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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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23. February 2013, 01:44:03
Aganju 
Subject: See 'Nearly full tournaments'
I often find myself spending a lot of time searching through the tournament list to find open games that need only *one more player* so they would start immediately.
What about a filter in the tournament page to show only those? If you are looking for new games to start now, you sign up for some of the shown tournaments, and minutes later you have lots of games going.
I would consider that a great feature.

3. February 2013, 12:23:54
diogenysos 
Subject: Poker Tables Promotion...
I am sure this has been discussed before, but I can not remember ... why not putting this small and useful red number of games waiting etc. next to the poker-tables, too (number of people sitting at the poker tables) to make the poker-section more attractive?

2. February 2013, 01:07:34
Servant 
Subject: Re: A New Idea
How about games where other players can suggest moves during the game? Both players will have to agree that other players can join in at anytime of the game. Perhaps this could work on games that require chance or skill. I remember the Kasparov vs the world chess games where everyone against Kasparov could suggest a move.

23. January 2013, 15:05:17
joshi tm 
Subject: Re: In games with numerical scoring...
ketchuplover: I think that never should be the spirit of playing a game for fun. Imagine you playing a game of Yatzee at home and a family member states that you can never win, would you resign?

23. January 2013, 08:13:54
ketchuplover 
Subject: In games with numerical scoring...
how about showing the potential highest score a player could receive after each move? If a player sees that (s)he is mathematically incapable of not losing they could resign a lost cause. And or have the system keep track and say (at the appropriate time) "You can only lose this game. Do you want to resign now? YES or NO?

Thank you for your consideration

17. January 2013, 17:48:58
diogenysos 
Subject: Re: Achievement points...
joshi tm:

well, 20 piints for a one-move-checkmate and 10 for the very poor two-move-finish :-D

17. January 2013, 16:56:45
joshi tm 
Subject: Re: Achievement points...
diogenysos: You don't. It is possible to capture the king on move 1 if you are really lucky ;)

17. January 2013, 14:07:36
diogenysos 
Subject: Achievement points...
Checkmate in 2 moves!

Irres Wandschach (diogenysos gegen KATIKA)

...think i deserve some extra achievement points, dont I?

1. January 2013, 23:39:12
Groeneveld 
Subject: salta
Groeneveld alle berichten | linkdoes anybody know the game Salta ??

2. December 2012, 14:42:09
Fencer 
Subject: Re:
MadMonkey: Not a bad idea.

2. December 2012, 14:06:05
MadMonkey 
Fencer...I know you are VERY busy working on the Android Application right now but could you have a little think about something else please

I am sure it was mentioned years ago....

Can you think of a way where Fellowship Tournament Winners can Automatically get posted to a Fellowship Discussion Board rather than our Event Box.

For example, something in Settings where those messages could either arrive in the Event Box or get diverted & the contents posted as a Message on a DB of our choice (as many Fellowships have boards for results anyway)

Would be a lovely thing to have mainly for those who run Fellowships with LOTS of Tournaments & Results to let others know about as trust me once you fall behind it is a nightmare to catch up

1. December 2012, 19:22:30
Aganju 
Subject: Re:
SchlagerPower: Schlagerpower, you will not get more participants by posting your tournament multiple times and in the wrong discussion boards, you will just get the opposite effect. It is like obnoxious advertisements this way.

1. December 2012, 18:50:39
SchlagerPower 

16. November 2012, 19:11:12
Orlandu 
Subject: Option
When someone leaves you a message and then puts you on the banned list of friends. The message that is sent should be deleted.

12. November 2012, 22:19:00
joshi tm 
Subject: Re: Play for double/triple BKR...
diogenysos: The problem is that the BKR is calculated by the number of played games. You can multiply that by 3, but after a while you will get the same problem.

12. November 2012, 20:44:27
diogenysos 
Subject: Re: Play for double/triple BKR...
joshi tm: the point is getting - or losing - those points quicker.

12. November 2012, 18:37:20
joshi tm 
Subject: Re: Play for double/triple BKR...
diogenysos: What's the point? If you play another three times the number of games the win will still earn you 3 BKR points ;)

12. November 2012, 15:41:52
diogenysos 
Subject: Play for double/triple BKR...
Backgammon-Pro-League:

Risky option: To play for double/triple BKR

So your BKR increases double/triple and you not just get 2 or 3 points for winning the game... . And the BKR of he opponent decreases twice/three times as much as in a normal game... .

Would make the hunt for being under the top rated players much more interesting - and as the gammon varaints are very popular here it would make sense offering this.

People could decide before starting the game if they wanted to chose this option, like outopass... .

12. November 2012, 09:00:23
Fencer 
Subject: Re: New games to play on andriod
Jason: Yes, I think we can find a free space for one line with the game name.

