Pawns can make linear moves and all pieces can jump only orthogonally.
(*) It is mandatory to capture as many pieces (as one multi-jump) as possible.
(**) It is mandatory to capture the maximum possible amount of promoted pieces.
(***) It is mandatory to capture with a promoted piece if possible.
Parachute Checkers
Parachute Checkers brings a new piece - parachutist. Each player starts a game with eight pawns and four parachutists located on the opponent's first row:
A parachutist waits in the enemy's base to suddenly capture an opponent's piece. It means that the only valid move of a parachutist is to capture a piece at seventh (white parachutist) or second (black parachutist) row. After the jump the parachutist must land directly behind the captured piece (like a king in normal checkers) and immediately turns to a pawn. The following picture shows a situation before and after a parachutist attack:
The other rules are the same as for Czech Checkers. Play this game
(hide) Tired of placing boats or Espionage pieces at the begining of the game? You can go to Game Editors and save some of your favourite positions for future use. (pauloaguia) (show all tips)