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Backgammon and variants.

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31. December 2006, 09:54:51
gogul 
Subject: Re:
Modified by gogul (31. December 2006, 09:55:17)

31. December 2006, 14:57:12
Czuch 
Subject: Re:
Gr☺uch☺: I dont like anti because it can last way too long, and this new variant can be even worse! Plus i am frustrated that I had was only a couple moves from a decisive victory in one game, and now just like that there is no end in sight to this game!

31. December 2006, 15:04:11
joshi tm 
Subject: Re:
Czuch Czuckers: So you aren't a Go player, are you?

31. December 2006, 15:22:55
Czuch 
Subject: Re:
joshi tm: not yet! Should I be?

31. December 2006, 17:17:32
coan.net 
Subject: Re:
gogul: They are no longer playing on the site, but a 21 point match just completed giving him another rating. Just wait 30 days, and they will again drop from the ratings list (like all inactive pawns do)

31. December 2006, 18:06:20
grenv 
Subject: Re:
Gr☺uch☺: The rules are arbitrary and don't work well. As a result the game will never finish if played properly by both players.

4. January 2007, 11:53:47
joshi tm 
Subject: Re:
Modified by joshi tm (4. January 2007, 11:54:53)
Anyone interested in the score system of Cloning Backgammon: At first, you totally right when you say the scoring is not correct. It is already a big advantage to have extra pieces on the board, and even 21-point cube matches can be (will be) completed in one single game if played correctly. In the past, I thougt that cloning makes a disadvantage, but playing the game here at BK showed otherwise. This has to change.

In fact, the game is invented by me, so a rules change cannot be done if I don´t agree.

My proposal is:

Score only for games, gammons, or backgammons (multiplied by the cube). Don't score for anything else.

Anyone agreed? Post it on the boards.
Anyone disagreed? Post it on the boards, but please MOTIVATE your disagreement or give ideas for improvements. So don't post that CG sucks, but post WHY it sucks (and what could be done to make it better).

Thanks a lot.

4. January 2007, 12:40:36
nabla 
Subject: Re:
joshi tm: I agree 100% with what you said and with returning to the standard scoring system. For the few games I played, CG looks like a great variant to me. Only could it benefit from a good auto-pass feature :-)

5. January 2007, 06:48:36
gambler104 
Subject: Re:
nabla: I think that the standard scoring system should be used.

5. January 2007, 13:42:15
Mousetrap 
Subject: Hyper! Hyper!
More Hyper players needed. If you are interestedplease join our team in
The Good, the Bad and the Ugly

6. January 2007, 16:39:57
ScrambledEggs 

6. January 2007, 20:45:06
tenuki 
Subject: Re:
joshi tm:
As soon as I get some experience I will form an opinion about scoring...by the moment I respect opinions from those who already experienced the game.

7. January 2007, 03:24:57
jryden 
Subject: Backgammon tourney

http://brainking.com/en/Tournaments?trg=21035&trnst=0&u=10119


I need three more players to get this tourny started...anyone?


7. January 2007, 03:58:47
Papa Zoom 
Now we ust need one for the tourney

7. January 2007, 05:46:44
jryden 
Subject: Re:

Gr☺uch☺: Thanks for the link (I was lazy) ...the tournament has started now.  If anyone else likes this torunament format I have another set to start Feb1.  If it is popular, I'll set one up each month.


The goals of the format are: Multi point cube matches with at least reasonably skilled players with a rating.  Interestingly I've found it very difficult to find these criteria in the tournaments set up by others...thoughts?


j


7. January 2007, 05:49:09
Papa Zoom 
Subject: Re:
jryden:  

7. January 2007, 06:54:19
Vikings 
Subject: Re:
jryden: there used to be a lot more of these tourneys, I've noticed a decline in them since the introduction of stairs

7. January 2007, 15:34:38
jryden 
Subject: Re:
Vikings: Perhaps.  I'm not a big fan of stairs.  There is a limited number of games you can play with stairs.

