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9. February 2006, 05:11:55
redsales 
Subject: Re: Double cube and gammons
grenv: i can tell you ONE reason...less clicking!

9. February 2006, 04:26:02
playBunny 
Subject: Re: Double cube and gammons
grenv: When I returned to Backgammon a couple of years ago I wanted to concentrate on chequer play. The cube was a complication that I didn't need - in fact, couldn't handle. I was playing a very aggressive robot and, almost invariably, accepting a cube meant that I'd lose even much of the 25-30% that were "supposed" to go my way. I just wasn't good enough at that point. Eventually (after about a year, I'd guess) I got to a very good rating and decided to add the cube. Naturally my rating plummetted as I was offering bad cubes and taking huge drops. So then came the second learning curve and ratings climb. In fact I've only recently got to the top of the list against that particular bot. (It's a GnuBg a couple of versions old and with a voracious appetite for blots and a love of blitzes and primes.)

Now I can't speak for Walter, and he's a much better player than I was when I first came back to the game, but I think doing it in stages is a good idea. Polish your chequer play, which means gammons, and then learn the cube. BrainKing's missing that middle stage, ie. multi-game matches with gammons. Perhaps N-wins matches could be just a collection of single games and N-point matches could include gammons.

9. February 2006, 04:07:30
grenv 
Subject: Re: Double cube and gammons
playBunny: I understood, but I don't even understand why you'd play a cubeless game if the cube is available, gammons or otherwise.

9. February 2006, 04:01:09
playBunny 
Subject: Re: Double cube and gammons
grenv: No, not take the cube out - it's already out of cubeless games! Add gammons in. Make them much more interesting. :=)

9. February 2006, 03:57:08
grenv 
Subject: Re: Double cube and gammons
Walter Montego: Why take the cube out? it's much more interesting with it.

9. February 2006, 01:36:10
Walter Montego 
Subject: Double cube and gammons
I would like to be able to play Backgammon counting gammons and backgammon without the cube. It should be an option for the game or tournament creator. First one to 5 or 7 without that cube is a good way to play if gammons count.

8. February 2006, 23:09:41
grenv 
Subject: Re: 64 opening roll
Pythagoras: Hey, that looks close to what I thought!!

8. February 2006, 22:44:12
Chicago Bulls 
Subject: Re: 64 opening roll
Modified by Chicago Bulls (9. February 2006, 00:52:25)
playBunny: I thought I had heard that computer analysis had ressurected the 2-point opener.
Aye, I'd gained that impression as well and it's been my preferred move for some time now. There's always the possibility of operator error, lol.


64 with making 2-point is the best choice in a gammon-go situation. That means when you hunt a gammon....
But it's a bit inferior in my opinion in general games' situations.....See here for some 2-ply rollouts!

8. February 2006, 20:58:46
playBunny 
Subject: Re: 64 opening roll
grenv: Aye.

I've added the gammon-go to the analysis post below. Making the point is judged best.

8. February 2006, 20:40:13
grenv 
Subject: Re: 64 opening roll
Hrqls: I was only comparing the other two openings since we were talking about gammon saves and gammon goes. Of course 24-18 13-9 is possibly best overall, particularly in light of playBunny's analysis.

8. February 2006, 20:38:31
grenv 
Subject: Re: 64 opening roll
playBunny: I would tend to make the 2-point in games where the gammons don't matter, I thought it was back in vogue as well.

Your numbers are not all that conclusive in the matter. It looks like they would favor making the 2 point when trying for a gammon though, any conclusion on that?

8. February 2006, 20:18:20
playBunny 
Subject: Re: 64 opening roll
alanback: I'd love to do it and I'm sure it makes sense. But it also makes for a million cups of coffee. Well, maybe not but a 0-ply is instantaneous while 2-ply can take 3 seconds or so per dice roll and 3-ply takes about 7 seconds (both timings longer for a double and perhaps highly spread positions, etc). The rollout at 0-ply took about an hour and a half so I shudder to think what a 2-ply would require, let alone a 3-ply. There is the option of doing just the first N moves at a higher play and then reducing but I haven't tried that. I don't know that it would make that much difference on an opening move rollout. I'll have to try it ...

The writers of Gnu say that 0-ply is adequate as the errors would tend to balance out for the two players and the dice are random beyond the first two rolls anyway and blah, blah, but only the future will tell us how correct they are.

I thought I had heard that computer analysis had ressurected the 2-point opener.
Aye, I'd gained that impression as well and it's been my preferred move for some time now. There's always the possibility of operator error, lol.

