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Fencer: was only me lol :) well then you can put some kind of "prizes " for whoever reach certain number of points .. start with 1500 then 2000 etc .. what you think ?
Subject: Re: unlimited number of passes in Hyperbcg
coan.net: I can imagine this situation ... both players have one stone on the bar and two stones on the same field in their opponent*s home area (where they block their opponent), and both keep throwing the same double, exactly that double, which they can not use because of opponents stones. But, this cannot happen under usual bcg-rules. Because in Hyper, how could you capture opponents stone, when you need (after finishing the movement) to have one stone one the bar and the other two in your opponents home area ? It is impossible.
Bad news for everyone who thinks that he has more than 2000 achievement points. I've noticed that the achievement generator counted not only completed achievements but partially completed ones as well.
It means that all points will be recalculated once more and many users should see a reduction by 20-40%. Sorry about it.
AbigailII: "Changes your roll 1-2 11 times in a row while your opponent rolls the appropriate double: 1 in 8459117637862050464804269719552. (If the entire populate of the world (6.75 billion people) rolls 22 times a second, it still will only happen about once every 40 trillion years - a time span about 3000 times the estimated age of the universe)."
..... so what you are saying if 11 passes in Hyper is made into an achievement, it should be worth a lot of points?
I can make a sequence of 11 passes. Start with two stones on your 6 point; one stone on the bar. Opponent has a blot on the 24, and two stones on 23. Now:
Roll 1-2. Play bar-24, 24-22. Opponent rolls 6-6 (pass)
Roll 1-2. Play 22-21, 21-19. Opponent rolls 6-6 (pass)
Roll 1-2. Play 19-18, 18-16. Opponent rolls 6-6 (pass)
Roll 1-2. Play 16-15, 15-13. Opponent rolls 6-6 (pass)
Roll 1-2. Play 13-12, 12-10. Opponent rolls 6-6 (pass)
Roll 1-2. Play 10-9, 9-7. Opponent rolls 6-6 (pass)
Roll 1-2. Play 7-5, 6-5. Opponent rolls 5-5 (pass)
Roll 1-2. Play 6-4, 5-4. Opponent rolls 4-4 (pass)
Roll 1-2. Play 5-3, 4-3. Opponent rolls 3-3 (pass)
Roll 1-2. Play 4-2, 3-2. Opponent rolls 2-2 (pass)
Roll 1-2. Play 3-1, 2-1. Opponent rolls 1-1 (pass)
Changes your roll 1-2 11 times in a row while your opponent rolls the appropriate double: 1 in 8459117637862050464804269719552. (If the entire populate of the world (6.75 billion people) rolls 22 times a second, it still will only happen about once every 40 trillion years - a time span about 3000 times the estimated age of the universe).
big question .... will the big Fencer give something to whoever reach a certain number of points ( brains .. a small membership or something else .. shirt etc ... ) ???? lets say 2000 points ( kidding lol i got it already ) maybe 2500 or 3000 ??
AbigailII: In theory, it could be unlimited number of passes.
There could be a time when both players are sent to the bar, and both have 2 piece "blocks" in their home area - and if the the players keep rolling the same dice and neither could get out unless they rolled a certain amount - then it could in theory be unlimited if they never roll that dice number they need.
I'm trying to imagine a similar situation in Hyper, but can't imagine it with only 3 pieces per side in play., so I would guess there could be a limit of times in a row.... but for most others, I would think it could be unlimited.
Hrqls: I'd make a separate achievement for forcing your opponent to pass 40 times a row in Hyper. ;-) And not count Cloning (40 passes in a row in Cloning Backgammon happens far more frequently than in other types).
Which leads to an interesting question. What's the maximum forced passes in a row you can have in Hyper Backgammon? Or in any other variant with a fixed number of stones? (It clear there's no upper limit in Cloning).
coan.net: Hmm, for me, it is now impossible achievement no matter if it was after 1000 games, 5000 or 50000 It would mean I had to have some 4000 games in a row without any lose
I really don't like the Achievements that are based on BKR ratings - for example, the one for the ponds to increase your BKR when you finish 10th or worse. Well that would be impossible for me to do since I already have a good pond rating. Anything out of the top 5 or so will result in my losing ratings points - I would basically have to lose on purpose a few times to drop my rating just to try to get that one..... and even though some will do that, I don't think it is in the spirit of the game site to lose on purpose just so you can then achieve an achievement.
So any achievement which might lead to people to lose on purpose so they can achieve something should not be an achievement.
I know a goal that I'm personally trying for (and screwed myself out of when I at one time started to play a lot of games I don't like when I was trying to get a rating in every game) - is if a person has a 66.66666% win rate (after 1000 played games) - meaning they win 2 our of every 3 games.
Fencer: I would agree with the black rook achievement issue if it stated so in the achievement, for example, you could easily resolve the discussion by stating "Purchase a Black Brain Rook membership level at full price" and call it good. But unless it states that I will continue to believe that I and the others that got a deal for their brain rook should still get the achievement points as it simply states: "Purchase a Black Brain Rook membership level."
Gror: yea... awhile back the special of "buy 1, get 1 free" was a deal. (Normally a black rook lifetime membership costs the same as 10 year membership.) So some (like myself) was able to pay for a 5 year membership, and someone else pay for the other 5 year membership - and then both of us would get the black rook at basically 1/2 cost.
