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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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8. June 2013, 13:23:39
Viсtoria 
Subject: Re: Boards for analysis
brain008: I need interactive boards for improve my skills. Mostly I'd like to find board for cheversi (with counting points after every move) because I think I could solve this game. Can anyone help me?

6. June 2013, 18:50:28
Thad 
Subject: Re: Boards for analysis
brain008: Yes, that would be a great feature.

6. June 2013, 15:56:45
diogenysos 
Subject: Re: Boards for analysis
brain008: very good idea!

6. June 2013, 11:26:33
brain008 
Subject: Boards for analysis
I'd like to see (and can use) such feature like boards for analysis all possible games. I mean boards for playing by myself for training and analysis purposes. With undo/redo option for moves and save/load current position in game as well.

4. June 2013, 14:56:46
King Pyrhus 
Subject: Dots and Boxes
It would be nice to have this game here, with a variety of different board sizes. :)

3. May 2013, 20:12:06
crosseyed_uk 
Subject: Spring in Brainking.
Spring has sprung.

2. May 2013, 10:43:24
diogenysos 
Subject: Re:
Fencer: yep. you are right :-D
as brainking is played all over the world - I just thought about the poor europeans who suffered from such a long winter!

1. May 2013, 15:50:21
rabbitoid 
Subject: Re:
Fencer: You could make it a function of summertime :)

1. May 2013, 11:21:54
Fencer 
Subject: Re:
Modified by Fencer (1. May 2013, 11:22:03)
diogenysos: Well, it's still a snow somewhere, isn't it? Antarctica, for instance.
I'll change it soon.

1. May 2013, 11:07:33
diogenysos 
now its the 1st of may and the castle is still in the winter mode...
I guess Fencer does not believe in something like the "global warming" :-D

28. April 2013, 06:42:47
diogenysos 
Subject: Re: Flowers and butterflies...
ketchuplover: we have to get rid of the snow!

27. April 2013, 23:22:03
ketchuplover 
Subject: Re: Flowers and butterflies...
diogenysos:
April showers bring May flowers

26. April 2013, 01:24:30
diogenysos 
Subject: Flowers and butterflies...
...it should be springtime now on the brainking castle walls! With flowers and butterflies...


4. April 2013, 12:08:33
Hrqls 
Subject: new game
this game is very popular in the netherlands under the name Keezen :

http://en.wikipedia.org/wiki/Tock

I thought it was typical dutch, but it seems it is played in other countries as well .. it might be a nice addition to this site :)

31. March 2013, 09:48:02
diogenysos 
Subject: Re: Something simple to implement for poker
rabbitoid: yep!

30. March 2013, 12:59:36
crosseyed_uk 
Subject: Re: Single elimation games
thechosen0ne: I think you are missing the point. All I would like is to have the option of having unlimited amount of players. Only having 4 players is too small as some players miss out due the time difference. And sometimes I can't get 8 players if I tick the 8 box.

30. March 2013, 12:08:04
rabbitoid 
Subject: Something simple to implement for poker
On the main sheet, indicate with red number the number of current poker players for example

Poker tables (0/0/6) for limit/pot limit/no limit

Just to know at a glance if something's going on.

29. March 2013, 21:01:42
Marshmud 
Subject: Re: Single elimation games
thechosen0ne: I guess I'm missing something but is that not how it works now?

example: To celebrate crosseyed reaching 60.

29. March 2013, 19:04:15
thchozen0ne 
Subject: Re: Single elimation games
crosseyed:
Great idea. In single elimination tourneys your seed number is determined by your rating. The total number of players need not be a power of 2.

The formula is: start off with 2 players. The 3rd player will play the 2nd and seed 1 will have a bye in the first round. 4th plays first. Adding a 5th will play the lowest seed, #4, and the higher 3 will get 1st round byes. Each additional seed will play the lowest seed with a bye in the 1st round until there is a power of two. the next lower seed after that will play the lowest seed and all others above will get byes for the 1st round. simple right?