Paul Magriel's updating his 70's classic to correct the "mistakes" of that era and also include more about the cube. He's doing it conjunction with some other guy (whose name I can't remember) and they're doing full rollouts on Snowie of all the openings (and maybe all replies?). Hopefully they'll be able to go well beyond 1296 which has far too high an error range for the rolls with subtle differences. I guess it'll be taken as the definitive data for the next wee while..

8. February 2006, 19:51:43
alanback 
Subject: Re: 64 opening roll
playBunny: I thought I had heard that computer analysis had ressurected the 2-point opener. I see you did your analysis on 0-ply, I would be interested in seeing a 3-ply result. Or does that not make sense in a rollout?

8. February 2006, 18:36:58
playBunny 
Subject: Re: 64 opening roll
Hrqls: So in the double match point (DMP) situation the best moves are the drop-and-split and the run-for-home. The difference between them (0.008) is only just bigger than the possible error, so they make be closer than reported or even reversed.

In the gammon-save situation the run-for-home is more clearly judged to be the better move. In both cases GnuBg judges making the 2-point to be a fairly Doubtful move.

8. February 2006, 18:11:47
playBunny 
Subject: Re: 64 opening roll
Modified by playBunny (8. February 2006, 18:26:52)
Hrqls: Lol. I forgot the column headings. I'll put them in...

Okay, the Move number and Move columns are obvious. The percentage columns are the expected Wins, Wins by gammon (included in the Wins) and Wins by backgammon (including in Wins and W.G) plus the corresponding Lose percentages.

The Equity, is how GnuBg evaluates the potential earning power of the move. 0.000 would mean that there is as much lost as won. 0.018 would indicate a small gain. The -0.202 in the gammon-save situation means that the roll and move is not good in match terms. Perhaps Alan or Pythagoras can explain that one as I'm still uncertain about what equity means in absolute terms.

The important value from the point of view of judging the relative merits of the moves is the last figure, in brackets. This is the difference in equity between that move and the best move. With the levels that I use anything worse than -0.010 is Doubtful and anything from -0.050 is a Bad move. (Thus move 5 in the gammon-save situation is an error because 24/20 24/18 leaves the player open to several double-taps, which is hardly a gammon saving kind of thing to do!)

8. February 2006, 18:10:36
Hrqls 
Subject: Re: 64 opening roll
playBunny: uhm ... care for a little explanation ? ;)

(i only played with gnubg for a couple of days and that was several months ago :))

8. February 2006, 18:07:37
playBunny 
Subject: Re: 64 opening roll
Modified by playBunny (8. February 2006, 20:56:02)
Hrqls: These are the GnuBg rollouts. According to these, making the 2-point is a doubtful move and the standard drop-and-split is the best for the non-gammon situation and second best even in gammon-save! But in the gammon-go situation the 2-point comes to the fore.

Double match point. Gammons don't matter to either side.

#. Move _________ Win __ W.G __ W.Bg __ Lose __ L.G ___ L.Bg ___ Equity
1. 24/18 13/9 ____ 50.9% _ 20.6% _ 2.7% ... 49.1% _ 19.7% _ 2.8% ... +0.018
2. 24/14 _________ 50.5% _ 17.1% _ 2.5% ... 49.5% _ 17.4% _ 1.9% ... +0.010 (-0.008)
3. 8/2 6/2 _______ 49.4% _ 22.5% _ 3.6% ... 50.6% _ 18.9% _ 2.0% ... -0.012 (-0.030)
4. 24/20 24/18 ___ 49.1% _ 17.5% _ 2.0% ... 50.9% _ 18.8% _ 2.3% ... -0.019 (-0.037)
5. 24/20 13/7 ____ 48.9% _ 19.0% _ 2.4% ... 51.1% _ 20.1% _ 3.3% ... -0.022 (-0.040)

Error: ___________ 0.3% __ 0.6% _ 0.3% ..._ 0.3% __ 0.6% _ 0.4% ..._ 0.006


1-away, 5-away. Gammon-Save for the leader.

