AbigailII: I covered the clock situation in the post. The clock continues to run for you when it is your turn.
I am attempting to show that there are two different scenarios for when a player can't move, but this site treats them the same. A closed home base is lot different than when you could move if the dice had been roll differently. Please read my post again. I tried to show both things, "Closed Home Base" and "Chance to move, but unable to move" as seperate things.
Do you play Backgammon with friends in person? Is not how I described the two and how they are dealt with how you play the game with your friends? Can't we have the game played that way here? We don't need autopass as I've defined it, but I'd certainly like the Closed Home Base to work as I've described. Just because it looks like you might be missing a turn when you're really not is something to keep in mind. With "Chance to Move, but Unable to" and autopass enabled, you would miss turns and I'm not for that. Or at least, I don't see it as part of Backgammon as I play the game though I could play with it in effect. I want to roll the dice if I can possibly move before I roll. If there's no way I can move, what's the point of wasting time rolling them?