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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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29. June 2003, 04:51:50
danoschek 
Subject: Re: re: Fellowships
I think adding it to the favourites would just waste space.

in that case I would not need the fellowships list at my page ...

but actually I like the 'grouped' listings and would love to see it advanced ... ~*~

29. June 2003, 02:51:04
coan.net 
Subject: re: Fellowships
danoscheck: I tried to suggest this before, but I don't think I ever explained it well enough.

I would love to see the "New message" notification next to the Fellowship.

As Eriisa said, right now you have to add each Fellowships board into your favorite - so now I have have so many boards & Fellowships on my list - I have to scrool down to see if there are new messages in my favorites.

2 good things would come from putting the "new message" next to the fellowship:

1. It would save from people to have to put each fellowships board in their favorite - which will save room on the main page also since you will not have each fellowship/board listed twice.

2nd: Some people join fellowships but forget to check the message boards (or to put them in the favorites) With the "new message" next to the Fellowship, it may make the fellowships a little more active.

BBW (BIG BAD WOLF)

29. June 2003, 01:10:16
Eriisa 
I'm not sure I understand. There already is new message notification for favorite boards and message box. Simply add that fellowship board to your favorites.

29. June 2003, 00:52:00
danoschek 
Subject: Fellowships
what about a feature showing a 'new-message' notification as
it happens to be implemented already for the favourite boards ? ~*~

28. June 2003, 08:09:27
Fencer 
Of course I read everything. But I have rarely a time to reply.

28. June 2003, 02:03:11
grenv 
Subject: Doubling cube
When the doubling cube is implemented I'd like to avoid iyt's silly implementation if possible:

When doubling no longer makes sense (in the case where the current value of the game added to my score is enough to win), please don't give me the option to double. This is a waste of a click (which is also an extra page refresh).

28. June 2003, 00:45:48
Kevin 
First, in general, if you want to be sure Fencer hears your comments, send him a message. He seems to read this board, but i'm not sure :-)

About the Automatic Passing...
Several people have mentioned it, and every time Fencer says he disagrees with it - so i suppose you'll have to convince him that it is a good idea and would not confuse anyone (like BBW's idea should work). But even then, it would go on his list, and could not happen for a while.

About the conditional moves (if my opponent moves here, i move here)...
This, although a good feature to have i agree, would likely not be used by anyone who is not a near professional and can see the game several moves in advance. And even for those people, when they use it, it would create a great strain on the server. I don't think it's practical at this time :-)

27. June 2003, 23:55:27
rebelyell 
Subject: Re: re: Doubling cube-Backgammon
Thanks

27. June 2003, 23:44:32
coan.net 
Subject: re: Doubling cube-Backgammon
It is planned - on Fencer's to-do-list

27. June 2003, 23:42:40
rebelyell 
Subject: Doubling cube-Backgammon
I don't if this has been asked, but are there any plans for the cube for the Gammon games?

27. June 2003, 23:33:10
Vikings 
Subject: Re:
Good Idea BBW, Ithink that Fencers other objection is the lack of someone being able to discuss somethingbetween moves although I think that comes into play more in reversi when a game can end while someone was not able to move for a while

27. June 2003, 18:46:41
grenv 
I concur, though their are links on the right already that can be used to see previous moves. I think the message that XX moves have been made for you is the important part.

27. June 2003, 18:13:09
jettred 
(Big Bad Wolf): I like your idea on the autopass.
"Because you could not make any move, the game has automaticly passed, The computer moves for you. Would you like to see each move? Or go strait to the screen which you can play?"

27. June 2003, 17:58:03
coan.net 
harley: I think you make a good point, which maybe if this autopass feature was made, it should not be an option, but a real thing.

I think it should be an option for a person to see EACH move or to quickly skip to the screen they can play. And what I mean about that, lets say I'm stuck on the bar. When the screen comes to me, I get a message right at the top that says something like "Because you could not make any move, the game has automaticly passed XX moves for you. Would you like to see each move or go strait to the screen which you can play" - then there is an option "Next move" or "Current move"

27. June 2003, 17:52:46
grenv 
Subject: To speed up tournaments et al.
lol, your right about losing anyway. I'm not going to get annoyed at an opp taking 5 days if that's the rule, though some tournaments are dragging on a bit.