#. Move _________ Win __ W.G __ W.Bg __ Lose __ L.G ___ L.Bg ___ Equity
1. 24/14 _________ 50.1% _ 19.5% _ 2.9% ... 49.9% _ 13.1% _ 0.3% ... -0.202
2. 24/18 13/9 ____ 49.7% _ 21.0% _ 3.3% ... 50.3% _ 13.7% _ 0.4% ... -0.222 (-0.019)
3. 8/2 6/2 _______ 49.3% _ 22.4% _ 4.0% ... 50.7% _ 14.0% _ 0.5% ... -0.235 (-0.032)
4. 24/20 13/7 ____ 47.9% _ 19.4% _ 2.6% ... 52.1% _ 13.0% _ 0.4% ... -0.249 (-0.046)
5. 24/20 24/18 ___ 48.6% _ 18.2% _ 2.9% ... 51.4% _ 14.1% _ 0.5% ... -0.253 (-0.050)

Error: ____________ 0.2% __ 0.6% _ 0.3% ..._ 0.2% __ 0.2% _ 0.1% ..._ 0.006


5-away, 1-away. Gammon-Go for the trailer.

#. Move _________ Win __ W.G __ W.Bg __ Lose __ L.G ___ L.Bg ___ Equity
1. 8/2 6/2 ______ 50.3% _ 15.6% _ 0.4% ... 49.7% _ 18.3% _ 2.5% ... +0.245
2. 24/18 13/9 ___ 51.2% _ 13.0% _ 0.4% ... 48.8% _ 20.6% _ 2.3% ... +0.231 (-0.013)
3. 24/14 ________ 51.1% _ 11.4% _ 0.4% ... 48.9% _ 19.5% _ 2.1% ... +0.207 (-0.037)
4. 24/20 13/7 ___ 49.5% _ 13.1% _ 0.5% ... 50.5% _ 21.3% _ 3.8% ... +0.198 (-0.047)
5. 13/9 13/7 ____ 48.5% _ 14.1% _ 0.4% ... 51.5% _ 23.2% _ 4.9% ... +0.190 (-0.055)

Error: ___________ 0.2% __ 0.2% _ 0.1% ..._ 0.2% __ 0.6% _ 0.4% ..._ 0.006


Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen.
Seed 985902322 and quasi-random dice.
Play: 0-ply cubeful prune [expert]
Cube: 0-ply cubeful prune [expert]

(I made a mistake when doing the gammon-go rollouts in that I forgot to set the Crawford-game flag. It's thus calculated as if the cube were live for the trailer. But that's fair enough if you think of it as a 7-pointer and the trailer has won the Crawford game.)

8. February 2006, 18:05:03
Hrqls 
Subject: 64 opening roll
grenv: what about 24-18 and 13-9 ?

8. February 2006, 14:30:34
grenv 
Subject: Re: Gammons implies the cube?
Pythagoras: With 6-4, making the 2 point is a good play in any situation, though 24-14 is just as good usually. While going for gammon the 2 point should be made and while saving a gammon 24-14 is correct, but the cubeless equity of either move is about the same I think.

8. February 2006, 14:00:05
playBunny 
Subject: Re: Gammon-Go vs Gammon-Save
Pythagoras: No, I didn't correct my "mistake", lolol.

I anticipated (nay, hoped for, lol) a wee bit of discussion so I plugged in a qualifier.

I wouldn't say that playing for gammon means a significant difference strategy (though, of course it depends on what makes for significance).

I guess we differ if what we see as significantly different. I picked the game up again a couple of years ago at VogClub. I must admit that gammons were part of the game right from the start - whether played without the cube (first 12 months or so) or with (thereafter) - so my play is more gammon-centred than it would be if I'd been playing here. I do often play for gammons even when not necessary because that win is a thrill and so worth the risk of losing the point. (That's obviously not a good tactic for serious tournament play, so it's a good job that I don't play serious tournaments!)

But when I do play without needing a gammon then it's not a significant difference in game play. There are some differences in the opening moves (though 6-4: I'd make the point in both gammon-go and gammon-save) but the majority of the game is the same for gammon-go and gammon-save. You might have "Gammon..Gammon..Gammon" running in your mind the whole time but it may not be obvious on the board. Closing the home board is always a priority and needs those builders, double-taps are a joy in many occasions (though sometimes a foolhardy one, lol). To me it's more a toning down of aggressiveness and less risk taking. A shift in emphasis towards the race and away from the battle. But, like I said, my base level is perhaps already more gammonish than others.

We're talking about the same things here yet while Alan says "significant difference" and you say "very different", I say "tone down" and "shift in emphasis".

8. February 2006, 12:05:53
Chicago Bulls 
Subject: Re: Gammons implies the cube?
Modified by Chicago Bulls (8. February 2006, 12:07:00)
playBunny: Gammons are part of chequer play while I'm used to having the cube as a separate deal. I wouldn't say that playing for gammon means a significant difference strategy (though, of course it depends on what makes for significance).