28. March 2013, 10:18:27
crosseyed_uk 
Subject: Single elimation games
Modified by crosseyed_uk (28. March 2013, 10:33:37)
Maximum number of players: (box) Leave blank if the number of players of your tournament is not limited.
Is there any chance that this could done when setting up single elimation games? At present you have to put 4,8, etc.

27. March 2013, 08:05:54
Hrqls 
Subject: Re: plakoto board color
rod03801: Ah ok ... i didnt notice ... in that case my request would be to make it more extreme as playing plakoto as another gammon type is quite extreme as well .. maybe the board itself could be another color? (like keryo pente vs normal pente)

26. March 2013, 18:48:51
rod03801 
Subject: Re: plakoto board color
Modified by rod03801 (26. March 2013, 18:51:39)
Hrqls: It already has a different color. It is a light green border. (All the different "backgammon" games have different colored borders.)

EDIT : Well, correction, all the variations that could be "more problematic" if you don't notice, have different border colors (other than white)

26. March 2013, 14:43:05
Hrqls 
Subject: plakoto board color
could the board color of plakoto game be changed?

today i made a move in a plakoto game as if it were a normal backgammon game ... this can happen in various game types, but in plakoto this can be especially harmful

i would like a visual way which draws my attention to show that it's plakoto :)

24. March 2013, 00:00:56
Beren the 32nd 
Subject: Re: In-Game Analysis Window
thechosen0ne: I like this idea. As a chess player I tend to set up a physical board to do analysis, but this is tricky for Grand Chess where I don't have a 10x10 board at home!

15. March 2013, 19:58:11
Aganju 
Subject: Re: cryptographic random number generator
Thom27: that would imply that separate random number context is saved for every game, but that should be doable, after all, it's just two more fields at the game.
This can be even realized without implementing any new algorithm - the current algorithm could be published and the seed number stored in that way.
Publishing the algorithm would be a good idea in itself, so anyone could verify that it is good (or not good), and stop whining (Yes, there are people who would still whine because they don't understand math, but we could just ignore those)

15. March 2013, 16:40:19
Thom27 
Subject: cryptographic random number generator
I request a random number generator based on a cryptographic hash function, for example SHA-1, using the ready-made PHP-function sha1().

Every game is assigned a secret key. The key is concatenated with the move number and input to the hash function. The dice rolls are determined from the hash.

The advantages:
1. this will create random numbers with very good statistical properties, practically as good as real random numbers.
2. Predicting the dice rolls is infeasible when the key is secret, even if the algorithm is published.
3. After the end of the game the key can be revealed, so that everyone (or at least programmers) can check if the dice have been rolled correctly. The players need no longer be sucpicious if the random number generator is bad or buggy.

10. March 2013, 19:45:57
ketchuplover 
Subject: Re: Forced Conditional Moves
thechosen0ne: I concur with this humanoid

10. March 2013, 07:20:21
thchozen0ne 
Subject: Vote Games
Like on chess.com, there should be games where people can join one side and vote every 24 hours or so, except have one for every variant. At a certain time, the results will be tallied and the most popular move will be played.

10. March 2013, 07:05:29
thchozen0ne 
Subject: In-Game Analysis Window
There should be a feature where you can open a separate window specifically used for game analysis, where you can move the pieces around and see what happens looking ahead before making your move. It's already been done on gameknot.com. It would work much better with In-Game Javascript as I suggested!

10. March 2013, 07:02:40
thchozen0ne 
Subject: Re: In-Game Javascript
thechosen0ne:
This will make it much easier for mobile users, because loading the page each time you flip through or make a move will make it extremely frustrating!

10. March 2013, 07:01:36
thchozen0ne 
Subject: In-Game Javascript
As computer science student I suggest that javascript be used in games, just like on gameknot.com. This will make it a lot easier when making a move and flipping through games, because the page won't have to reload each time.

10. March 2013, 06:56:56
thchozen0ne 
Subject: Forced Conditional Moves
In addition to the feature of Conditional Moves, whenever there is only one possible move in a game, that move is made automatically as a conditional move, saving time and reducing redundancy. It saves the opponent one login per forced move.

