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I think there should be a rule in brainking, that a game is draw automatically if the same position is repeated three times. Not only in this game. But it is hard to program that...
I think, you cannot compare this situation in Jungle with a check in chess, because the attacked piece is not forced to move away. What about a rule, that you have to make an other move or move an other piece, if you had moved out of a "Check" two times in the same way? :-)
For example if the same position is going to be forced by the same move by the player, that move becomes impossible. If you're going to have shogi at BrainKing this is an important point as repeating position three times with continuous checks loses for the checking player in shogi.
I think in such a situation the higher ranked piece should be prohibited from continuous attack. As is the case with continuous attack by white on the edge in tablut, the spirit of "draw" is contravened by one player forcing the other's moves.
what do you think about situations, where your opponent offers you a draw, because he threats time after time with "checkmate" and so there is no progress.
i speak about this situation:
http://brainking.com/game/ShowGame?g=494533
i think that i have figured a way to force a draw just about every game...by essentially trading off lions and tigers eaarly on. once their gone the passageways become immposible to negotiate.
The dog looks like a little domesticated dog, while the wolf looks wild and much larger and stronger and fiercer than the dog. Maybe the dog is just so cute that the wolf doesnt want to eat him, then the dog tickles the wolf until he can't take it anymore and the wolf runs away.
I think that depends on what animal you relly more on.
I think the lion is the best piece in the whole board. At least it's been the most usefull in my games so far.
No, my scenario was an opponent animal in an opponent trap, with my stronger animal on its way to the opponent den. What happens when my stronger animal steps into the already occupied trap?
In the rules, it states that if your animal is standing in an opponent's trap, it can be killed by eaten by any opponent animal. But my question is this: If the opponent's animal is in the trap first, will my animal be eaten if I move into the trap, or does the normal strength order apply if I am attacking?
everyone always assumes all chess is based on Indian variants because of the elephant. Yet the chang (xiang) character in changgi and xiangqi means elephant, which were once native to Western China, where the border is shared in modern times with India. It is unlikely that border was sacrosanct through the ages, and in fact, having visited there, the Chinese there are of blood so mixed that they mistook me for one of them. The mongolian empire pushed the border much farther West than modern days, so who really knows? I am content to call Jungle and all Asian chess a Sino-Indo mixture. If I'd only asked around more when I was there, I could have some good third-hand information.
Last night I asked a Chinese friend about this game and to illustrate I started drawing out a board. It was interesting that even as I started drawing it he still thought I was talking about tsiang ki, normal Chinese chess and it occured to me that the fixed nature of the den and the surrounding traps are very similar to the palace and palace guards in tsiang ki and there's the further similarity of the lakes with the river. At first impression this seems a strong indicator that the game is of Chinese origin, a simplified children's version of the "adult" tsiang ki, not Indian, so I'm interested in the sources that give it as Indian. However, if jungle pre-dates tsiang ki, another possibility is that tsiang ki arose from a synthesis of jungle with chaturanga or mak ruk. There's a tendency for historians to want a simple linear progression in the history of "chess" so it's interesting that Chinese and Korean chesses show characteristics of jungle as well as the more typical chess characteristics, yet Japanese and pre-renaissance European chess share elements from mak ruk. It seems to me likely that there was something of a flux of co-existing games centred loosley around Burma before they took on their different fixed forms with further migration.
In the jungle all the animals have a number the big number like stratego win over the small numbers, with an exeption, the rat can capture the elephant but not from water. like the spy in stratego can kill the number 1. only the rat and can kill the elephant and of curse the other elephant who atacks first.
Elephant (8)
lion (7)
Tiger (6)
Panther (5)
Dog (4)
Wolf (3)
Cat (2)
rat (1)
It's in order, stronger animals beat weaker animals, the only exception being that a rat beats an elephant. Strongest to weakest: elephant, lion, tiger, leopard, dog, wolf, cat, rat.
Can a mouse capture another mouse in the water?
Csn a piece jump into the lair from any distance or does it need to stop in the trap first ... for example in the rules sample board showing captures if it were white's move could the white wolf win by moving into the black lair?
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