Got mine in 2006 - 2 more years and my "investment" will have paid off.
There are at least 2 achievements i believe i should have acquired yet haven't?
Not sure why but i haven't got the buy a black rook one and also the capture opponents king on 4th move in dice chess? Dice Chess (Marfitalu vs. furbster)
All the achievements have a number in the top right corner. Does anyone know what they mean? At first, I thought it was points, but the summary just counts the number of achievements, it doesn't sum the numbers. Then I thought it might be difficulty, the harder an achievement, the higher the numbers. But voting in 10 polls has a "10", and so does "Become the most active player in 3 consecutive days." The former is something anyone can do easily, taking all the time you want. The latter is quite hard to do.
Second - Public Polls - There is also an achivement for voting on public polls. If you have a good idea for a poll, feel free to leave the idea in the Opinion Polls Discussion Board.
lukulus: As I understand it, nobody would force you to keep playing if you don't want to. The possibility of a resignation would actually make the achievement even more difficult to accomplish.
joshi tm: no resigning? Playing to bitter end is meaningless. And be forced to play until end because someone want obtain achievement? NEVER. There shouldnt be any achievements wich will lead to delaying game just because attempt to achieve achievement.
There are a number of BKR Achievements that require active chart positions. Which means that you can qualify today, but not tomorrow. Does that mean people can lose achievements? Or does it mean having had the required active chart positions at one point in the past?
Poker: Achieve a royal flush Win with 10-high or less Win more than 500 chips in a 5/10 limited table Win an Espionage game without losing spies (capture opponents base, so NO resigning!) Get more than 10 points in a single Froglet game move. Get more than 150 points in a Single Froglet game. Get all Ludo pieces at home and no piece of the opponent out. (difficult to achieve!) Achieve a # of points in a Go/Reversi/Cheversi/Dice Poker/Knight Fight game. Achieve 42 or more points during a single Mancala game. Capture at least 10 of opponents pieces during a single Camelot move. Capture at least 5 of opponents pieces during a Single Cam move. Win a Grasshopper game with 7-6. Capture the opponents Plakoto motherpiece. Have at least 30 stones during a Cloning Backgammon game. Have a Anti-Backgammon game of 1000+ moves. ...
What about achievements for accomplishments in stairs? This is one I don't see anything for... Winning a 3 win match after being down 2-0... or other combination's of match play... Beat a player in the top 10 for 10 different games
getting two six in a rows at the end of a connect6 game... or the same thing for five in a line, swap five in a line, line4, linetris, etc. Take a queen with a pawn in chess Get a gammon or backgammon get all the frogs in frog finder before your opponent has one of yours... get 7 or more in frog legs... Win by pinning the mother piece in plakoto win pente by capturing 10 pieces, keryo by capturing 15 pieces, etc. Get 50+ pieces at the end of a reversi game, 90+ for reversi 10x10, make your opponent have 50+ for anti, etc. Get 6+ in a row for hasami shogi instead of the normal 5 in a row for a win... Have all of your boats left unsunk at the end of a battle boats game... Get 40 pieces in Ataxx or Assimilation Hit a certain score in dice poker (maybe 300?) or triple dice poker (maybe (1,800?) or other dice poker games... Get a run of 8 points or more in froglet or froglet versions Take your opponents commander tank in it's home base in tank battle Win by 40 in pahtum Get the code in mastermind after a certain number of guesses
There are a number of these things that could be done that are specific to a game or a group of games. I feel it is very important that IF these things are pursued that it is done in a fashion where you have to do it against 10 unique opponents in games where BKR is affected before you get the achievement. These are things to consider obviously, and can be what you make of it. I don't care one way or another if all, none, or only a few are implemented, but since many people like the idea of achievements, I thought I'd share some ideas of mine (I think I stole a couple from previous posts... sorry Coan)
Fencer: Hey, I just agreed with beach. If you don't want to hear my reasons, don't ask Why?. Don't complain if I'm polite enough to answer your question.
coan.net: I think their should be an achievement category for people like me. You know, I haven't caused any major problems here for well over 6 months (or has it only been 3??)
AbigailII: All extra features you mentioned are optional. So why don't you stick to board games and simply ignore the rest? It would be much wiser than to complain about them.
Fencer: Why? Well, I came (and still am for another year) to BK because I wanted to play turn based games. I want to play lots of them. Smoothly. With as little hassle as possible. I don't care about photo albums. (If I want to share pictures, I use my own photo album, or use Flickr). I don't collect friends (if I wanted that, I'd go to Facebook). I don't have the urge to scribble on walls. Or use yet another chat room (jabber at work and a couple of IRC channels is more than enough). Google gives me more than enough links; why would I turn to a turned based game site to collect links? Achievements? I don't need them.
I realize that for others these are cool things. But I'd happily give up the achievements, the walls, the photo albums, and the chat room for, say, differently marked racing and non-racing checkers. Or for the option to have the computer do meaningless things for me, like moving in a game when there's no choice to be made.
I don't plan to leave at the moment, but if I would stumble upon another good site and I were to make a choice between BK and a new site, the games, the interface, the other players and the price of the membership would be factors for me. Photo albums, walls, chat rooms, etc. won't. Similar when it comes to membership renewal.
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