10. March 2013, 06:54:05
thchozen0ne 
Subject: Re: Conditional Moves
King Pyrhus:
I second that motion and completely agree! I use conditional moves all the time on gameknot.com, and it really speeds up the game.

10. March 2013, 06:52:36
thchozen0ne 
Subject: Anti Massacre Chess
Here's a variant that should be easy to implement: Anti Massacre Chess, where the rules are exactly the same as Massacre Chess except the first person unable to move wins!

8. March 2013, 21:03:06
King Pyrhus 
Subject: Conditional Moves
Is there any possibility of having Conditional moves here? It would be handy when there is a sequence of forced moves etc.,both players want to play a particular chess opening etc. we don't have them at Gold Token either, at least not yet. One can always hope. :)

28. February 2013, 14:01:35
diogenysos 
Subject: Re: See 'Nearly full tournaments'
Aganju: yep! very good idea!

24. February 2013, 00:06:27
MadMonkey 
Subject: Perigon
Anyone heard or played this game yet ?? Perigon

Could be worth thinking about Fencer for when you decide to write some more games

23. February 2013, 19:08:17
Justaminute 
Subject: Re: See 'Nearly full tournaments'
Aganju:
Agreed a good idea, I would use it as well

23. February 2013, 14:02:46
Hrqls 
Subject: Re: See 'Nearly full tournaments'
Aganju: +1 !!

23. February 2013, 02:08:10
likewowman2cool 
Subject: Re: See 'Nearly full tournaments'
Aganju: Fabulous suggestion!

23. February 2013, 01:44:03
Aganju 
Subject: See 'Nearly full tournaments'
I often find myself spending a lot of time searching through the tournament list to find open games that need only *one more player* so they would start immediately.
What about a filter in the tournament page to show only those? If you are looking for new games to start now, you sign up for some of the shown tournaments, and minutes later you have lots of games going.
I would consider that a great feature.

3. February 2013, 12:23:54
diogenysos 
Subject: Poker Tables Promotion...
I am sure this has been discussed before, but I can not remember ... why not putting this small and useful red number of games waiting etc. next to the poker-tables, too (number of people sitting at the poker tables) to make the poker-section more attractive?

2. February 2013, 01:07:34
Servant 
Subject: Re: A New Idea
How about games where other players can suggest moves during the game? Both players will have to agree that other players can join in at anytime of the game. Perhaps this could work on games that require chance or skill. I remember the Kasparov vs the world chess games where everyone against Kasparov could suggest a move.

23. January 2013, 15:05:17
joshi tm 
Subject: Re: In games with numerical scoring...
ketchuplover: I think that never should be the spirit of playing a game for fun. Imagine you playing a game of Yatzee at home and a family member states that you can never win, would you resign?

23. January 2013, 08:13:54
ketchuplover 
Subject: In games with numerical scoring...
how about showing the potential highest score a player could receive after each move? If a player sees that (s)he is mathematically incapable of not losing they could resign a lost cause. And or have the system keep track and say (at the appropriate time) "You can only lose this game. Do you want to resign now? YES or NO?

Thank you for your consideration

17. January 2013, 17:48:58
diogenysos 
Subject: Re: Achievement points...
joshi tm:

well, 20 piints for a one-move-checkmate and 10 for the very poor two-move-finish :-D

17. January 2013, 16:56:45
joshi tm 
Subject: Re: Achievement points...
diogenysos: You don't. It is possible to capture the king on move 1 if you are really lucky ;)

17. January 2013, 14:07:36
diogenysos 
Subject: Achievement points...
Checkmate in 2 moves!

Irres Wandschach (diogenysos gegen KATIKA)

...think i deserve some extra achievement points, dont I?

1. January 2013, 23:39:12
Groeneveld 
Subject: salta
Groeneveld alle berichten | linkdoes anybody know the game Salta ??

2. December 2012, 14:42:09
Fencer 
Subject: Re:
MadMonkey: Not a bad idea.

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