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5. October 2005, 22:47:20
coan.net 
Subject: Re:
WhiteTower: You can classify me as one of those programmers.

I don't think I have ever introduced a new bug while fixing an old one. (Usually I introduce MANY new bugs while fixing an old one...)

5. October 2005, 22:49:09
alanback 
I've been known to introduce a new bug without fixing the old one ;-)

6. October 2005, 02:55:59
pgt 
Subject: Re:
Fencer: Thankyou for this enhancement. I look forward to seeing a game in which it applies. This will save a lot of unnecessary discussion about poor sportsmanship and the like, I'm sure.

6. October 2005, 05:08:02
redsales 
i'll miss the sportsmanship discussion...but apparently, it is still an issue with bid fixing in ponds.

6. October 2005, 10:00:17
Hrqls 
Subject: Re: Fixed bug
thanks filip, working flawlessly now :)

6. October 2005, 14:16:14
Andersp 
Subject: Re:
redsales: I will miss the sportmanship discussion too, especially from those who dont play too low rated players fearing they should lose rating

6. October 2005, 14:16:51
alanback 
Subject: Re:
Andersp: Ah, I don't think that issue will go away!

6. October 2005, 21:38:33
pgt 
Subject: Re:
Andersp: Well we have two of the four problems resolved, but until there is a more realistic rating system, people who chase ratings will clsuter at the top and play each other rather than risk losing a lot of points in a single game. But once this is fixed and the cube is implemented, ther will be a lot of very happy people, I know!

6. October 2005, 21:39:50
alanback 
Subject: Re:
pgt: I have a different solution to the ratings problem: play 3-wins matches. It would be good if we could hold tournaments of such matches.

6. October 2005, 23:05:51
pgt 
Subject: Re:
alanback: Yes, I've begun to do that with some of my regular opponents - we even play 10 wins matches. (It would still be better with the cube and a decent rating system though )

6. October 2005, 23:33:26
grenv 
The rating system, while not the best, is not as bad as all that. Remember that the ratings have bunched up as a result of the luck in the game, and as such the expected winning %age between players of differing ratings should be accurate.

In other words if a player is still rated low with this system, they must be terrible indeed and you should lose points if they beat you.

6. October 2005, 23:37:31
grenv 
As evidenced by there being 400 players (about half) above 2000 in backgammon now, yet I'm at around 20th place with 2200.

In chess there is about 700 points between 10th and the player half way down.

This indicates that backgammon is indeed partly influenced by luck.

Hypergammon is even more bunched, considering the number of games played.

7. October 2005, 07:38:32
lukulus 
I would like mentioned when was BKR racalculated there were less than 15 people with BKR higher than 2100. Now there is 25 such players...

7. October 2005, 08:26:09
pgt 
Subject: Re:
lukulus: Funny! I just counted 192!

7. October 2005, 09:38:07
lukulus 
Subject: Re:
lukulus: Oops, I forgot write it is in Hyperbackgammon

7. October 2005, 09:46:06
lukulus 
And one more thing: In chess tournaments winner and players with same ammount of points as winner dont loose rating. So, in case BKR will be counted on the end of tournament (or section) this rule will be aplicable and higher rated players can play much more tournaments.

7. October 2005, 14:40:34
grenv 
Subject: Re:
lukulus: I didn't understand that at all.

7. October 2005, 14:42:05
grenv 
Also in Hypergammon the top rating is 2200, and 60% of the players rated (about 300) are above 1900.

7. October 2005, 14:55:30
Pedro Martínez 
Subject: Re:
lukulus: Me neither.

7. October 2005, 21:20:07
lukulus 
OK, I will try again:)

There was mentioned chess rating isnt good for backgammon. Chess rating is calculated after tournament. And winner (or whatever else w/ same ammount of points) cant lose his rating. Say, there is tournament where is playing player A w/ rating 2100 and thre other players w/ ratings around (B, C and D) 1900. Player A must earn 75% of points to save his rating. Say players ABC beat player D and rest of games are draw. Then player A has 2pts, so he is losing rating. But due to rule mentioned above he is losing nothing.

I suggest implement this rule to protect higher rated players.

7. October 2005, 23:39:29
grenv 
Subject: Re:
lukulus: This is in effect for individual games I believe. This site calculates after each game, since tournaments can take years and it would render ratings meaningless if the site waited for the end to calculate.

8. October 2005, 13:38:18
Bry 
Modified by Bry (8. October 2005, 13:39:17)
Backgammon Tournament.

Click Here

9. October 2005, 02:07:59
frolind 
Are there any plans of making finished games available for download in a format recogniced by gnubg?