Oh no.....You've disappointed me! But hopefully you corrected your mistake at the last moment....
Of course and game play is very different when someone plays for a Gammon. Even from the start. Trying to close his home board from the beginning, slotting like a maniac(well the maniac goes in desperate situations), playing very aggresively, bringing builders targeting at the home board, double hitting in almost every chance, not paying big attention to splitting, etc.
For example when you are going for a gammon and the start play is 64 then you just make the 2 point! This would be correct in this situation. 43,32 starting rolls call for bringing 2 builders from 13. Even when the opponent starts with 43 and plays both from his 24-point, and then you have 32 for example, a double hit is probably the best move in a go-gammon situation....Also 21 with slotting, although this is considered superior in no gammon-go situations too, 51 with slotting, etc.....

8. February 2006, 08:44:31
skipinnz 
Subject: Re:
redsales: correct

8. February 2006, 04:40:47
redsales 
back/gammons still don't count for cubeless games, do they??

8. February 2006, 00:49:42
Thad 
Subject: Re: Hyper Backgammon
grenv: True, but that's a lame excuse. ;-)

8. February 2006, 00:30:31
grenv 
Subject: Re: Hyper Backgammon
Thad: Hear Hear. I guess it's part of the game engine for all games though.

8. February 2006, 00:25:41
Thad 
Subject: Re: Hyper Backgammon
alanback: Which makes me wonder if there should even be a draw button in backgammon games. Pente is the same. Matches can be draws, but not games.

7. February 2006, 23:28:35
alanback 
Subject: Re: Hyper Backgammon
Pythagoras: It's true draws are theoretically possible, but only if both players agree. Theoretically, again, that should happen so rarely that it is not necessary to consider the possibility of a draw in discussing backgammon.

7. February 2006, 23:18:22
Chicago Bulls 
Subject: Re: Hyper Backgammon
Modified by Chicago Bulls (7. February 2006, 23:18:38)
alanback:
I don't think there is a difference, is there? There is a difference for games where draws are possible. If draws were possible, then each player would earn half a point toward the 10 point goal in a draw, but draws would not count for anything in a 10 wins match.

But draws in Brainking Backgammon are possible.....
So a 10 points match is different from a 10 wins match....

Imagine the following:

Situation-1
----------------------
----------
At a 10 points match:
Player-1 = 18 draws + 1 win
Player-2 = 18 draws
Player-1 wins!
----------------------
At a 10 wins match:
Player-1 = 18 draws + 1 win
Player-2 = 18 draws
Nobody wins yet! Score is just 1-0 for player-1. Player-1 has to win 9 more games in order to win, while Player-2 has to win 10 games....
--------------------------------

Si

tuation-2
--------------------------------
At a 10 points match:
Player-1 = 2 draws + 9 wins
Player-2 = 2 draws + 5 wins
Player-1 wins by 10-6!
----------------------
At a 10 wins match:
Player-1 = 2 draws + 9 wins
Player-2 = 2 draws + 5 wins
Nobody wins yet! Score is 9-5 for player-1. Player-1 has to win 1 more game in order to win, while Player-2 has to win 5 games....
--------------------------------

So there is a difference.
What i am missing.....?

7. February 2006, 22:08:30
alanback 
Subject: Re: I say, I say
playBunny: I stand corrected!

7. February 2006, 22:05:21
playBunny 
Subject: Re: I say, I say
alanback: It should never appear routine.

7. February 2006, 22:01:22
alanback 
Subject: Re: Gammons implies the cube?
grenv: Comedy should never be routine

7. February 2006, 21:58:01
playBunny 
Subject: Re: Gammons implies the cube?
grenv: Heh heh. My best is only viewable in the fellowships.

7. February 2006, 21:54:29
grenv 
Subject: Re: Gammons implies the cube?
playBunny: You'll need to improve your comedic routine before you impress me.

7. February 2006, 18:12:39
playBunny 
Subject: Re: Gammons implies the cube?
alanback: (Obvious line.. ) I've already gathered that impression. Boom boom.

7. February 2006, 18:05:25
alanback 
Subject: Re: Gammons implies the cube?
playBunny: What if I'm an impressionist?

7. February 2006, 18:03:21
playBunny 
Subject: Re: Gammons implies the cube?
alanback: I think of gammon and the cube as part of the package.

Gammons are part of chequer play while I'm used to having the cube as a separate deal. I wouldn't say that playing for gammon means a significant difference strategy (though, of course it depends on what makes for significance). I think it would be an interesting enhancement to non-cube matches without being alien territory to non-cubists.