7. January 2007, 15:41:41
Vikings 
Subject: Re:
jryden: actually once you join stairs, the games keep popping up,never ending, I can never knock down my game total thus leaving less time to join new tourneys

12. January 2007, 18:31:51
alanback 
Subject: One of my dice is missing!
Is anyone else having trouble seeing the left hand die? I can only see one die, though I can guess what the other die is by observing which moves are legal.

12. January 2007, 19:08:40
Pedro Martínez 
Subject: Re: One of my dice is missing!
alanback: I've never had any problems like that...

12. January 2007, 19:10:49
joshi tm 
Subject: Re: One of my dice is missing!
alanback: I had it last at Ludo games showing 3's where they should be 6's. Does it help to remove the cookies and refresh the browser?

It worked here, though.

12. January 2007, 21:06:12
Adaptable Ali 
Subject: Re: One of my dice is missing!
LeavingSoon: oh my dice, have been frogs and back end of battleships in the past lol

13. January 2007, 14:12:30
Smaus 
Subject: Rated games and tourneys
hi to you all ;)i'm looking for rated games and tourney's but when i put in a new game its non rated . what am i doing wrong ? ty and gl :)

13. January 2007, 14:28:23
Smaus 
Subject: Re: Rated games and tourneys
Marfitalu: Tyvm :)

13. January 2007, 21:46:13
Czuch 
Is there currently any variants that exclude the race portion of the game? I am so sick of having the dice kill me in a race!!!

Maybe not use doubles during a race or just having the winner declared whomever is in the lead when the game becomes a race??? Does this make any sense?

13. January 2007, 22:29:45
coan.net 
Subject: Re:
Czuch Czuckers: Maybe we need a gammon game that does not use dice?

13. January 2007, 22:35:55
Czuch 
Modified by Czuch (13. January 2007, 23:32:57)
Okay, I am the inventor of an official new backgammon variant.


Its called Czuch Backgammon.... It is the same as a normanl backgammon game, except that once a game becomes a race, whomever is in the lead is declared the winner. In the event that it takes only one die to make the game a race, the other die is not used. (doubling cube rules to follow soon)

13. January 2007, 22:46:41
Czuch 
Subject: Re:
BIG BAD WOLF:...about as much as we need a chess game that uses dice! LOL

14. January 2007, 05:33:23
grenv 
Subject: Re:
Czuch Czuckers: In my humble opinion, that is a silly game. The odds are part of the game. I suggest using the cube for a more skillful game.

14. January 2007, 12:22:42
Fencer 
Subject: Re:
Czuch Czuckers: Try Grasshopper (just added), there are no dice to kill you.

14. January 2007, 12:36:42
joshi tm 
Subject: Re:
Fencer: Is there a possibility to play Grasshopper with a doubling Cube?

14. January 2007, 13:10:13
Fencer 
Subject: Re:
joshi tm: Since there are no dice, there is no doubling cube.

14. January 2007, 13:23:22
nabla 
Subject: Re:
Modified by nabla (14. January 2007, 13:23:42)
Fencer: Apart from the geometrical shape, what is the common point between a die and a doubling cube ?
But I agree that the doubling cube makes less sense since no luck factor is involved.

14. January 2007, 14:12:24
Andersp 
Subject: Re:
Czuch Czuckers: I like your "Chuch backgammon" idea...and i also like that this discussion is on the Backgammonboard and not on BrainKing.com

14. January 2007, 14:35:20
Czuch 
Subject: Re:
grenv: Yeah, so you like the cube because it takes some of the luck out of the game, yet you think luck is part of the game so any game that eliminates some luck is silly? I think it would make a nice variant, and the more I have thought about it, there would be some added strategies not present in a traditional backgammon game!

