Pawns can make linear moves and all pieces can jump only orthogonally.
(*) It is mandatory to capture as many pieces (as one multi-jump) as possible.
(**) It is mandatory to capture the maximum possible amount of promoted pieces.
(***) It is mandatory to capture with a promoted piece if possible.
Parachute Checkers
Parachute Checkers brings a new piece - parachutist. Each player starts a game with eight pawns and four parachutists located on the opponent's first row:
A parachutist waits in the enemy's base to suddenly capture an opponent's piece. It means that the only valid move of a parachutist is to capture a piece at seventh (white parachutist) or second (black parachutist) row. After the jump the parachutist must land directly behind the captured piece (like a king in normal checkers) and immediately turns to a pawn. The following picture shows a situation before and after a parachutist attack:
The other rules are the same as for Czech Checkers. Play this game
(hide) If you click on a person's name and then click Finished games you will have a list of games that have been completed, then click on the name of the game to get a summary of all of these games, then click on the name of the game again and you will have a game to view and analyze. (Servant) (show all tips)