7. February 2006, 17:52:53
alanback 
Subject: Re: Hyper Backgammon
Marfitalu: That's my understanding.

7. February 2006, 17:48:43
alanback 
Subject: Re: Hyper Backgammon
Marfitalu: Well -- I think of gammon and the cube as part of the package. Of course, it would be possible to count gammons and backgammons in multiple point matches, but it would be odd. If there's no cube, I am used to the idea that I am playing for one point only. There is a significant difference in strategy.

7. February 2006, 17:47:15
txaggie 
Subject: Re: Hyper Backgammon
alanback: You are right, of course! I stand corrected.

7. February 2006, 17:42:52
alanback 
Subject: Re: Hyper Backgammon
txaggie: It makes very little sense to count gammons in one-point matches or matches without the cube. It's rarely done, and it isn't done here.

7. February 2006, 17:42:14
playBunny 
Subject: Re: Hyper Backgammon
alanback: Lol. I was having second thoughts even as I posted, so I just did. My reply's been deleted.

7. February 2006, 17:41:12
alanback 
Subject: Re: Hyper Backgammon
playBunny: You need to go and read the description of a 10 points match! This is not a 10 game match, but a match to 10 points.

7. February 2006, 17:40:24
txaggie 
Subject: Re: Hyper Backgammon
alanback: Marfitalu: Isn't the answer that even without the cube, you can score more than one point in a single game of a multi-game match? If you reach gammon or backgammon against your opponent, you would get 2 or 3 points for the game, instead of one point. So, it is possible to reach 10 points in fewer than 10 games.

7. February 2006, 17:37:50
alanback 
Subject: Re: Hyper Backgammon
Marfitalu: I don't think there is a difference, is there? There is a difference for games where draws are possible. If draws were possible, then each player would earn half a point toward the 10 point goal in a draw, but draws would not count for anything in a 10 wins match.

7. February 2006, 17:28:29
playBunny 
ZEROZERO: Curiosity, not suspicion.

I can understand that frustration as I get periods of play like that against a robot that I play at a different site. I'm glad to hear that nobody25 spotted the "madness" and you had a chat.

investigate what other players are doing here ...

Aye, there are a number of players who do that. It's not investigation as such because usually it's stumbled upon and then brought to the board (specifically as suspected cheating not, like in this case, as an interesting happening). That can only be a good thing because there are cheats who have been exposed by the "investigators".

...But oh well...everybody has the right to do here what he(she) thinks is fun.

Looking at the graphs, rating lists, reading other's profiles, going through games. Oh yes, that's definitely part of the fun!

LOL...didn't know we were that interesting

Thanks for enlightening us, it was interesting! And you write with good humour.

I hope your illness isn't too much hassle and you get better soon. Sounds like you'll be able to make a bit of holiday out of it. Have fun, too!

7. February 2006, 17:27:09
alanback 
Subject: #1
I'm enjoying being #1 in two gammon variants at the same time, as I did when I was #1 in BG -- but I don't expect it to last!

7. February 2006, 17:25:25
Andersp 
Subject: Re: games
nobody25 and Zerozero: ..i agree 100%..the problem is that some of the "top players" are taking the rating much too seriously.

7. February 2006, 17:24:55
Hrqls 
Subject: Re: games
nobody25: *nod* true .. handled personally is always better, especially with rooks who are often on the site and are known to answer

i didnt even know you were #1 for a while :) fun :) it only happened once to me .. not in a gammon type though but just when espionage came online, i was one of the first to complete 4 games :) .. yes never been #1 established .. but i am working on my gammon skills lately :)

7. February 2006, 17:22:01
Pbarb2 
Subject: Re:
playBunny: You know I don't post here or on general boards often. It looks to me you were the one that brought it up. The others just carried it on.
Just to let you know...I don't have a webcam. All I do is talk..LOL

7. February 2006, 17:21:57
nobody26 
Subject: games
you know, if i saw someone rising that fast i would go and see for myself, but not bringing it up on a board like this. ZEROZERO resigned all those games when i wasn't even online, then i came online and asked him to stop, oke it was fun to be number one, but i play so much hypers, that in a few days i will probably go down fast, and i really don't care about those ratings, i just love playing those games, and that's it, but i rather prefer that if anything like that happens again, just send me a message and ask me what is going, so i can explain, rather that, then now, hearing that you were talking about it, about the games and me, and i have to find out trough other people.
I'm not mad or anything, and i will keep playing everybody, but next time, just send me a message, please, or if you wanna say it here, just let me know, and not like this.
Thanks, peter, and hope to see you all in some games, you can play me, and try to get my rating down, lol

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