11. November 2012, 22:14:13
Jason 
Subject: Re: New games to play on andriod
Fencer: hi fencer can you possibly make it so you can see the difference on anti backgammon games on the app at some point . thanks

7. November 2012, 16:21:03
joshi tm 
Subject: Re: New games to play?
Fencer: Awesome! Keep up the good work ;)

7. November 2012, 16:13:57
Fencer 
Subject: Re: New games to play?
joshi tm: I am quite busy developing the Android application so until is it finished, new games are not very likely. After that, there is a good chance because I've already received some very nice tips.

7. November 2012, 16:03:49
joshi tm 
Subject: New games to play?
There's been already have three years without any new games to play, could there be any addition sometimes?

5. November 2012, 18:58:07
diogenysos 
Subject: Re: Finished games with one player
Fencer: this does not work at least sometimes!

5. November 2012, 16:19:35
Fencer 
Subject: Re: Finished games with one player
diogenysos: Doesn't the score show "2:0 (=1)" instead?

5. November 2012, 16:01:22
diogenysos 
Subject: Finished games with one player
There is the score of games shown which are finished with one particular player. But not the draws.

Say I played three games against somebody. Lost two and drew one. The score still shows 2:0 and not 2,5:0,5.

I would like to see the exact score instead of the gap between the players, because the drawn game, "winning" half a point maybe against a much better player, should be "respected too... :-)

Dont think it would be lot of programming to change this easy function, hm?

24. September 2012, 08:52:24
Hrqls 
Subject: Re: number of dice games
Herlock Sholmes: I like it!

23. September 2012, 18:43:41
ketchuplover 
interesting

23. September 2012, 16:40:41
Herlock Sholmes 
Subject: number of dice games

Reiner Knizia, one of the biggest game designer of all times, in his book "Dice Games Properly Explained" gives a very interesting way of playing category dice games, like Yahtzi, General and others. The whole idea is not to count and add points collected in each category and sum them at the bottom, but to reward the first player to score in each category OR the one who scored the highest point in category. There are two types categories. 1-6 categories, 3 of a kind, 4 of a kind, 5, 6, Chance and the second type which include fixed points like straights, Towers, Cars or Full House. So, the player who gets the highest score in the first type category (let's say 12 points when 3's are scored) gets 2 points for this row. In the second type of categories (with fixed points) the player who gets there FIRST scores 1 point.


In my opinion this way of playing makes the game more exciting. It's more like fighting for the holes on golf course. We are not fighting for the overall score but for each and every category. It changes our tactics and strategy significantly.


Andy.


9. September 2012, 08:40:47
suentun 
Subject: Re: More chess variations
likewowman2cool: take the average of the one team and the aeverage rating of the other; after the end of the game, add or subtract the difference from the individual ratings

8. September 2012, 20:09:09
likewowman2cool 
Subject: Re: More chess variations
suentun: I'm curious, how would you propose to do ratings for bughouse?

8. September 2012, 20:05:34
suentun 
Subject: More chess variations
Is there any chance more chess variations will be added? For example, bughouse chess or chess for three players?

26. August 2012, 23:03:06
diogenysos 
Subject: Re: Time Out
Aganju: thats exactly what happened to me and therefore I decided to put it in here for discussion - because the less exact time control removes this advantage...

26. August 2012, 22:39:31
Aganju 
Subject: Re: Time Out
diogenysos: Be aware though, that that is a valid and accepted strategy in real-life games - making complicated or surprising moves to have your opponent time out. The point here is more that there is an arbitrary 1 - 10 minute extra time before time-out, which makes it random. It could even happen that your opponent has -9 minutes and you have 0 minutes, and just when the demon comes by, it is your move, so you *lose*. And a malicious opponent could even use that - if you watch the timeouts taking effect in the system, you can time the demon's arrival up to 1 or 2 seconds, so you could make a move right before that...
I agree with you that a game where seconds count should have a more exact time control that ~10 minutes.

26. August 2012, 22:19:04
diogenysos 
Subject: Re: Time Out
Fencer: I see. Yes I can imagine that BK is growing and after a while some components do not work well with each other any longer.

I would appreciate a revision, as I think that an exact time-control would give those fast games more thrill and as many players calculate with their opponents timing out and do, for example, strange and difficult moves just in order to make their opponents think longer and use more time.

26. August 2012, 19:42:21
Fencer 
Subject: Re: Time Out
diogenysos: You know, the timeout system had been created a long time before introducing 1 hour games, so it is possible that it is not the best suitable solution for this specific time control. I'll look at it.

