User Name: Password:
New User Registration
Moderator: SueQ , coan.net 
 Backgammon

Backgammon and variants.

Backgammon Links


Messages per page:
List of discussion boards
You are not allowed to post messages to this board. Minimum level of membership required for posting on this board is Brain Pawn.
Mode: Everyone can post
Search in posts:  

<< <   82 83 84 85 86 87 88 89 90 91   > >>
7. October 2005, 08:26:09
pgt 
Subject: Re:
lukulus: Funny! I just counted 192!

7. October 2005, 07:38:32
lukulus 
I would like mentioned when was BKR racalculated there were less than 15 people with BKR higher than 2100. Now there is 25 such players...

6. October 2005, 23:37:31
grenv 
As evidenced by there being 400 players (about half) above 2000 in backgammon now, yet I'm at around 20th place with 2200.

In chess there is about 700 points between 10th and the player half way down.

This indicates that backgammon is indeed partly influenced by luck.

Hypergammon is even more bunched, considering the number of games played.

6. October 2005, 23:33:26
grenv 
The rating system, while not the best, is not as bad as all that. Remember that the ratings have bunched up as a result of the luck in the game, and as such the expected winning %age between players of differing ratings should be accurate.

In other words if a player is still rated low with this system, they must be terrible indeed and you should lose points if they beat you.

6. October 2005, 23:05:51
pgt 
Subject: Re:
alanback: Yes, I've begun to do that with some of my regular opponents - we even play 10 wins matches. (It would still be better with the cube and a decent rating system though )

6. October 2005, 21:39:50
alanback 
Subject: Re:
pgt: I have a different solution to the ratings problem: play 3-wins matches. It would be good if we could hold tournaments of such matches.

6. October 2005, 21:38:33
pgt 
Subject: Re:
Andersp: Well we have two of the four problems resolved, but until there is a more realistic rating system, people who chase ratings will clsuter at the top and play each other rather than risk losing a lot of points in a single game. But once this is fixed and the cube is implemented, ther will be a lot of very happy people, I know!

6. October 2005, 14:16:51
alanback 
Subject: Re:
Andersp: Ah, I don't think that issue will go away!

6. October 2005, 14:16:14
Andersp 
Subject: Re:
redsales: I will miss the sportmanship discussion too, especially from those who dont play too low rated players fearing they should lose rating

6. October 2005, 10:00:17
Hrqls 
Subject: Re: Fixed bug
thanks filip, working flawlessly now :)

6. October 2005, 05:08:02
redsales 
i'll miss the sportsmanship discussion...but apparently, it is still an issue with bid fixing in ponds.

6. October 2005, 02:55:59
pgt 
Subject: Re:
Fencer: Thankyou for this enhancement. I look forward to seeing a game in which it applies. This will save a lot of unnecessary discussion about poor sportsmanship and the like, I'm sure.

5. October 2005, 22:49:09
alanback 
I've been known to introduce a new bug without fixing the old one ;-)

5. October 2005, 22:47:20
coan.net 
Subject: Re:
WhiteTower: You can classify me as one of those programmers.

I don't think I have ever introduced a new bug while fixing an old one. (Usually I introduce MANY new bugs while fixing an old one...)

5. October 2005, 22:43:41
Chicago Bulls 
Fabien Letouzey! Perhaps it surpasses the "King" Richard Lang.......

5. October 2005, 22:38:59
WhiteTower 
Subject: Re:
alanback: He sure is - who knows ONE perfect programmer who doesn't introduce a new bug fixing a old one? ;)

5. October 2005, 22:35:55
alanback 
Subject: Re:
Fencer: Hats off to you, you must be quite a programmer!

5. October 2005, 22:34:44
Fencer 
Should be fixed.

5. October 2005, 22:07:35
UzzyLady 
Subject: Thanks Fencer
Mine work as well. Thank you.

5. October 2005, 21:26:35
Hrqls 
Subject: Re:
Fencer: ah! i checked for you but didnt see you online .. i guess you heard all our souls cry for help ;)

5. October 2005, 21:18:25
alanback 
Whoah, real-time troubleshooting ;-)

5. October 2005, 21:17:26
Fencer 
Wait a minute.

5. October 2005, 21:05:49
Hrqls 
Subject: Re: bearing off bug

5. October 2005, 21:00:02
Hrqls 
Subject: bearing off bug
i have another game with the same bug : http://brainking.com/nl/ShowGame?g=1084960

i want to move the 4 first, so i can bear off with the 6

5. October 2005, 20:38:11
WhiteTower 
Subject: Re: Looks like the fix introduced a new bug
alanback: I mean, he obviously worked in the shadows while we were all jeering at him, and now his surprise has come out slightly faulty :) SURELY his pride will not allow this issue to remain alive for much longer ;)

5. October 2005, 20:18:05
alanback 
Subject: Re: Looks like the fix introduced a new bug
WhiteTower: I'm sure you're right :-)

5. October 2005, 20:15:20
WhiteTower 
Subject: Re: Looks like the fix introduced a new bug
UzzyLady: I believe Fencer will fix this relatively trivial bug [pointing and shaking index finger at Fencer!] as soon as he is made aware of it :)

5. October 2005, 20:08:00
alanback 
I'm not sure which big one you are referring to, but I can't say the present situation is an improvement if the reports below are accurate.

