Pawns can make linear moves and all pieces can jump only orthogonally.
(*) It is mandatory to capture as many pieces (as one multi-jump) as possible.
(**) It is mandatory to capture the maximum possible amount of promoted pieces.
(***) It is mandatory to capture with a promoted piece if possible.
Parachute Checkers
Parachute Checkers brings a new piece - parachutist. Each player starts a game with eight pawns and four parachutists located on the opponent's first row:
A parachutist waits in the enemy's base to suddenly capture an opponent's piece. It means that the only valid move of a parachutist is to capture a piece at seventh (white parachutist) or second (black parachutist) row. After the jump the parachutist must land directly behind the captured piece (like a king in normal checkers) and immediately turns to a pawn. The following picture shows a situation before and after a parachutist attack:
The other rules are the same as for Czech Checkers. Play this game
(hide) If you want to play a game with an opponent of a similar level, you can define a required BKR range for a new game invitation. Then nobody with a BKR outside this range will be able to see/accept it. (Katechka) (show all tips)