9. October 2005, 08:10:50
Fencer 
Subject: Re:
frolind: Yes.

9. October 2005, 17:07:54
frolind 
Subject: Re:
Fencer: Great! What format?

9. October 2005, 17:11:18
Fencer 
Subject: Re:
frolind: I don't know any formats. Someone must give me a description.

9. October 2005, 17:35:00
frolind 
Subject: Re:
Modified by frolind (9. October 2005, 17:42:32)
I've looked around for precise definitions, but couldn't find any. But the jellyfish match format (*.mat) is very human readable, and could be learned by example. On http://www.nbgf.no/matches/ we have some matches in mat format. If anything is unclear, the matches are also available in html format with board images. If you need more, I'll send you some. If there is any situations unaccounted for, I'll send you some with those situations. gnubg is good for testing. And also for playing matches and exporting them in mat format for more examples.

9. October 2005, 17:50:16
Chicago Bulls 
Jellyfish .MAT format is the best of cource! For specification of it, don't try, i have looked in the past for one, without success.....
But it's very easy to understand the way it works, which is very simple, by looking some games. I will try to write the description of .MAT format if you are lazy.......

9. October 2005, 18:08:27
Fencer 
Subject: Re:
Pythagoras: That would be really helpful if you write the description.

14. October 2005, 15:01:59
Hrqls 
Subject: resigned ?
why did black resign in this game?

there are also some reversi games for BrainKing04 in which the opponents resigned

but why did white (brainking04 himself) resign in this game?

14. October 2005, 15:24:19
playBunny 
Subject: Re: Rating cheats?
Hrqls: Black (wayney) resigned because he was a cheat. He was kicked out of BrainKing for rating manipulation.

BrainKing04's involvement is suspicious, especially with regard to his games with bigboss. Five games, all resigned by bigboss before the first move.

Reversi 8x8
10th Oct
29th July a
29th July b
23rd July
21st July

14. October 2005, 15:26:21
Hrqls 
Subject: Re: Rating cheats?
playBunny: ah i didnt know about wayney .. i think brainking04 is quite suspicious as well

14. October 2005, 15:26:52
frolind 
Subject: Re: resigned ?
Hrqls: It was wayneys turn with 2 checkers on his 1-point and nothing else. It's a 100 % win for wayney.

14. October 2005, 15:28:57
frolind 
Sorry, mixed the colors up. Now that's a suspicious resignation...

14. October 2005, 15:31:32
Hrqls 
Subject: Re:
frolind: lol *nod* .. i had to look 1 move back as well to fully realize it :)

14. October 2005, 15:41:37
Fencer 
wayney had been banned from the site several months ago. Time has come to do the same with BrainKing04 [both of them are LongJohn, of course].

14. October 2005, 15:45:26
playBunny 
Fencer: Who's LongJohn?

14. October 2005, 15:55:34
Fencer 
Subject: Re:
playBunny: He was banned from the site a long time ago due to several reasons.

14. October 2005, 15:56:27
Fencer 
Subject: Doubling cube
Any volunteers who would test this option with me? I don't want to release it until at least several games are played and most of the situations checked.

14. October 2005, 15:57:26
SueQ 
Subject: Re: Doubling cube
Fencer: I'd love to test it. So glad to see the cube!!

14. October 2005, 16:00:09
coan.net 
Subject: Re: Doubling cube
Fencer:

14. October 2005, 16:01:45
Fencer 
Subject: Re: Doubling cube
BIG BAD WOLF: I meant "any volunteers who are not already testing since yesterday".

14. October 2005, 16:03:31
Pedro Martínez 
Subject: Re: Doubling cube
Fencer: Here, here...:)

14. October 2005, 16:12:54
Carl 
Subject: Re: Doubling cube
Fencer: I'll test it with you.What do i do next?

14. October 2005, 16:15:20
Fencer 
Subject: Re: Doubling cube
Carl: Wait for an invitation.

14. October 2005, 16:26:06
playBunny 
Subject: Re: Doubling cube
Fencer: Coool. Count me in.

14. October 2005, 16:27:49
grenv 
I'll be glad to test, and i will play quickly.

14. October 2005, 17:55:03
redsales 
i'd love to!

15. October 2005, 00:41:05
furbster 
yes please, i'd love a game with teh cube

15. October 2005, 02:29:26
alanback 
Subject: Re: Doubling cube
Fencer: Please include me in the test!

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