Which reminds me!!
How about this: If someone has won the group before all the games are finished, why not award the group to them and move to the next round (when all the groups are finished of course).

27. June 2003, 17:51:57
harley 
I dont think so, Tony. I could just see (for example) if I was stuck on a bar for, say, 10 moves... my opponent making a comment about how much quicker this game would go if I only switched the auto-pass on. A person could feel pressured into switching it on, rather like being pressured into resigning a game one would rather see to the end.

27. June 2003, 17:38:50
tonyh 
Subject: Re:
Heck, grenv, if yr opponent takes 5 days to make a move, you are going to get annoyed anyway, whether you autopass or not. And probably you are losing anyway, so where's the rush?
I still favour an option.

27. June 2003, 17:37:44
coan.net 
Even though I understand why Fencer did/does not want to do the autopass thing, I would still vote for autopass. (just in case he see's enough people wanting it, he might reconsider)

BBW (BIG BAD WOLF)

27. June 2003, 17:13:24
grenv 
One thing that would annoy me though is if my opponent spends 5 days per move and makes 10 moves before I get a chance, thereby leaving me hanging for a couple of months. Perhaps a time limit would be appropriate after which the auto move turns off until I make one more move. I think it's most effective as a way of playing a whole bunch of moves on one day.

27. June 2003, 17:04:32
tonyh 
Subject: Re: Autopass Optional
Harley, I think you may be comapring apples (resignations) with pears (autopass).

What I hate about guys who won't resign is that I am forced to make a number of pointless moves.

With autopass, the 'mover' still makes exactly the moves he will make in any case; it's just a quicker process. My guess is that most guys won't bother too much if the BG position doesn't come back immediately (they probably have another 100 games to play anyway).

27. June 2003, 15:30:52
harley 
I really wouldn't be bothered if it was auto pass or not, but I dont think it should be an option. Either way!

27. June 2003, 15:27:24
grenv 
Personally I think autopass for backgammon should be used all the time. I hate having to make a "move" even though I can't actually move. Why on earth would I care where the opp was moving in the meantime, in backgammon the position itself is important not the moves taken to get there.

Having said that it's the same everywhere else so we can't complain too much.

27. June 2003, 14:06:23
harley 
I'm not saying it would be confusing, just that those who chose not to use it might come under attack from those who want them to use it.

27. June 2003, 12:04:30
kitti 
Subject: Re:
Autopass would not stop one from seeing the opponents moves. Of course the moves would be recorded as usual and they could be seen in the game notation. There should be a automated message sent to player after autopasses telling you had to pass and instructions on how to check what happened since your last move. I can't see how that could be very confusing for anyone.

27. June 2003, 10:51:26
harley 
Yes but if it was optional, you would have people saying that players SHOULD use it and it could easily cause arguments. Its like the old argument about if a person should resign a game when the outcome is an obvious loss for them, or should they play to the end.
Many people get irate if a person doesn't resign when they'd like them to. It would be the same here, if a person for instance was stuck on the bar in backgammon, but wished to see their opponents moves, they would not use an auto feature.. and their opponent would say 'can't you use it?'... It could cause a lot of tension. IMHO

27. June 2003, 10:45:04
MagisterLudi 
Subject: Re: automatic pass (was: Backgammon)
Yes, automated moves would be nice. Besides automated passes, the program could make moves automatically in such situations where the player has only one possible move. Also, it would be nice if the player could input sequences of the type "if opponent moves here, I reply there" that the program would play automatically.

Earlier automatic passes have been objected on the grounds that it would be distracting for beginners. IMNSHO the best altenative would be, if every player could decide whether he/she would let the program pass/play the only possible move for him/her.

27. June 2003, 10:29:56
kitti 
Subject: Re: automatic pass (was: Backgammon)
Auto-pass would be a good feature in reversi too. And probably in other games also.

27. June 2003, 10:11:07
tonyh 
Subject: Re: Backgammon
Possibly, could fencer give us the option of having that automatic facility or not?

27. June 2003, 05:26:58
Vikings 
Subject: Re: Backgammon
It's been brought up before and the Idea has been turned down.

27. June 2003, 05:17:35
Eriisa 
Subject: Backgammon
I havent seen anyone suggest this, but I would like to see the game play so that if a player cannot move, it will automatically skip them and go back to the next player. I think the game would move easier in this case.