14. January 2007, 14:36:31
Czuch 
Anyone online right now that would like to try a couple quick ones of grasshopper?

14. January 2007, 14:53:13
nabla 
Subject: Re:
Czuch Czuckers: I also think that your proposal deserves to be tried. It is true that the doubling cube adds skill even to straight races, but it is not very difficult to learn the basic cubing strategy in races, so when both players know it there is again few room for errors and it is 99% luck all the same.
What you would really like to test in your variant is the type of positions where contact is almost broken, for instance both sides still hold their midpoint. Those positions would turn from quiet almost-race positions to extremely volatile.
The only thing I don't like about your proposal is that for playing over the board, it requires taking the exact pipcount into account while playing, which is tedious. Online, having the pipcount shown would be a must.

14. January 2007, 14:55:02
joshi tm 
Subject: Re:
Czuch Czuckers: Wooot, more gammon games coming! Call it Anti-Racegammon.

14. January 2007, 14:55:06
nabla 
Subject: Re:
Czuch Czuckers: By the way, if I use both my dices to break contact, it sounds fair that my opponent would still be allowed to roll one die.

14. January 2007, 14:56:20
nabla 
Subject: Re:
Czuch Czuckers: And what about gammons ? Replace them by being 50 pips up ? This would sound very arbitrary.

14. January 2007, 14:57:23
joshi tm 
Subject: Re:
nabla: And for backgammon +100.

14. January 2007, 14:57:53
Czuch 
Subject: Re:
nabla: Do they make an over the board gammon game that will electronically count pips based on the weight of the pieces or some other means?


If not, I call it!!!

14. January 2007, 14:59:36
Czuch 
Subject: Re:
nabla: Thanks for your support... I haven't thought through the gammon's scenarios yet!

14. January 2007, 15:49:13
Adaptable Ali 
Oh My loaf i cant cope lol

14. January 2007, 16:51:09
LionsLair 
Subject: a new backgammon variant
I have an idea for a new variant I would like to propose be added to Brainking
...it's rather simple actually and I call it "backgammon choice"
the idea is to have a player choose his/her (2) die from a 3 die roll....
... given that more double die will be an option, I found it best to limit the # of doubles a player can use... (3) works best in my opinion, and after a player has used his/her 3 doubles in a game they are forced to use the non double combination... the only exception to this rule would be if all 3 die are identicle... in which case the player passes and losses his/her turn...
I have found this to be an interesting variant that I have tested only here at home, and would like to see it here so I could play it with people that have many different strategies to the game...
...an added note is that I have found that after a player uses his/her 3 doubles and it is in a race situation, that it is alot harder to lose to an opponent that is clearly behind and you get killed by doubles in the ending moves of a game, something I'm sure many players would like to see...
...other than that, the rules are the same for a normal backgammon game...
...and yes, a coubling cube can be used...
...any thoughts? do you think I should submit this to fencer?

as always, happy gaming!

14. January 2007, 16:51:20
grenv 
Subject: Re:
Czuch Czuckers: Actually there are good techniques for counting pips across the board using patterns and a little math. Do a search and you'll find a few.

14. January 2007, 20:08:47
jryden 
Subject: Grasshopper

Wow.  I have no interest in this game at all.  Sorry Fencer (et.al.)  Other than being played on the same board, this game bears no resemblance to backgammon at all.


I think LionsLair has a great idea for a variant.  (I don't think you should limit doubles though).  This would make for an interesting game.  I think that instead of limiting doubles  you could do something else to benefit your opponent when you choose to play doubles.  (Perhaps your opponent would automatically get a doubles option on the remaining dice).


14. January 2007, 20:14:27
Czuch 
Subject: Re: Grasshopper
jryden: I agree, this is hardly a backgammon variant, to me anyway.

14. January 2007, 20:15:20
joshi tm 
Subject: Re: Grasshopper
Czuch Czuckers: I think you shouldn't play it as a Gammon Variant. More like Chess.

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