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16. February 2006, 16:26:25
Czuch 
Subject: Auto pass!
Now I have something to go on about.....

One of Fencers reasons for not having it is so we can chat between moves. We even have to see when we have "lost the initial roll" and have to pass that "non turn" but at least we can still write a message!

So, my question, why cant we see when the initial roll is a double and have that opportunity to chat as well? Why is that the only instance that this site uses the 'forbidden auto pass'????????

16. February 2006, 16:22:43
grenv 
Subject: Re: Split your back checkers (24/23) and slot your five-point.
Czuch Chuckers: I understand what it says, I am telling you it is a typo and means what I said it means.

16. February 2006, 16:21:05
Czuch 
Subject: Split your back checkers (24/23) and slot your five-point.
hat is copy and pasted straight off of the link word for word, it says clearly to split the back and slot the five....

16. February 2006, 16:10:40
grenv 
Subject: Re: In your opening moves link
Czuch Chuckers: 2-1 would normally be 13/11 24/23

I think it probably means 13/11 is correct no matter what, and then either 24/23 OR slot the 5-point. Slotting the 5-point is better than it looks, especially if you need a gammon.

16. February 2006, 16:06:20
Czuch 
Subject: In your opening moves link
playBunny: For the roll 2,1
it says....Split your back checkers (24/23) and slot your five-point.
If you split your back checkers (thats using the 1 roll) how do you slot your 5 point with the 2 roll? I am haing a blind spot to see how this is completed?

16. February 2006, 15:58:12
Czuch 
Subject: Re: Doubling condition
BIG BAD WOLF: Are we talking about "auto pass" then???????

16. February 2006, 15:55:02
Hrqls 
Subject: Re: Opening roll of 5-1
playBunny: lol! true! at least i was consequent in my mistakes :) .. or wasnt i ? :)

16. February 2006, 15:52:19
playBunny 
Subject: Re: Opening roll of 5-1
Hrqls: Heh heh. No worries, I read your move as you intended it. I even knew that you meant 20 when you said 19.

16. February 2006, 15:49:46
Chicago Bulls 
Modified by Chicago Bulls (16. February 2006, 15:50:16)
Czuch Chuckers:Then the dice-generator-system of Brainking, chooses again 2 numbers until they are different.....We don't see all that....

16. February 2006, 15:48:36
coan.net 
Subject: Re: Doubling condition
Czuch Chuckers: I believe it just automaticly rolls again and you never see it - so the dice you first see will never be doubles.

16. February 2006, 15:44:08
Czuch 
Subject: Re: Doubling condition
playBunny: On brainking, what happens when the two opening dice rolls are the same? I have never seen this before?

16. February 2006, 15:41:55
Hrqls 
Subject: Re: Opening roll of 5-1
playBunny: uhm yes i meant 13-8, 24-23 :)

(i didnt check the board and am not experienced enough to know the numbers from the top of my head :))

16. February 2006, 15:29:05
playBunny 
Subject: Re: Doubling condition
Czuch: So on brainking the two opponents each roll one die with the highest roll going first and using the two die that were already rolled?

Correct.

So you can never get a double on the first turn?

Also correct.

16. February 2006, 15:27:40
playBunny 
Subject: Re: Opening roll of 5-1
Czuch: Here are the Opening Moves. To quote:

5-1: Generally, it is right to split the back checker and bring one down (24/23, 13/8). When behind in the match and a gammon win is a major plus, you might bring one down and slot your five-point (13/8, 6/5).

Ie. it's more risk than it's worth unless you need the gammon.

The 5-point is hugely important on its own, let alone the advantage of sending a blot back by 20 pips, so, if there's a chance to hit someone who slots their 5-point, GO FOR IT!

16. February 2006, 15:26:38
Czuch 
So you can never get a double on the first turn?

16. February 2006, 15:26:03
Czuch 
Subject: Re: Doubling condition
playBunny: So on brainking the two opponents each roll one die with the highest roll going first and using the two die that were already rolled?

16. February 2006, 15:21:35
playBunny 
Subject: Re: Doubling condition
Czuch, Hrqls: "i noticed before that i have to make 1 move first before i am given the option to double"

"You" being the first player to move rather than the second player making your first move. Yes, that's correct.

"i am not sure if its a standard rule for backgammon, but it seems to be that way on here"

Yep, it's a standard Backgammon rule. The choice of doubling must be made before the dice are rolled (too much advantage otherwise) and for the game's opening move the dice have already been rolled to determine who starts.

16. February 2006, 14:55:02
Czuch 
Subject: Re: Opening roll of 5,1
Hrqls: I tried it, and my opponents next roll had a 4 and could have hit me, but they chose not to! I am not sure if they had sound reason or if they thought I wanted them to hit me so they didnt. L.

But there are many rolls where my opponent will have to leave one open as well if they hit me....