5. October 2005, 20:04:10
UzzyLady 
Subject: Re: Looks like the fix introduced a new bug
alanback: I'll gladly suffer through the fixing of a few bugs, if it means we get the big one taken care of!

5. October 2005, 19:57:16
alanback 
Subject: Looks like the fix introduced a new bug
Not uncommon, but it needs to be fixed!

5. October 2005, 19:48:49
UzzyLady 
Subject: Found it
http://brainking.com/en/ShowGame?g=1090894&i=18

I wanted to swap the dice so I could take the 4 first, but there was no swap dice button.

5. October 2005, 19:24:40
UzzyLady 
Subject: Problem games
Modified by UzzyLady (5. October 2005, 19:28:31)
http://brainking.com/en/ShowGame?g=1084875 and
http://brainking.com/en/ShowGame?g=1084875 are examples of the bearing off problems. In both cases I want to take the smaller die first so that I can start bearing off.

And of course, now that I'm looking for it, I can't find the other game I had a problem with. I'll keep searching.

5. October 2005, 19:17:35
coan.net 
Subject: Re: The bug
UzzyLady: If you see them, post about it here - a link to the game, and what you want to do...... That way Fencer can see it and fix it.

5. October 2005, 18:55:00
grenv 
Subject: Re: The bug
UzzyLady: If it is as you describe it is definitely a bug.

5. October 2005, 18:46:57
UzzyLady 
Subject: Re: The bug
BIG BAD WOLF: I've run into several situations where it won't let me use the smaller die first. These aren't games where I will only use one die, but want to move the smaller number first, to set up the larger number. In one case it didn't give me the option of swapping my dice. Is this a bug or have the rules changed?

5. October 2005, 18:42:15
coan.net 
Subject: Re: The bug
Marfitalu: Looks like the system currently does not see that you can bear off chips soon, and in the process - trying to make you use both your dice.

Looks like Fencer will have to add the code of "if using the smaller dice leads to a point where you can start to bear pieces off the board, then allow it - otherwise ...."

5. October 2005, 14:57:25
Fencer 
Subject: Re: The bug
AbigailII: It's in effect immediately even for running games. It would be too complicated to separate them.

5. October 2005, 14:55:56
AbigailII 
Subject: Re: The bug
Fencer: Ah, good. I presume that the new rule is in effect immediately even for running games? Or do running games keep using the old rules, which didn't enforce maximum die usage?

5. October 2005, 14:53:40
Fencer 
Subject: Re: The bug
alanback: Right, I changed/fixed the model.

5. October 2005, 14:48:23
alanback 
Subject: Re: The bug
Fencer: Thank you, Fencer. I interpret this to say you have changed the software, not just the published rules?

5. October 2005, 14:45:32
Fencer 
Subject: The bug
I've just added these two points to the rules:
  • If it is possible, both dice must be used. It means that some pieces can become "frozen" in certain positions because making a move with these pieces would create a situation where the second dice couldn't be used.
  • If only one die can be used, the one with the higher number must be chosen.

Please let me know if it really works. I hope I've fixed this issue at last but I could easily overlook some special cases :-)

4. October 2005, 14:13:35
Mirjam 
What is that "cube" and "bug" all about?

28. September 2005, 10:17:52
AbigailII 
Subject: Re: About the use of the cube
jolat: Indeed, there's no cube on this site. The reason is that it isn't implemented - a Fencer decision. ;-) At some, yet unknown, time in the future, a backgammon version with a cube will be implemented.

Some put a line on top of this page with the message that cubes will be implemented in the future.

28. September 2005, 09:57:25
jolat 
Subject: About the use of the cube
I am new on this site and I would like to play backgammon but it seems to me that it is not possible to use the cube.
Is this well that?
If so, do you know why this possibility does not exist here?

28. September 2005, 08:38:45
playBunny 
Subject: Tourneys
I've no idea, but I hope so! Sounds like a very sensible tourney to me. ;-)

Brainking board's perhaps best for this as someone might have done it for a different game type.