27. June 2003, 05:09:13
engram 
Subject: Re: WebTV reload
Bingo! I forgot about that. Pressing Cmd+R on the keyboard will do the same thing. I did that once and managed to retrieve a message I accidentally errased before posting. Thanks for reminding me of that.

27. June 2003, 04:22:22
coan.net 
Subject: WebTV reload
I don't have WebTV, but here supposable using "Options - Reload" on the WebTV unit will cause WebTV to get a new page and not a page from cache.

27. June 2003, 04:11:35
engram 
Subject: Re:
Webtv is not very versatile, its only purpose is for online use. There are a few tricks you can do like cut and paste, and playing with htmls, and you can use a printer, but other than that you can't do the things that can be done with a computer. It's basically an internet box that uses a TV screen for a monitor, but a regular monitor can be used as well. I suspect the reason I have no trouble with a wide screen effect is because of using the TV screen instead of a regular monitor, but there may be some other reason for that too. I don't have very high screen resolution, but I do have a large screen for viewing.

27. June 2003, 03:58:02
Kevin 
The problem was most likely that you were viewing a page stored in cache - either you'd have to delete the temporary internet files (i'm not sure how to do that on WebTV) or force it to load from the source and not from your cache (again, i don't know how to do that on WebTV).

27. June 2003, 02:57:57
engram 
Subject: Re: Fencer
It's ok now. Another problem solved, by doing nothing at all! Now if I can just get everything else fixed this way, I'll be on easy street.

27. June 2003, 01:43:44
engram 
Subject: Re: Fencer
Nope, I'm still stuck on an earlier page. I turned the set off for awhile, then on again and came back. Then I logged off and back on again. Main page is still showing what I saw this morning. I can get to games and private messages from other pages, so I can wait to see if this glitch goes away or not.

27. June 2003, 01:21:48
engram 
Subject: Re: Fencer
Thanks MadMonkey. I'll give it a try.

27. June 2003, 01:10:29
MadMonkey 
Subject: Re: Fencer
endgame: Try logging out and back in again, see if that has any effect.

27. June 2003, 00:46:22
engram 
Subject: Fencer
Something odd has happened with my main page, it seems to be stuck at where I was this morning. I can only get to games from some other page and by clicking on the red number next to "Main page". At the Main page there two games waiting for me to move, but I've already moved on one of them and I won the other game...but they still appear on my main page waiting for a move, and none of my other games will show up. Also, I won't know if I have any new private messages unless I go to some other page. Is this just a short term effect of the new download?

26. June 2003, 17:03:56
coan.net 
Subject: Re: Tournament Invitations
I thought of that awhile back, and I think that if there was an option of "invite players to a tournament" it would end up getting abused.

I can just see some of the tournament creators going down the list of ranked users and inviting EVERY person for each tournament - I'll probable end up with spam for each tournament (which there is a lot if you include Fellowship tournament).

Of course for the private tournaments Fencer is working on, it would need to be able to invite people - but for normal tournament, i'm not sure if I would like that option. :-)

25. June 2003, 21:54:20
cya peeps 
Subject: Just list it this way if folks agree
[WhiteBKR "1732"]
[BlackBKR "1603"]

It will list the BKR at the time of the game. Saves looking it up if you're checking out other people's games :)

25. June 2003, 21:52:01
coan.net 
In the user's profile, you can see their Wins, Draws, Losses, and BKR.

Is it possible to add the rating positions along with them? I find them to be very interesting.

For example my 2055 rating in Backgammon Race is 1st, but the same 2055 rating in Five in Line would end me up in 39th place!

25. June 2003, 20:34:28
Fencer 
Subject: Ratings
Why not, I can add them but I'm not sure if ELO is calculated in the same way as BKR [approximated rating formula of US Chess Federation].

25. June 2003, 20:09:42
cya peeps 
Subject: PGN download
Here is the Internet Chess Club. You have everything of importance IMO but it might be nice to add ratings. Other than that looks great.