16. February 2006, 14:48:51
Hrqls 
Subject: Re: Opening roll of 5,1
Czuch Chuckers: i usually play 12-17 and 24-23 .... i am too chicken to place a single on 19 right away :)

16. February 2006, 14:47:55
Czuch 
Subject: Opening roll of 5,1
Any thoughts on a play of 12 to 17 and 19 to 20?

16. February 2006, 14:47:41
Hrqls 
Subject: Re: Details....
Czuch Chuckers: ah! could be, i noticed before that i have to make 1 move first before i am given the option to double .. i am not sure if its a standard rule for backgammon, but it seems to be that way on here

16. February 2006, 14:46:36
Czuch 
Subject: Re: Details....
Czuch Chuckers: Is there anything about not being able to double on the first move?

16. February 2006, 14:43:10
Hrqls 
Subject: Re: Details....
Czuch Chuckers: cant see anything weird .. i think you should be able to double ?

16. February 2006, 14:40:22
Czuch 
Subject: Details....

16. February 2006, 14:28:10
playBunny 
Czuch: That's a good question. Here's another one. Why are we not given a link so that we can know what you're talking about?

16. February 2006, 14:21:35
Czuch 
Why am I not allowed to double in a 5 game match down 0-2?

14. February 2006, 17:05:06
Chicago Bulls 
Modified by Chicago Bulls (14. February 2006, 17:15:49)
Grrr i thought it was damn obvious. Suppose you want to set up a position with GNUBG to play from it. And then would be your turn to play, etc....
So you set up a position with the dice on GNUBG's board and finish editing. So now i ask if you know 2 ways of doing that.....? I know one but i hate this way so i thought you might know any better way.....

14. February 2006, 16:32:09
playBunny 
Subject: Re: GNU question
Pythagoras: I'm not sure what you mean by "force it to play". Play it's own moves, play both players, one player when both are human? There's always the Hint button, after which you can make the best move suggested.

14. February 2006, 11:39:16
Chicago Bulls 
Subject: Re: GNU question
playBunny: Without having time to read the conversation here do you know 2 ways of forcing GNUBG to play after you set up a position with GNUBG to play?

14. February 2006, 06:44:21
playBunny 
Subject: Re: GNU question
DragonKing: You can double from the Game menu or using <Ctrl-D>. I don't do either of those - I just click the doubling cube, lolol. You can also click it to accept a double when it's offered. Decline by using the icon on the toolbar.

If the game you're following shows no play then enter the dice and gnuBg will tell you that it's no play. ;-) If you don't know the dice - such as with the game records here :-, :-/, :-(( - then just make up a dice roll that you know won't work.

14. February 2006, 06:23:22
DragonKing 
Subject: Re: GNU question
DragonKing: Ok I'm replying to my own message. The info you gave me on the dice worked- I got everything to work- I just need to know how to double and how to enter NO PLAY if that is in the game record I'm looking at.... This is great so far! Thanks!

14. February 2006, 05:52:00
DragonKing 
Subject: Re: GNU question
playBunny: I guess I don't undretsand what manuel dice means- do I throw dice here and then enter what the rolls was? If that is true- do I do the same for the rolls from the game or match I'm studying? In other words- player one in the game I'm looking at rolled a 5-3. How do I enter that to GNU so that I move the checkers to the points that were used in the game? Sorry to be so slow at understand this....

14. February 2006, 05:09:48
playBunny 
Subject: Re: GNU question
DragonKing: That dice chart's an easy one to answer. Click it!

What isn't so obvious is where to click. If it's white to move then click whichever pair of dice you want. If you're creating a new match or starting a new game then it matters which pair of dice you click. If you want to be the one starting tha game then click the lower and leftmost dice that gives you the number you want, ie. below the doubles. If GnuBg is to start then click the same combination but in the top left half, ie. above the doubles. for instance, clicking 2-4 will mean you start while clicking 4-2 will have GnuBg starting.

If by "playing through a game record" you mean manually entering the moves ... the human vs human should do the job just fine when you create a new match. If it's not working I don't know why. What does it do/not do?

14. February 2006, 03:48:02
DragonKing 
Subject: GNU question
Can anyone tell me- is there a way to set up GNU (or any of the free on line programs) to play through a game record? Go over a pro game for example? I thought i knew how by setting it to human vs human but it does not appear to be working. AND if I set the dice to manual- what do I do after that? I get that chart of all the various dice faces-but how do I use that? Thank you for all the advice everyone!

14. February 2006, 00:28:14
Eriisa 
Subject: Re: Links and stuf in the board header
SueQ: That is great!

14. February 2006, 00:17:08
SueQ 
Subject: Re: Links and stuf in the board header
playBunny and Hrqls: DONE...great idea.

13. February 2006, 19:59:44
playBunny 
Subject: Re: Links and stuf in the board header
Hrqls:

13. February 2006, 19:40:56
Hrqls 
Subject: Re: Links and stuf in the board header
playBunny: *nod* thats a better idea indeed :)

13. February 2006, 18:30:37
playBunny 
Subject: Re: Links and stuf in the board header
Hrqls, Sue, BBW: It's nice to have these links available but, please, don't clutter the top of the board with them.