28. September 2005, 08:36:32
alanback 
Subject: Changing the subject slightly
It doesn't seem to be possible to create a tournament of multiple-point matches. That is, one in which each player would play the other a 3-point match, for example. Am I missing something?

27. September 2005, 05:38:03
playBunny 
Subject: Re: ELO Bg formula
Modified by playBunny (27. September 2005, 05:44:43)
And a good calculator once you get past airplane-cockpit syndrome, lol.

Javascript calaculation:
function afRatingChanges (fRatingP1, fRatingP2, uiExperienceP1, uiExperienceP2, uiMatchLength)
    {
    var fRatingDiff = Math.abs (fRatingP1 - fRatingP2);
    var fRootMatchLen = Math.sqrt (uiMatchLength);
    var fBasicMatchValue = 4 * fRootMatchLen;

    var fProbUnderdogWins = 1 / (1 + Math.pow (10, fRatingDiff * fRootMatchLen / 2000));

    if (fRatingP1 < fRatingP2)
{
     fProbWinsP1 = fProbUnderdogWins;
     fProbWinsP2 = 1 - fProbWinsP1;
     }
    else
   {
  fProbWinsP2 = fProbUnderdogWins;
    fProbWinsP1 = 1 - fProbWinsP2;
  }

    var fExperienceFactor1 = Math.max (1, 5 - (uiExperienceP1 + uiMatchLength) / 100); // Will be 1 when
    var fExperienceFactor2 = Math.max (1, 5 - (uiExperienceP2 + uiMatchLength) / 100); // Exp >= 400.

    var fRatingChange1W = fBasicMatchValue * fProbWinsP2 * fExperienceFactor1;
    var fRatingChange1L = fBasicMatchValue * fProbWinsP1 * fExperienceFactor1;
    var fRatingChange2W = fBasicMatchValue * fProbWinsP1 * fExperienceFactor2;
    var fRatingChange2L = fBasicMatchValue * fProbWinsP2 * fExperienceFactor2;

    return new Array (
       fRatingChange1W, fRatingChange1L,
      fRatingChange2W, fRatingChange2L);
    }

27. September 2005, 05:30:16
coan.net 
FIBS rating - good for backgammon - http://www.fibs.com/ratings.html

27. September 2005, 05:06:31
playBunny 
Subject: Re: The new BKRs
Modified by playBunny (27. September 2005, 05:32:22)
grenv: The following is from US Chess ratings

In any good rating system, if two players with the same rating played a large number of games, one would expect each to win half of the games that were not a draw. As the difference in their ratings increases, the probability that the higher-rated player will win increases. In the U. S. system the difference in ratings at which the better player will win 90.9% of the time is arbitrarily set at 400. A player with a rating of 1100 will win 91% of his games with a player with a rating of 700, and a player with a rating of 2000 will win 91% of her games with a player with a rating of 1600.

For any particular match, it should be possible to calculate from the difference in the player's ratings the probability that one of the players will win. Taking “We” to be the “win expectancy” and “ΔR” the difference in the players' ratings,

We (underdog) = 1 / (1 + 10 ^ (ΔR / 400))
[The formula on the original web page is incorrectly formatted. The one above is correct. ^ is raise-to-the-power-of]

For example, using this formula, if two players differ by, say 90 rating points, the probability of a win for the higher-rated player is 0.627, and for the lower-rated player, 0.373. If the results of a series of games bear out this expectation, the players' ratings are “correct,” and shouldn't change. Players' ratings change only when the results of a match are not what the difference in their ratings led one to expect, and the extent of the change in ratings is based on how far off the expectation was.


So, according to the US Chess formula, the 63% point is a difference of 90 points.

In Backgammon 65% is the difference between a top player and an average player. I believe BKR formula is based on the the one referred to above so we could expect the entire ratings spread to be maybe 100 or so points each side of average!

So, okay, you're right - a difference of zero is exaggerated but with such a small spread and a volatility of up to 10% of that per match? ... they might as well be the same, lol.

I can't wait to see the results of the recalc....

27. September 2005, 03:50:44
grenv 
Subject: Re: The new BKRs
playBunny: That doesn't make sense, there must be a point at which equilibrium is reached where players of different ability reach different ratings.

For instance if I win 62.5% of the time against a weaker opponent, we would balance out at a point where I stand to gain 6 and lose 10, whatever that difference is.

I agree in principle that this system is not good for backgammon, but the ratings would not balance to everyone equal since there is some skill in the game.

<< <   82 83 84 85 86 87 88 89 90 91   > >>
Date and time
Friends online
Favourite boards
Fellowships
Tip of the day
Copyright © 2002 - 2024 Filip Rachunek, all rights reserved.
Back to the top