[Event "ICC 60 15"]
[Site "Internet Chess Club"]
[Date "2003.05.24"]
[Round "-"]
[White "ArtfulDodger"]
[Black "Vandebedian"]
[Result "1/2-1/2"]
[ICCResult "Game drawn by mutual agreement"]
[WhiteElo "1732"]
[BlackElo "1603"]
[Opening "Queen's bishop game"]
[ECO "D02"]
[NIC "QP.08"]
[Time "12:05:31"]
[TimeControl "3600+15"]

25. June 2003, 16:24:36
unacanta 
Subject: Re:
Seems to be fine, here is one of my games:
[Event "Casual Game"]
[Site "BrainKing.com (Prague, Czech Republic)"]
[Date "2003.03.19"]
[Round "?"]
[White "rip55"]
[Black "unacanta"]
[Result "*"]

1. e4 c5 2. c3 e6 3. d4 cxd4 4. cxd4 d5 5. e5 Nd7 6. f4 Ne7 7. Nf3 Qb6 8.
Ng5 h6 9. Nh3 Nf5 10. g4 Nxd4 11. Na3 Bxa3 12. bxa3 Nc6 13. g5 hxg5 14. Be2
Rxh3 15. fxg5 Ndxe5 16. Bf4 Qa5+ 17. Bd2 Qxa3 18. Qb1 b6 19. Bb5 Bb7 20.
Bf1 Nd3+ 21. Bxd3 Rxd3 22. h4 O-O-O 23. Rh2 Ne5 24. Bc1 Qa4 25. Rf2 Qxh4
26. Qc2+ Kb8 27. Bf4 Ka8 28. Bxe5 Re3+ 29. Kd1 Qg4+ 30. Kd2 Rxe5 31. Rxf7
Re2+ 32. Kc3 Rxc2+ 33. Kxc2 Qxg5 34. Rff1 a5 35. Rab1 Rc8+ 36. Kd3 Ba6+ 37.
Kd4 Bxf1 38. Rxf1 Qg4+ 39. Ke5 Qe2+ 40. Kd6 Qxf1 41. Kxe6 Qf6+ 42. Kxd5
Qc6+
*

Here is one from GameKnot:
[Event "League division D2"]
[Site "http://gameknot.com/chess.pl?bd=881982"]
[Date "2003.06.28"]
[White "unacanta"]
[Black "ydebilloez"]
[Result "*"]
[WhiteElo "1371"]
[BlackElo "1737"]
[TimeControl "1/259200"]
[Mode "ICS"]
[Termination "unterminated"]

1. e4 c6 2. d4 d5 3. Nc3 dxe4 4. Nxe4 Bf5 5. Ng3 Bg6
6. h4 h6 7. h5 Bh7 8. Nf3 *

One from IYT
[Event "Casual Game"]
[Site "http://www.itsyourturn.com"]
[Date "2003.06.02"]
[Round "*"]
[White "unacanta"]
[Black "ryden_97"]
[Result "*"]
[Ply "25"]

1. e4 c6 2. d4 d5 3. Nd2 dxe4 4. Nxe4 Bf5 5. Ng3 Bg6
6. h4 h6 7. Nf3 Nd7 8. h5 Bh7 9. Bd3 Bxd3 10. Qxd3
Ngf6 11. Bf4 e6 12. O-O-O Be7 13. Kb1 *

I think you have everything necessary. The system is adding the event and site name which is helpful. Thanks, looks good to me.

25. June 2003, 15:32:24
Fencer 
Subject: Re: Games Won/Lost against Players
Currently you can see this statistics at the opponent's profile after clicking on "show games with this player only". But you are right that it would be nice to see it in games as well. I will add it to the list.

25. June 2003, 15:16:39
tonyh 
Subject: Games Won/Lost against Players
Now that we'll have played each other a fair number of times, I'd like to see the results against an opponent displayed alongside a current game. So if I am playing Atomic Chess v Whisperz, I'd like to see how I've done against him, gruesome though it is.

25. June 2003, 07:19:25
Fencer 
I think that I've already added them. Please check it.

25. June 2003, 03:26:29
unacanta 
Subject: Re: PGN-Download
Yes, nice addition to the system. Most welcome. I talked to Nodakindy, he said he had mentioned the format was missing some of the standard tags. It is not a big deal, they can be edited in but thanks for adding them when you get it done.
Una

24. June 2003, 15:08:59
Caissus 
Subject: PGN-Download
Hi Fencer, the pgn-Format in regular chessgames works correctly and I can play these games for instance with the windboard freeware utility.Naturally we can not play with this utility games on a 10x8 board (only standard chess). Perhaps there is a computerfreak who can produces a pgn-player for 10x8 boards? Best would be with the Gothic and Janus pieces.

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