It's better to do what I did with the Japanese Chess board and appropriate one of the messages as a resources area. I've done just that with one of my old messages .. http://brainking.com/en/Board?bc=26&ngi=342190 .. so you could add that link to the board header. I've only just created it so it only has what we've just been talking about. If anyone has links that they'd like me to add to it then send me a PM or post them here.

13. February 2006, 18:06:43
Hrqls 
Subject: Re: Matches and Quizzes
playBunny: these links are great! thanks!

(s-q/bbw: is it possible to put (a selection of) those links on top of this board?)

13. February 2006, 18:04:20
playBunny 
Subject: Re: Matches and Quizzes
Modified by playBunny (13. February 2006, 18:06:55)
I don't know of anywhere that you can download GnuBg games which contain comments. It's certainly possible to make them, I just don't think anyone's done so.

Create a Backgammon favourites folder and save these. Some of the quzzes will be more relevant to you in due course.

Matches
gammoned.com - Expert Matches
Backgammon Galore - Kit Woolsey vs. Jeremy Bagai (same link as Pythagoras' 7-ganmes)
GammOnLine - World Cup Match #1 and other stuff

Quizzes
Backgammon Blunder of the Week
Ed's Backgammon Problems
Webby's Backgammon Quiz
Danish BG Fed Forum Quiz
Backgammon Brainbusters
Backgammon Problems

13. February 2006, 17:10:39
SueQ 
Subject: Re: tournament
panda: How wonderful! Congrats to smelly socks and Kambala. Little brothers are A-OK most of the time.

13. February 2006, 15:45:05
panda 
Please to excuse SueQ.

Backgammon Prize - Big Sisters and Little Brothers
6 month Brainrook to the winner.

To celebrate the reuniting of an estranged brother and sister...
smelly socks and Kambala

http://brainking.com/en/Tournaments?trg=13904&tri=87765&trnst=0

This is a prize tournament my husband and I are proud to endorse. Luck to everybody.

Thank you

13. February 2006, 13:15:32
Chicago Bulls 
7 games very well commented by 2 expert players!

Download BGBlitz
Then even if you do not buy it, you can use it to show some very good tests you can download on the same page and use it with BGBlitz. They contain analysis and often annotations for each move and why it's bad/good to play etc....
Note that BGBlitz 1.9.5 is a top program at the level of GNUBG 0.14 but i think GNUBG is a little better....


What is the best way to become better at Backgammon?
  • 4th) Stop fearing to leave a checker alone! :-)
  • 3d) Learn the opening rolls and their main replies....
  • 2nd) Study games and positions like the above i gave....Not too hard, not too lazy. Don't try in any case to memorize the position so you would have something to compare! Never! Just try to understand the reasons why each move is better or not....
  • 1st) Play hundrends of games against Jellyfish 3.5, or Snowie 4.0 or later, or GNUBG 0.14, or BGBlitz 1.9 or later. But while playing these games you should open your brain and accept the knowledge you gain and learn from the games.

  • 13. February 2006, 01:01:43
    DragonKing 
    Subject: Re: GnuBg - Best in the world.
    playBunny: Ok Is there a website that has records of backgammon games to study? And is there a way to set up GNU to play through teaching games? The program is working fine- but it beats me soundly and quickly, so if I could play some sample games I could get better quicker. I also see where I can set up the program to give me hints- that will help too. Thank you for all the advice! It has been a great help.

    12. February 2006, 07:41:15
    playBunny 
    Subject: Re: GnuBg - Best in the world.
    DragonKing: For sure. You might also want to have a read of this GnuBg Tutorial. It was written in 2003 but much still applies.

    12. February 2006, 07:06:45
    DragonKing 
    Subject: Re: GnuBg - Best in the world.
    playBunny: Tahnk you. I will try that. I have already noticed the change of the setting. May I ask you questions about this program as I go along?

    12. February 2006, 06:30:14
    playBunny 
    Subject: Re: GnuBg - Best in the world.
    DragonKing: GnuBg is what I use. It's the strongest in the world per $, lol. It also beats almost everything that you'd pay $ for.

    Set evaluation and analysis to 2-ply (ie. Supremo) and it'll give you a good fight.

    Small tip. Whenever you change any settings in the program, they are only temporary changes unless you use the Settings/Save Settings menu option. It's a pain in the bum when you forget, especially if you've been creating a beautiful 3D board setup and exit without saving. :-/

    12. February 2006, 05:06:59
    DragonKing 
    Subject: Re: Senet game- backgammon variant?
    playBunny: I have downloaded GNU backgammon shareware program off the net- I haven't tried it yet to see if I got it- BUT is that an ok program for me to learn the game? Is there another you would recommend over GNU? I just want to learn the basics- but, I prefer a good competitive program to learn from....

    12. February 2006, 04:09:29
    playBunny 
    Subject: Re: Senet game- backgammon variant?
    Modified by playBunny (12. February 2006, 04:10:01)
    DragonKing: Having played them both a bit, the Neeley one has a Hypergammon feel. Fast action (once you're on the board), simple strategy, limited blocking and lots of blot hitting. The Terry's one has more the feel of Crazy Narde, what with the list of "dice" rolls that you get to play with, there being so many pieces on the board and the amount of blocking that can be done.

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