draw from your position. It would be possible to draw the game only if your opponent underwent a lobotomy or something, but you can't FORCE a draw. :) As I said in my previous post, I believe you will lose the game in two moves. :)
rod03801: He had two pieces to choose from. Knight at C9 and Knight at J6. If he clicked the C9 Knight, BK would automatically move the Knight to C11 and remove the black Knight at C10. But Ceiter chose to move the J6 Knight. BK recognized that because of the position of the C9 Knight, it is mandatory for the J6 Knight to make a knight's charge and automatically moved the J6 Knight to H10. From there, Ceiter could choose the path, going either h10xj12xl12 or h10xf12.
Modified by Pedro Martínez (13. December 2008, 23:08:22)
Ceiter: It's not a bug at all. See your Knight at C9? That's why you were not allowed to land anywhere else but at H10 with your J6 Knight. In your situation, your only choices were: 13. c9xc11 13. j6-h8-f8-h10xj12xl12 13. j6-h8-f8-h10xf12