26. August 2012, 19:36:59
diogenysos 
Subject: Time Out
Just realized that a timeout is not a timeout

Playing an one-hour game with six minutes left and the opponent was at zero.
The game continued with me - well - not watching the game any longer with full concentration, just waiting for the opponent to time out. Finally, I lost by a sudden checkmate which was to be avoided easily by playing a little more defensive.

My feature request is more a question:
Isnt it possible to make a better and more exact programming in order to play games with clear and exact rules?

22. August 2012, 16:55:04
King Pyrhus 
Subject: Havannah and Hex-type games
It would be nice if we could have Havannah here. It was created by Christian Freeling (I hope I've spely his name correctly, it might be Freeleng).

It's played on a hexagonal board and uses black and white stones, like Go. Unlike Go the goal is not to make territory or capture pieces but to make one of three configurations before one's opponent: a ring; a connection from one "corner" to another; or a fork connecting three edges (the corner hexes are not considered part of the edge).

There are other places where I can play it, but it would be nice if it was available here.
Obviously I can't speak for Christian, but I don't think he would have any objections to Havannah being added to BrainKing's repertoire of games if he were asked. He has a website called MindSports, and he also plays at Itsyourturn. I think he considers himself a game inventor rather than a game player...

Excuse me if this was not the correct way of broaching this topic. :D

10. July 2012, 20:56:40
Thad 
Subject: Re: relative rating ( % ?)
Hrqls: Percentile rank seems to be what you are asking for and would fit well.

http://en.wikipedia.org/wiki/Percentile_rank

10. July 2012, 11:42:51
Hrqls 
Subject: relative rating ( % ?)
right now we have 2 ratings/rankings : our bkr and our rating

i think it would be nice to show the ranking as a % of the total ranked players ...

for example :
- i am #45 at battleboats, out of 93
- i am #46 at dicepoker, out of 310

this gives me a % of :
- battleboats : 48%
- dicepoker : 14%

clearly i am raletively better ranked at dicepoker, than at battleboats (although the #45 and #46 would make me think otherwise)

maybe the % is not a good term, but some relative ranking compared to the total amount of ranked players would be nice

9. July 2012, 11:33:48
Fencer 
Subject: Re: request : new backgammon game type : No Chance Backgammon
Hrqls: Never heard of it before. Sounds interesting.

9. July 2012, 11:23:03
Hrqls 
Subject: request : new backgammon game type : No Chance Backgammon
would it be possible to create a new backgammon game type ?

it's called no chance backgammon
read the rules at :http://www.bkgm.com/variants/NoChanceBG/index.html

5. July 2012, 07:27:15
Orlandu 
Subject: New game idea
Micro Hyper Backgammon
6 pips per side - 1 dice no doubles
3 pieces on the 1 and 12 pip...
Just a thought.

15. June 2012, 04:45:24
Aganju 
Subject: Re: Submit move actions
rednaz23: Makes a lot of sense to me. Seconded.

15. June 2012, 01:16:52
rednaz23 
Subject: Re: Submit move actions

rod03801:  Well aware of that, still not helping me much...  a "go to next tournament game" option is what I still want to see.  Why?  I am not someone who plays a lot of tourney games, but I would prefer to not be the hold up in completing a tourney...  additionally, I sometimes go long stretches (a week) without playing more than a few games.  So, when I do play ten to fifty games a light night (opposed to some nights when I will plays thousands), I would prefer it to be a tourney game opposed to something other.  Does that make sense?


Phil (rednaz23)


13. June 2012, 05:44:47
rod03801 
Subject: Re: Submit move actions
rednaz23: Well, there IS Move and go to next game of THIS tournament. Not completely what you asked, but it would help perform that.

13. June 2012, 05:03:02
rednaz23 
Subject: Submit move actions

I did a quick search to see if this has been asked before but I didn't find much...


Would it be possible to have a "go to next tournament game" option?  I don't want to delay any tournaments I am (they take long enough as is!!!) in and I would prefer to play all of my tournament games each day despite the long time limits as to not be the bottleneck in the tourney...  also, I would prefer to not go through 2, 5, or even 10 pages to click each game...  Any thoughts on if this can be done?  It would certainly be on my short list of selected sumbit move actions!!!


Thanks,


Phil (rednaz23)


9. June 2012, 20:37:40
Thad 
Subject: Re: Defaults
pgt: I don't see why each player shouldn't be able to set the default for who goes first to whomever they want. You can have white (or black) and I can have random. ;-)

9. June 2012, 10:26:01
pgt 
Subject: Re: Defaults
Thad:The default now is that the inviting player is white, but irt can always be changed. What I was suggesting was that the default was black (but could always be changed by the inviting player)

9. June 2012, 09:28:36
Thad 
Subject: Re: Defaults
pgt: No, players should always have the options of setting up games so they are P1 or their opponent is P1 or it is randomly chosen!

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