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 Froglet

Froglet and variants.


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25. May 2007, 15:16:37
coan.net 
Subject: Re:
AbigailII: I would like the bigger boards - but with the bigger boards, I would like to see the addition of either 2-turn froglet, or 3-turn froglet.

That is on the bigger boards, each person gets 2 turns. (or 3 turns for the very big boards.)

2-turn froget would allow you to set yourself up - and a lot more thinking to protect the board.

2. November 2006, 15:12:30
coan.net 
Subject: Re:
joshi tm: So all frogs surronding an empty space is shown. So you know how many points you are getting, but you don't know what you are opening for your opponenet to get? Then of course as the game goes on, more open spaces - in turn, more pieces are shown.

Is this how you see dark froglet?

21. April 2005, 14:45:30
coan.net 
Subject: Re: Mini Froglet (Island Froglet)
How about lily pads which are 1 square big - A frog can land on it, and jump over it like it is a frog - but it never moves or gets removed from the board - I would have to look a little more, but 15-20 randomly on the board would be a start.

... and of course, mini-froglet is still a good idea

18. April 2005, 05:54:16
coan.net 
Subject: Mini Froglet (Island Froglet)
I think Hyper Backgammon has proved that shorter versions of games can be a pretty big hit.

I, along with others are starting to get "burnt out" of the Froglet game, and it shows on how many current games are going (Which is still very popular, a top 5 game, but falling)

Anyway, I would like to suggest a smaller verison of Froglet - maybe an 8x8 board.

64 total spaces - (32 green, 20 Yellow, 8 Red, 4 blue) - or something similar.

Or maybe some variant with "islands" randomly inserted in games - something which will help make the games a little shorter.

Other ideas?

17. February 2005, 00:52:30
coan.net 
I still vote for my Bonus Froglet idea:

Bonus Froglet - include different "bonus" froglets on the board. AND you DO NOT know what "bonus" you get until after the turn. Some possible "bonus" examples are:
# 2x frogs - if you jump one of these, your score from that turn is doubled.
# 3x frogs - same as 2x except tripled
# poison frogs - You get no score for that turn

Maybe include 5 "bonus" frogs on each board - 3 of the 2x, 1 of the 3x, and 1 poison frog.

6. January 2005, 18:45:43
coan.net 
The board is a "lilly" pad - Off the edges of the lilly pad is the lake. (will use word lake to not confuse people with the pond game). If your frog ends it's move next to any other frog, it will "scare" the frogs that it landed next to and "push" 1 space away from the frog that landed (and in turn pushing the next frog if next to a frog, and possible push one off the lilly pad - for negative points. Of course, if you push a frog to an empty space, no negative points.

It would

1) make many negative points at the start of the games.
2) make you have to plan your moves a lot more
3) will keep changing the playing board.
4) be too complex to even try to make on this site! :-)

5. January 2005, 16:13:31
coan.net 
Froglet is one of the mosr popular games on this site, and a game which is basicly unique to BrainKing - not available on other turn based game sites - so I think if we can think of a variant or 2 that sounds like fun, it would be worth wild to add them to the site.

Could that pop in the top of my head:

1) Randomize Froglet. Lets say every 5 moves, all the froglets still on the board are randomly assigned a new color. Of course, that would make the game more based on luck - then good planing...... or possible give each player a chance to randomly change all frog colors ONCE during a game.

2) Bonus Froglet - include different "bonus" froglets on the board. AND you DO NOT know what "bonus" you get until after the turn. Some possible "bonus" examples are:
  • 2x frogs - if you jump one of these, your score from that turn is doubled.
  • 3x frogs - same as 2x except tripled
  • poison frogs - You get no score for that turn

    Maybe include 5 "bonus" frogs on each board - 3 of the 2x, 1 of the 3x, and 1 poison frog.

    Anyone else have other ideas. I'm sure I'll think of some more also.

  • 4. January 2005, 06:39:15
    coan.net 
    In anti-froglet, you HAVE to make multiply jumps if they are available.

    18. October 2004, 02:19:37
    coan.net 

    17. October 2004, 01:37:20
    coan.net 
    Yes, i believe the 9 jump rule is in both Froglet & Anti-Froglet.

    I'm just guessing, but I believe the limit is in place because of programming issues. For example, I know in the past I had an issue with Halma also when trying to make a 10 jump move (only let me make 9). We got that worked out, but I'm guessing the 9 jump rule was put into place because of the same issue.

    11. October 2004, 15:46:31
    coan.net 
    Well I have not looked, but I know I play a mixture of regular and anti games, and I have caught myself a few times starting to make multiply jumps in an anti game - but so far, I have always caught myself before submiting.

    Even though the board has a red outline, when you are playing many many games, it's something that you can easly look over. :-)

    11. October 2004, 15:41:01
    coan.net 
    ... or just 1 if you do the better move for the Anti Froglet game! :-)

    9. October 2004, 19:54:11
    coan.net 
    So was that rule just added to the rules page - I don't remember seeing it before.

    3. October 2004, 14:48:01
    coan.net 
    I short jump all the time if the last piece gives me less points then what that last jump will leave the other person.

    Plus at the end of the game, when on a certain number of moves let and the game is close - stopping short will add an extra move in the game which may end up leaving you the "good" pieces to jump.

    What I hate is I'll make this GREAT multiply jump with lots of points and luckly notice it is anti-froglet and hurry and hit cancle.... but only a matter of time before I make this mistake. :-)

    20. September 2004, 04:51:06
    coan.net 
    One of the things I have to keep reminding myself of is not to be mislead by the higher point frogs

    That is I find some players who will do take a blue or red frog any time, yet they will leave a 2 or 3 jump combo of green/yellow frogs which is worth more then the 1 red/blue frog that I left.

    18. September 2004, 16:43:01
    coan.net 
    I think there could be a good variant - Small Froglet

    3. September 2004, 16:00:17
    coan.net 
    Fencer, where did the rules for this game come from?

    Why I ask is that I think there should be some sort of rule the the first from removed from the game must be at least 3 rows from the edge, that way the 2nd player will have at least 4 possible jumps the next time.

    Otherwise, a person can just take the from from the corner leaving the 2nd person with only 2 possible moves. And if a "high" value frog is 1 space diagnal from the corner, it now belongs to player 1.

    2. September 2004, 16:57:39
    coan.net 
    Probable still a little early to talk about variants, but just to throw some very early idea out there:

    Steroid Froglet - Have 2-3 "Steroid" frogs which will be able to jump over 2 frogs at a time. (To be used once then converts self to regular frog)

    Fat Froglet: 3-4 "Fat Frogs" which can not jump another piece, but are worth more points when you jump them

    2. September 2004, 16:50:14
    coan.net 
    Looking for more Froglet?

    If you are a paid member, check out THIS FELLOWSHIP - It use to be just dedicated to Amazons, but has expanded to include Alquerqu, Jarmo, and FROGLET!

    Includes a Froglet Team PLUS a Froglet Fellowship tournament starting soon! So if you want more Froglet, "hop" on over to THIS FELLOWSHIP for some fun. (Name of fellowship still being worked on.) :-)

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